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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-21 12:30:36 +0100
committerAndrei Karas <akaras@inbox.ru>2012-01-30 19:53:07 +0300
commit8292b80eac900ec5dd75d184063b7b35934e800a (patch)
tree3ce68afff38d75d0cb1cdb89260f2b49f232e86a /src/gui/gui.h
parent502a0a0163e702af7334979a2eabfc4826a94091 (diff)
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Allow resizing of the game in windowed mode
Window positions are semi-smartly corrected as a result of the resize. Not supported when using OpenGL on Windows for now. Reviewed-by: Yohann Ferreira Conflicts: src/client.cpp src/client.h src/game.cpp src/gui/gui.cpp src/gui/widgets/window.cpp
Diffstat (limited to 'src/gui/gui.h')
-rw-r--r--src/gui/gui.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gui/gui.h b/src/gui/gui.h
index cadcc89ac..5ace42323 100644
--- a/src/gui/gui.h
+++ b/src/gui/gui.h
@@ -70,6 +70,11 @@ class Gui : public gcn::Gui
*/
void draw();
+ /**
+ * Called when the application window has been resized.
+ */
+ void videoResized();
+
gcn::FocusHandler *getFocusHandler() const
{ return mFocusHandler; }