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author | Andrei Karas <akaras@inbox.ru> | 2014-07-21 13:24:00 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-07-21 13:24:00 +0300 |
commit | 623c0127e4ad5170e9ee003475ed566cec55cfeb (patch) | |
tree | 269181626445874223a4b450ea65d6dbc46fb3c3 /src/gamemodifiers.cpp | |
parent | 684e041568932a651aaeb09a1247f42860871a59 (diff) | |
download | mv-623c0127e4ad5170e9ee003475ed566cec55cfeb.tar.gz mv-623c0127e4ad5170e9ee003475ed566cec55cfeb.tar.bz2 mv-623c0127e4ad5170e9ee003475ed566cec55cfeb.tar.xz mv-623c0127e4ad5170e9ee003475ed566cec55cfeb.zip |
move "change attack weapon type" option into gamemodifiers.
Diffstat (limited to 'src/gamemodifiers.cpp')
-rw-r--r-- | src/gamemodifiers.cpp | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/gamemodifiers.cpp b/src/gamemodifiers.cpp index ccf3bfe11..e04629301 100644 --- a/src/gamemodifiers.cpp +++ b/src/gamemodifiers.cpp @@ -40,6 +40,7 @@ GameModifiers::GameModifiers() settings.crazyMoveType = config.getIntValue("crazyMoveType"); settings.moveToTargetType = config.getIntValue("moveToTargetType"); settings.followMode = config.getIntValue("followMode"); + settings.attackWeaponType = config.getIntValue("attackWeaponType"); } GameModifiers::~GameModifiers() @@ -223,3 +224,32 @@ std::string GameModifiers::getFollowModeString() return gettext(getVarItem(&followModeStrings[0], settings.followMode, followModeSize)); } + +const unsigned attackWeaponTypeSize = 4; + +void GameModifiers::changeAttackWeaponType(const bool forward) +{ + changeMode(&settings.attackWeaponType, attackWeaponTypeSize, + "attackWeaponType", + &GameModifiers::getAttackWeaponTypeString, 1, true, forward); +} + +static const char *const attackWeaponTypeStrings[] = +{ + // TRANSLATORS: switch attack type in status bar + N_("(?) attack"), + // TRANSLATORS: switch attack type in status bar + N_("(D) default attack"), + // TRANSLATORS: switch attack type in status bar + N_("(s) switch attack without shield"), + // TRANSLATORS: switch attack type in status bar + N_("(S) switch attack with shield"), + // TRANSLATORS: switch attack type in status bar + N_("(?) attack") +}; + +std::string GameModifiers::getAttackWeaponTypeString() +{ + return gettext(getVarItem(&attackWeaponTypeStrings[0], + settings.attackWeaponType, attackWeaponTypeSize)); +} |