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author | Andrei Karas <akaras@inbox.ru> | 2011-08-07 19:07:15 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-08-07 21:56:29 +0300 |
commit | 21277ad5c877d90680b757b058a3759e8f8b5559 (patch) | |
tree | 71089c982d94f592b27ed690a5d52e013803ae17 /src/game.h | |
parent | ae1ba709d91bd59d05da7b3e434658ec652f2355 (diff) | |
download | mv-21277ad5c877d90680b757b058a3759e8f8b5559.tar.gz mv-21277ad5c877d90680b757b058a3759e8f8b5559.tar.bz2 mv-21277ad5c877d90680b757b058a3759e8f8b5559.tar.xz mv-21277ad5c877d90680b757b058a3759e8f8b5559.zip |
Add auto adjust perfomance ability.
Diffstat (limited to 'src/game.h')
-rw-r--r-- | src/game.h | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/game.h b/src/game.h index 03c22587d..88dc9166b 100644 --- a/src/game.h +++ b/src/game.h @@ -65,6 +65,9 @@ class Game static Game *instance() { return mInstance; } + static void clearInstance() + { mInstance = 0; } + /** * This method takes the game a small step further. It is called 100 * times per second. @@ -86,6 +89,13 @@ class Game void setValidSpeed(); + void adjustPerfomance(); + + void resetAdjustLevel(); + + void setAdjustLevel(int n) + { mAdjustLevel = n; } + private: void updateHistory(SDL_Event &event); @@ -104,6 +114,9 @@ class Game bool mValidSpeed; int mLastAction; LastKey mLastKeys[MAX_LASTKEYS]; + unsigned mNextAdjustTime; + int mAdjustLevel; + bool mAdjustPerfomance; static Game *mInstance; }; |