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authorAndrei Karas <akaras@inbox.ru>2015-05-25 01:58:52 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-25 01:58:52 +0300
commite3682e2cdcb59c36792f6f9c39569e0af01088f0 (patch)
treeb4d7a665652e4a8c00f28d557f96b120abc62002 /src/gui/gui.cpp
parent1b3a9751ae558e45c614f04525d5ff65e3c0fc1e (diff)
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Dont set global color variables before drawing text.
This allow not set actual OpenGL color on each call because it useless for drawing text.
Diffstat (limited to 'src/gui/gui.cpp')
-rw-r--r--src/gui/gui.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp
index 66d72af7b..d54a924f1 100644
--- a/src/gui/gui.cpp
+++ b/src/gui/gui.cpp
@@ -471,8 +471,10 @@ void Gui::draw()
{
const int posX = mouseX - mGuiFont->getWidth(str) / 2;
const int posY = mouseY + (image ? image->mBounds.h / 2 : 0);
- mGraphics->setColorAll(mForegroundColor, mForegroundColor2);
- mGuiFont->drawString(mGraphics, str, posX, posY);
+ mGuiFont->drawString(mGraphics,
+ mForegroundColor, mForegroundColor2,
+ str,
+ posX, posY);
}
}
if (image)