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author | Andrei Karas <akaras@inbox.ru> | 2011-09-09 19:43:40 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-09-09 19:43:40 +0300 |
commit | 4484b433abc8f07bcf7d4d22fd946e00b66b078d (patch) | |
tree | d8d04c6ea9526b90334e7b0a4abf44e2508a3597 /src/gui/charselectdialog.cpp | |
parent | c1fb0bf9dc98e2a30f33cbbf4f74604b36efbcba (diff) | |
download | mv-4484b433abc8f07bcf7d4d22fd946e00b66b078d.tar.gz mv-4484b433abc8f07bcf7d4d22fd946e00b66b078d.tar.bz2 mv-4484b433abc8f07bcf7d4d22fd946e00b66b078d.tar.xz mv-4484b433abc8f07bcf7d4d22fd946e00b66b078d.zip |
Fix first part of shadow variables/methods errors.
Diffstat (limited to 'src/gui/charselectdialog.cpp')
-rw-r--r-- | src/gui/charselectdialog.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gui/charselectdialog.cpp b/src/gui/charselectdialog.cpp index 75468d1ab..f926a90aa 100644 --- a/src/gui/charselectdialog.cpp +++ b/src/gui/charselectdialog.cpp @@ -121,20 +121,20 @@ class CharacterDisplay : public Container Button *mDelete; }; -CharSelectDialog::CharSelectDialog(LoginData *loginData): +CharSelectDialog::CharSelectDialog(LoginData *data): Window(_("Account and Character Management")), mLocked(false), mUnregisterButton(0), mChangeEmailButton(0), mCharacterEntries(0), - mLoginData(loginData), + mLoginData(data), mCharHandler(Net::getCharHandler()), mDeleteDialog(0), mDeleteIndex(-1) { setCloseButton(false); - mAccountNameLabel = new Label(loginData->username); + mAccountNameLabel = new Label(mLoginData->username); mSwitchLoginButton = new Button(_("Switch Login"), "switch", this); mChangePasswordButton = new Button(_("Change Password"), "change_password", this); @@ -373,7 +373,7 @@ void CharSelectDialog::setLocked(bool locked) } bool CharSelectDialog::selectByName(const std::string &name, - SelectAction action) + SelectAction selAction) { if (mLocked) return false; @@ -387,7 +387,7 @@ bool CharSelectDialog::selectByName(const std::string &name, { if (mCharacterEntries[i]) mCharacterEntries[i]->requestFocus(); - if (action == Choose) + if (selAction == Choose) attemptCharacterSelect(i); return true; } |