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author | Andrei Karas <akaras@inbox.ru> | 2014-08-18 13:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-08-18 13:34:32 +0300 |
commit | fcff34eab40f80ec110c4370154a0a05f372cc55 (patch) | |
tree | 508fe7cd06ee8037d9ee1354c22d76688c55f730 /src/graphicsmanager.cpp | |
parent | 97d7980671ab621bfee994c0acf410ee2012ddcd (diff) | |
download | mv-fcff34eab40f80ec110c4370154a0a05f372cc55.tar.gz mv-fcff34eab40f80ec110c4370154a0a05f372cc55.tar.bz2 mv-fcff34eab40f80ec110c4370154a0a05f372cc55.tar.xz mv-fcff34eab40f80ec110c4370154a0a05f372cc55.zip |
Simplify texture compression usage.
Diffstat (limited to 'src/graphicsmanager.cpp')
-rw-r--r-- | src/graphicsmanager.cpp | 24 |
1 files changed, 9 insertions, 15 deletions
diff --git a/src/graphicsmanager.cpp b/src/graphicsmanager.cpp index 860015c5c..2a8be3309 100644 --- a/src/graphicsmanager.cpp +++ b/src/graphicsmanager.cpp @@ -87,6 +87,10 @@ GraphicsManager graphicsManager; RenderType openGLMode = RENDER_SOFTWARE; +#define useCompression(name) \ + OpenGLImageHelper::setInternalTextureType(name); \ + logger->log("using " #name " texture compression"); + const int densitySize = 6; const std::string densityNames[] = @@ -666,9 +670,7 @@ void GraphicsManager::updateTextureFormat() const if (compressionFormat == 1) { delete []formats; - OpenGLImageHelper::setInternalTextureType( - GL_COMPRESSED_RGBA_S3TC_DXT5_EXT); - logger->log1("using s3tc texture compression"); + useCompression(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT); return; } break; @@ -676,9 +678,7 @@ void GraphicsManager::updateTextureFormat() const if (compressionFormat == 2) { delete []formats; - OpenGLImageHelper::setInternalTextureType( - GL_COMPRESSED_RGBA_FXT1_3DFX); - logger->log1("using fxt1 texture compression"); + useCompression(GL_COMPRESSED_RGBA_FXT1_3DFX); return; } break; @@ -686,9 +686,7 @@ void GraphicsManager::updateTextureFormat() const if (compressionFormat == 4) { delete []formats; - OpenGLImageHelper::setInternalTextureType( - GL_COMPRESSED_RGBA_BPTC_UNORM_ARB); - logger->log1("using bptc texture compression"); + useCompression(GL_COMPRESSED_RGBA_BPTC_UNORM_ARB); return; } break; @@ -699,9 +697,7 @@ void GraphicsManager::updateTextureFormat() const delete []formats; if (compressionFormat == 3) { - OpenGLImageHelper::setInternalTextureType( - GL_COMPRESSED_RGBA_ARB); - logger->log1("using ARB texture compression"); + useCompression(GL_COMPRESSED_RGBA_ARB); return; } @@ -709,9 +705,7 @@ void GraphicsManager::updateTextureFormat() const if (compressionFormat == 4 && supportExtension("GL_ARB_texture_compression_bptc")) { - OpenGLImageHelper::setInternalTextureType( - GL_COMPRESSED_RGBA_BPTC_UNORM_ARB); - logger->log1("using bptc texture compression"); + useCompression(GL_COMPRESSED_RGBA_BPTC_UNORM_ARB); return; } } |