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authorAndrei Karas <akaras@inbox.ru>2014-07-31 23:20:54 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-31 23:20:54 +0300
commit33ef923235aeabd07308816bb07ef790cc6c1024 (patch)
treee50c8bbefae98bc57e5b804ba145bca2005c5ca7 /src/gui/popupmanager.h
parentb6bd4b5d68df33d12f18a67de2e54e016a0935fe (diff)
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Move popup related code from viewport into popupManager.
Diffstat (limited to 'src/gui/popupmanager.h')
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1 files changed, 192 insertions, 0 deletions
diff --git a/src/gui/popupmanager.h b/src/gui/popupmanager.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GUI_POPUPMANAGER_H
+#define GUI_POPUPMANAGER_H
+
+class ActorSprite;
+class Button;
+class Being;
+class BeingPopup;
+class ChatTab;
+class FloorItem;
+class Graphics;
+class Item;
+class Map;
+class MapItem;
+class PopupMenu;
+class ProgressBar;
+class TextCommand;
+class TextField;
+class TextPopup;
+class Window;
+
+#include <string>
+#include <vector>
+
+#include "localconsts.h"
+
+class PopupManager final
+{
+ public:
+ /**
+ * Constructor.
+ */
+ PopupManager();
+
+ A_DELETE_COPY(PopupManager)
+
+ /**
+ * Destructor.
+ */
+ ~PopupManager();
+
+ /**
+ * Shows a popup for an item.
+ * TODO Find some way to get rid of Item here
+ */
+ void showPopup(Window *const parent,
+ const int x, const int y,
+ Item *const item,
+ const bool isInventory = true);
+
+ /**
+ * Shows a popup for an item.
+ * TODO Find some way to get rid of Item here
+ */
+ void showPopup(Window *const parent,
+ Item *const item,
+ const bool isInventory = true);
+
+ void showPopup(const int x, const int y,
+ Button *const button);
+
+ void showPopup(const int x, const int y,
+ const ProgressBar *const bar);
+
+ void showPopup(MapItem *const item);
+
+ void showPopup(const int x, const int y, MapItem *const mapItem);
+
+ void showItemPopup(Item *const item);
+
+ void showItemPopup(const int itemId,
+ const unsigned char color = 1);
+
+ void showDropPopup(Item *const item);
+
+ /**
+ * Shows a popup for being.
+ */
+ void showPopup(const int x, const int y,
+ const Being *const being);
+
+ void showPopup(const Being *const being);
+
+ void showPopup(const int x, const int y,
+ const std::vector<ActorSprite*> &beings);
+
+ void showPopup(const int x, const int y,
+ const FloorItem *const floorItem);
+
+ void showPlayerPopup(const std::string &nick);
+
+ void showOutfitsPopup(const int x, const int y);
+
+ void showOutfitsPopup();
+
+ void showSpellPopup(TextCommand *const cmd);
+
+ void showAttackMonsterPopup(const std::string &name,
+ const int type);
+
+ void showPickupItemPopup(const std::string &name);
+
+ /**
+ * Shows the related popup menu when right click on the chat
+ * at the specified mouse coordinates.
+ */
+ void showChatPopup(const int x, const int y,
+ ChatTab *const tab);
+
+ /**
+ * Shows the related popup menu when right click on the chat
+ */
+ void showChatPopup(ChatTab *const tab);
+
+ void showUndressPopup(const int x, const int y,
+ const Being *const being,
+ Item *const item);
+
+ void showMapPopup(const int x, const int y);
+
+ void showMapPopup(const int x1, const int y1,
+ const int x2, const int y2);
+
+ void showTextFieldPopup(TextField *const input);
+
+ void showLinkPopup(const std::string &link);
+
+ void showWindowsPopup();
+
+ void showNpcDialogPopup(const int npcId);
+
+ void showWindowPopup(Window *const window);
+
+ void showBeingPopup(const int x, const int y,
+ Being *const b);
+
+ void showTextPopup(const int x, const int y,
+ const std::string &text);
+
+ bool isBeingPopupVisible() const;
+
+ bool isTextPopupVisible() const;
+
+ /**
+ * Closes the popup menu. Needed for when the player dies or switching
+ * maps.
+ */
+ void closePopupMenu();
+
+ /**
+ * Hides the BeingPopup.
+ */
+ void hideBeingPopup();
+
+ void hideTextPopup();
+
+ bool isPopupMenuVisible() const A_WARN_UNUSED;
+
+ void clearPopup();
+
+ void hidePopupMenu();
+
+ private:
+ PopupMenu *mPopupMenu; /**< Popup menu. */
+ BeingPopup *mBeingPopup; /**< Being information popup. */
+ TextPopup *mTextPopup; /**< Map Item information popup. */
+};
+
+extern PopupManager *popupManager;
+
+#endif // GUI_POPUPMANAGER_H