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author | Andrei Karas <akaras@inbox.ru> | 2014-07-21 23:04:11 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-07-21 23:04:11 +0300 |
commit | c544a5ebb53d51fa98392188d2b44dc6ec27c390 (patch) | |
tree | 030bef947a6a4a0b1c302b67013555f54834d49d /src/gamemodifiers.cpp | |
parent | eed7ef561a9d590d507255118132676f868b1bd3 (diff) | |
download | mv-c544a5ebb53d51fa98392188d2b44dc6ec27c390.tar.gz mv-c544a5ebb53d51fa98392188d2b44dc6ec27c390.tar.bz2 mv-c544a5ebb53d51fa98392188d2b44dc6ec27c390.tar.xz mv-c544a5ebb53d51fa98392188d2b44dc6ec27c390.zip |
move "change attack type" option into gamemodifiers.
Diffstat (limited to 'src/gamemodifiers.cpp')
-rw-r--r-- | src/gamemodifiers.cpp | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/src/gamemodifiers.cpp b/src/gamemodifiers.cpp index 3f2650659..87dcd5aa7 100644 --- a/src/gamemodifiers.cpp +++ b/src/gamemodifiers.cpp @@ -44,6 +44,7 @@ GameModifiers::GameModifiers() settings.attackType = config.getIntValue("attackType"); settings.quickDropCounter = config.getIntValue("quickDropCounter"); settings.pickUpType = config.getIntValue("pickUpType"); + settings.magicAttackType = config.getIntValue("magicAttackType"); } GameModifiers::~GameModifiers() @@ -350,3 +351,33 @@ std::string GameModifiers::getPickUpTypeString() return gettext(getVarItem(&pickUpTypeStrings[0], settings.pickUpType, pickUpTypeSize)); } + +const unsigned magicAttackSize = 5; + +void GameModifiers::changeMagicAttackType(const bool forward) +{ + changeMode(&settings.magicAttackType, magicAttackSize, "magicAttackType", + &GameModifiers::getMagicAttackString, 0, true, forward); +} + +static const char *const magicAttackStrings[] = +{ + // TRANSLATORS: magic attack in status bar + N_("(f) use #flar for magic attack"), + // TRANSLATORS: magic attack in status bar + N_("(c) use #chiza for magic attack"), + // TRANSLATORS: magic attack in status bar + N_("(I) use #ingrav for magic attack"), + // TRANSLATORS: magic attack in status bar + N_("(F) use #frillyar for magic attack"), + // TRANSLATORS: magic attack in status bar + N_("(U) use #upmarmu for magic attack"), + // TRANSLATORS: magic attack in status bar + N_("(?) magic attack") +}; + +std::string GameModifiers::getMagicAttackString() +{ + return gettext(getVarItem(&magicAttackStrings[0], + settings.magicAttackType, magicAttackSize)); +} |