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authorAndrei Karas <akaras@inbox.ru>2013-09-01 17:40:11 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-01 17:57:47 +0300
commit5359b7c20b9ee93989a840e555f0a2102b7bb806 (patch)
treea95017d22a4f3e2f57be59dd4826f3b823a65656 /src/gui/debugwindow.cpp
parent222748a7e0c79225c66485898b913aa60f56cfe2 (diff)
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add SDL2 default render mode.
in this mode SDL using own driver with hardware acceleration.
Diffstat (limited to 'src/gui/debugwindow.cpp')
-rw-r--r--src/gui/debugwindow.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gui/debugwindow.cpp b/src/gui/debugwindow.cpp
index fdd68092a..39d731bae 100644
--- a/src/gui/debugwindow.cpp
+++ b/src/gui/debugwindow.cpp
@@ -219,6 +219,10 @@ MapDebugTab::MapDebugTab(const Widget2 *const widget) :
// TRANSLATORS: debug window label
mFPSText = _("%d FPS (mobile OpenGL)");
break;
+ case RENDER_SDL2_DEFAULT:
+ // TRANSLATORS: debug window label
+ mFPSText = _("%d FPS (SDL2 default)");
+ break;
};
#else
// TRANSLATORS: debug window label