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author | Andrei Karas <akaras@inbox.ru> | 2011-11-10 02:16:33 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-11-10 02:16:33 +0300 |
commit | dd010b773630776a2152d09e27d6f1e980d60400 (patch) | |
tree | a68e9e5b9697c0e11bc22d1956579dfd24ab98d5 /src/game.cpp | |
parent | d811b764c763bb4ed48dc1d2444c47a1c28e94a5 (diff) | |
download | mv-dd010b773630776a2152d09e27d6f1e980d60400.tar.gz mv-dd010b773630776a2152d09e27d6f1e980d60400.tar.bz2 mv-dd010b773630776a2152d09e27d6f1e980d60400.tar.xz mv-dd010b773630776a2152d09e27d6f1e980d60400.zip |
Fix random key press loses.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index e2a401d80..042bd2423 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -710,6 +710,7 @@ void Game::handleInput() if (joystick) joystick->update(); + bool wasDown(false); // Events SDL_Event event; while (SDL_PollEvent(&event)) @@ -722,6 +723,7 @@ void Game::handleInput() // Keyboard events (for discontinuous keys) if (event.type == SDL_KEYDOWN) { + wasDown = true; gcn::Window *requestedWindow = nullptr; if (setupWindow && setupWindow->isVisible() && @@ -1585,7 +1587,7 @@ void Game::handleInput() joyAttack = true; if ((((player_node->getAttackType() == 0 - && player_node->getFollow().empty()) || event.type == SDL_KEYDOWN) + && player_node->getFollow().empty()) || wasDown) || joyAttack) && mValidSpeed) { // Attacking monsters |