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authorAndrei Karas <akaras@inbox.ru>2013-10-07 17:00:02 +0300
committerAndrei Karas <akaras@inbox.ru>2013-10-07 17:07:42 +0300
commit60ad04e80489e73a0765530dbfffc18322043b1c (patch)
tree1018764a38a68418519d7606c43e20fea85ed161 /src/game.cpp
parent422d65e9407eb9a7ed18b894ad665a7925397ebf (diff)
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Create events manager class.
Move events logging into EventsManager.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp
index c3d0aa36f..0cc8da764 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -32,6 +32,7 @@
#include "configuration.h"
#include "effectmanager.h"
#include "emoteshortcut.h"
+#include "eventsmanager.h"
#include "guildmanager.h"
#include "itemshortcut.h"
#include "soundmanager.h"
@@ -390,7 +391,6 @@ Game::Game():
mAdjustPerfomance(config.getBoolValue("adjustPerfomance")),
mLowerCounter(0),
mPing(0),
- mLogInput(config.getBoolValue("logInput")),
mTime(cur_time + 1)
{
touchManager.setInGame(true);
@@ -1018,8 +1018,9 @@ void Game::handleInput()
#endif
{
BLOCK_START("Game::handleInput 2")
- if (mLogInput)
- Client::logEvent(event);
+ if (eventsManager.handleEvent(event))
+ continue;
+
if (event.type == SDL_KEYDOWN || event.type == SDL_KEYUP)
updateHistory(event);
checkKeys();