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author | Andrei Karas <akaras@inbox.ru> | 2013-09-25 01:47:34 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-09-25 01:47:34 +0300 |
commit | 9a970ba6bc80938b56f3ba731bf4614b40ba573d (patch) | |
tree | c39a480c1df465d31bd7908664c101ca5cd32fa3 /src/game.cpp | |
parent | 5a1214d380a96fa0a1eeeb07a4bfedeae982051a (diff) | |
download | mv-9a970ba6bc80938b56f3ba731bf4614b40ba573d.tar.gz mv-9a970ba6bc80938b56f3ba731bf4614b40ba573d.tar.bz2 mv-9a970ba6bc80938b56f3ba731bf4614b40ba573d.tar.xz mv-9a970ba6bc80938b56f3ba731bf4614b40ba573d.zip |
remove exit on minimisation on SDL2 on Android.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game.cpp b/src/game.cpp index ea47f3b08..40585df95 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -896,9 +896,6 @@ void Game::handleSDL2WindowEvent(const SDL_Event &event) client->setInputFocused(false); break; case SDL_WINDOWEVENT_MINIMIZED: -#ifdef ANDROID - client->setState(STATE_EXIT); -#else client->setIsMinimized(true); if (player_node && !player_node->getAway()) { @@ -906,7 +903,6 @@ void Game::handleSDL2WindowEvent(const SDL_Event &event) player_node->setHalfAway(true); } setPriority(false); -#endif break; case SDL_WINDOWEVENT_RESTORED: case SDL_WINDOWEVENT_MAXIMIZED: |