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authorReid <reidyaro@gmail.com>2011-08-08 16:51:11 +0200
committerReid <reidyaro@gmail.com>2011-08-08 16:51:11 +0200
commit7f8498bf14338f67089881afb14b0b398a152c8c (patch)
treee0ba5648c775776be6177dae3c0c8b50922517b1 /src/game.h
parent391a4c3a1e4d5c3815ba7c822fb9bd03969dea6e (diff)
parentbcd0bdb1f087c3153d070baa274e7ecf8c8268e1 (diff)
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Merge branch 'master' of gitorious.org:manaplus/manaplus
Diffstat (limited to 'src/game.h')
-rw-r--r--src/game.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/game.h b/src/game.h
index 03c22587d..88dc9166b 100644
--- a/src/game.h
+++ b/src/game.h
@@ -65,6 +65,9 @@ class Game
static Game *instance()
{ return mInstance; }
+ static void clearInstance()
+ { mInstance = 0; }
+
/**
* This method takes the game a small step further. It is called 100
* times per second.
@@ -86,6 +89,13 @@ class Game
void setValidSpeed();
+ void adjustPerfomance();
+
+ void resetAdjustLevel();
+
+ void setAdjustLevel(int n)
+ { mAdjustLevel = n; }
+
private:
void updateHistory(SDL_Event &event);
@@ -104,6 +114,9 @@ class Game
bool mValidSpeed;
int mLastAction;
LastKey mLastKeys[MAX_LASTKEYS];
+ unsigned mNextAdjustTime;
+ int mAdjustLevel;
+ bool mAdjustPerfomance;
static Game *mInstance;
};