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author | Andrei Karas <akaras@inbox.ru> | 2013-08-21 21:18:02 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-08-24 21:08:15 +0300 |
commit | a3082da9c7296bb18b7a6bc0424eb2a19d485ff6 (patch) | |
tree | cd07d091f69f5a3000aaddcbc8911d472b9137e7 /src/game.cpp | |
parent | 84189722a64c0794fbd918b4e6412908be2b7394 (diff) | |
download | mv-a3082da9c7296bb18b7a6bc0424eb2a19d485ff6.tar.gz mv-a3082da9c7296bb18b7a6bc0424eb2a19d485ff6.tar.bz2 mv-a3082da9c7296bb18b7a6bc0424eb2a19d485ff6.tar.xz mv-a3082da9c7296bb18b7a6bc0424eb2a19d485ff6.zip |
second part with compilation fixes for SDL2.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp index 8c7fbf868..f4dc97ed6 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -880,6 +880,8 @@ void Game::handleActive(const SDL_Event &event) // logger->log("state: %d", (int)event.active.state); // logger->log("gain: %d", (int)event.active.gain); + // +++ need use window events +#ifndef USE_SDL2 int fpsLimit = 0; if (event.active.state & SDL_APPACTIVE) { @@ -935,6 +937,7 @@ void Game::handleActive(const SDL_Event &event) } Client::setFramerate(fpsLimit); mNextAdjustTime = cur_time + adjustDelay; +#endif } /** @@ -966,6 +969,22 @@ void Game::handleInput() switch (event.type) { +#ifdef USE_SDL2 + case SDL_WINDOWEVENT: + { + switch (event.window.event) + { + // +++ need add other window events + case SDL_WINDOWEVENT_RESIZED: + Client::resize(event.window.data1, + event.window.data2, false); + break; + default: + break; + } + break; + } +#else case SDL_VIDEORESIZE: // Let the client deal with this one (it'll // pass down from there) @@ -975,6 +994,7 @@ void Game::handleInput() case SDL_ACTIVEEVENT: handleActive(event); break; +#endif // Quit event case SDL_QUIT: Client::setState(STATE_EXIT); |