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authorAndrei Karas <akaras@inbox.ru>2017-05-10 01:53:49 +0300
committerAndrei Karas <akaras@inbox.ru>2017-05-10 01:53:49 +0300
commit2291f18b6366312916903de6cfe973379ebd536d (patch)
tree4d3f8ea4fa31f19dd402fc44089b129583a81a4e /src/gui/popups/popupmenu.cpp
parent5ac88f3197be965804827751e8679cc6dd59b188 (diff)
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Add chat command for move monster in priority attack list into one position down.
Diffstat (limited to 'src/gui/popups/popupmenu.cpp')
-rw-r--r--src/gui/popups/popupmenu.cpp42
1 files changed, 4 insertions, 38 deletions
diff --git a/src/gui/popups/popupmenu.cpp b/src/gui/popups/popupmenu.cpp
index aa5a05625..47ef604be 100644
--- a/src/gui/popups/popupmenu.cpp
+++ b/src/gui/popups/popupmenu.cpp
@@ -1239,41 +1239,6 @@ void PopupMenu::handleLink(const std::string &link,
dialog->setActionEventId("ok");
dialog->addActionListener(&mPlayerListener);
}
- else if (link == "priority movedown")
- {
- if (localPlayer && actorManager)
- {
- const int idx = actorManager
- ->getPriorityAttackMobIndex(mName);
- const int size = actorManager->getPriorityAttackMobsSize();
- if (idx + 1 < size)
- {
- std::list<std::string> mobs
- = actorManager->getPriorityAttackMobs();
- std::list<std::string>::iterator it = mobs.begin();
- std::list<std::string>::iterator it2 = it;
- while (it != mobs.end())
- {
- if (*it == mName)
- {
- ++ it2;
- if (it2 == mobs.end())
- break;
-
- mobs.splice(it, mobs, it2);
- actorManager->setPriorityAttackMobs(mobs);
- actorManager->rebuildPriorityAttackMobs();
- break;
- }
- ++ it;
- ++ it2;
- }
-
- if (socialWindow)
- socialWindow->updateAttackFilter();
- }
- }
- }
else if (link == "items" && being)
{
if (being == localPlayer)
@@ -2075,9 +2040,10 @@ void PopupMenu::showAttackMonsterPopup(const int x, const int y,
}
if (idx + 1 < size)
{
- // TRANSLATORS: popup menu item
- // TRANSLATORS: move attack target down
- mBrowserBox->addRow("priority movedown", _("Move down"));
+ mBrowserBox->addRow("/movepriorityattackdown 'NAME'",
+ // TRANSLATORS: popup menu item
+ // TRANSLATORS: move attack target down
+ _("Move down"));
}
break;
}