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author | Andrei Karas <akaras@inbox.ru> | 2013-05-03 12:35:22 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-05-03 12:51:43 +0300 |
commit | a7c723b681ddefdcaa84cb9b16681c65818d7110 (patch) | |
tree | 3c7100a90db00c3eacc41977cdb5bbae99e6ca40 /src/gui/npcdialog.cpp | |
parent | 04fbf07c41bf78dea11aa9b7098c80f0da3801e3 (diff) | |
download | mv-a7c723b681ddefdcaa84cb9b16681c65818d7110.tar.gz mv-a7c723b681ddefdcaa84cb9b16681c65818d7110.tar.bz2 mv-a7c723b681ddefdcaa84cb9b16681c65818d7110.tar.xz mv-a7c723b681ddefdcaa84cb9b16681c65818d7110.zip |
add comments for translators
Diffstat (limited to 'src/gui/npcdialog.cpp')
-rw-r--r-- | src/gui/npcdialog.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/gui/npcdialog.cpp b/src/gui/npcdialog.cpp index 4b9c27357..86755ad41 100644 --- a/src/gui/npcdialog.cpp +++ b/src/gui/npcdialog.cpp @@ -55,9 +55,13 @@ #include "debug.h" +// TRANSLATORS: npc dialog button #define CAPTION_WAITING _("Stop waiting") +// TRANSLATORS: npc dialog button #define CAPTION_NEXT _("Next") +// TRANSLATORS: npc dialog button #define CAPTION_CLOSE _("Close") +// TRANSLATORS: npc dialog button #define CAPTION_SUBMIT _("Submit") NpcDialog::DialogList NpcDialog::instances; @@ -65,6 +69,7 @@ NpcDialog::DialogList NpcDialog::instances; typedef std::vector<Image *>::iterator ImageVectorIter; NpcDialog::NpcDialog(const int npcId) : + // TRANSLATORS: npc dialog name Window(_("NPC"), false, nullptr, "npc.xml"), gcn::ActionListener(), mNpcId(npcId), @@ -84,11 +89,16 @@ NpcDialog::NpcDialog(const int npcId) : mItemLinkHandler(new ItemLinkHandler), mTextField(new TextField(this, "")), mIntField(new IntTextField(this)), + // TRANSLATORS: npc dialog button mPlusButton(new Button(this, _("+"), "inc", this)), + // TRANSLATORS: npc dialog button mMinusButton(new Button(this, _("-"), "dec", this)), + // TRANSLATORS: npc dialog button mClearButton(new Button(this, _("Clear"), "clear", this)), mButton(new Button(this, "", "ok", this)), + // TRANSLATORS: npc dialog button mButton2(new Button(this, _("Close"), "close", this)), + // TRANSLATORS: npc dialog button mResetButton(new Button(this, _("Reset"), "reset", this)), mInputState(NPC_INPUT_NONE), mActionState(NPC_ACTION_WAIT), |