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author | Reid <reidyaro@gmail.com> | 2011-08-08 16:51:11 +0200 |
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committer | Reid <reidyaro@gmail.com> | 2011-08-08 16:51:11 +0200 |
commit | 7f8498bf14338f67089881afb14b0b398a152c8c (patch) | |
tree | e0ba5648c775776be6177dae3c0c8b50922517b1 /src/game.h | |
parent | 391a4c3a1e4d5c3815ba7c822fb9bd03969dea6e (diff) | |
parent | bcd0bdb1f087c3153d070baa274e7ecf8c8268e1 (diff) | |
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Merge branch 'master' of gitorious.org:manaplus/manaplus
Diffstat (limited to 'src/game.h')
-rw-r--r-- | src/game.h | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/game.h b/src/game.h index 03c22587d..88dc9166b 100644 --- a/src/game.h +++ b/src/game.h @@ -65,6 +65,9 @@ class Game static Game *instance() { return mInstance; } + static void clearInstance() + { mInstance = 0; } + /** * This method takes the game a small step further. It is called 100 * times per second. @@ -86,6 +89,13 @@ class Game void setValidSpeed(); + void adjustPerfomance(); + + void resetAdjustLevel(); + + void setAdjustLevel(int n) + { mAdjustLevel = n; } + private: void updateHistory(SDL_Event &event); @@ -104,6 +114,9 @@ class Game bool mValidSpeed; int mLastAction; LastKey mLastKeys[MAX_LASTKEYS]; + unsigned mNextAdjustTime; + int mAdjustLevel; + bool mAdjustPerfomance; static Game *mInstance; }; |