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authorAndrei Karas <akaras@inbox.ru>2012-02-28 02:14:15 +0300
committerAndrei Karas <akaras@inbox.ru>2012-02-28 03:01:38 +0300
commitc85d939d9b3f6c10288dc86ffa7811408e349657 (patch)
treeb1ca825fde3bad322728df1c9133ec25b74b341e /src/gui/okdialog.cpp
parent5023a1d0b96071a35547dcc309ce45ba6a17eec1 (diff)
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Add different sound effects for different events.
Can be configured in audio tab in settings.
Diffstat (limited to 'src/gui/okdialog.cpp')
-rw-r--r--src/gui/okdialog.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/gui/okdialog.cpp b/src/gui/okdialog.cpp
index 4a3bdf731..fe22cf008 100644
--- a/src/gui/okdialog.cpp
+++ b/src/gui/okdialog.cpp
@@ -22,6 +22,8 @@
#include "gui/okdialog.h"
+#include "sound.h"
+
#include "gui/gui.h"
#include "gui/widgets/button.h"
@@ -34,7 +36,8 @@
#include "debug.h"
OkDialog::OkDialog(const std::string &title, const std::string &msg,
- bool modal, bool showCenter, Window *parent):
+ int soundEvent, bool modal, bool showCenter,
+ Window *parent):
Window(title, modal, parent, "ok.xml")
{
mTextBox = new TextBox;
@@ -71,6 +74,11 @@ OkDialog::OkDialog(const std::string &title, const std::string &msg,
centerHorisontally();
setVisible(true);
okButton->requestFocus();
+
+ if (soundEvent == DIALOG_OK)
+ sound.playGuiSound("soundinfo");
+ else if (soundEvent == DIALOG_ERROR)
+ sound.playGuiSound("sounderror");
}
void OkDialog::action(const gcn::ActionEvent &event)