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author | Andrei Karas <akaras@inbox.ru> | 2013-10-19 16:27:33 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-10-19 16:30:24 +0300 |
commit | 6c3974a46c659e558b2b5f249b7b000a5b39fe25 (patch) | |
tree | 6ba5ad594cc0691821f879efff413c562f7cc552 /src/game.cpp | |
parent | 4f77307d659c4048c20eacda1d5b13fcce8d60da (diff) | |
download | mv-6c3974a46c659e558b2b5f249b7b000a5b39fe25.tar.gz mv-6c3974a46c659e558b2b5f249b7b000a5b39fe25.tar.bz2 mv-6c3974a46c659e558b2b5f249b7b000a5b39fe25.tar.xz mv-6c3974a46c659e558b2b5f249b7b000a5b39fe25.zip |
Rename actorspritemanager into actormanager.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/game.cpp b/src/game.cpp index 262d1bb69..9b6b5a339 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -24,7 +24,7 @@ #include "main.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "auctionmanager.h" #include "animatedsprite.h" #include "client.h" @@ -150,7 +150,7 @@ SocialWindow *socialWindow = nullptr; QuestsWindow *questsWindow = nullptr; WindowMenu *windowMenu = nullptr; -ActorSpriteManager *actorSpriteManager = nullptr; +ActorManager *actorManager = nullptr; CommandHandler *commandHandler = nullptr; #ifdef USE_MUMBLE MumbleManager *mumbleManager = nullptr; @@ -176,7 +176,7 @@ const unsigned adjustDelay = 10; */ static void initEngines() { - actorSpriteManager = new ActorSpriteManager; + actorManager = new ActorManager; commandHandler = new CommandHandler; effectManager = new EffectManager; AuctionManager::init(); @@ -441,8 +441,8 @@ Game::Game(): initEngines(); // Initialize beings - if (actorSpriteManager) - actorSpriteManager->setPlayer(player_node); + if (actorManager) + actorManager->setPlayer(player_node); Net::getGameHandler()->ping(tick_time); @@ -467,7 +467,7 @@ Game::~Game() AnimatedSprite::setEnableCache(false); - del_0(actorSpriteManager) + del_0(actorManager) if (client->getState() != STATE_CHANGE_MAP) del_0(player_node) del_0(commandHandler) @@ -578,8 +578,8 @@ void Game::logic() // Handle all necessary game logic ActorSprite::actorLogic(); - if (actorSpriteManager) - actorSpriteManager->logic(); + if (actorManager) + actorManager->logic(); if (particleEngine) particleEngine->update(); if (mCurrentMap) @@ -955,8 +955,8 @@ void Game::changeMap(const std::string &mapPath) viewport->clearPopup(); // Clean up floor items, beings and particles - if (actorSpriteManager) - actorSpriteManager->clear(); + if (actorManager) + actorManager->clear(); // Close the popup menu on map change so that invalid options can't be // executed. @@ -996,11 +996,11 @@ void Game::changeMap(const std::string &mapPath) if (socialWindow) socialWindow->setMap(newMap); - // Notify the minimap and actorSpriteManager about the map change + // Notify the minimap and actorManager about the map change if (minimap) minimap->setMap(newMap); - if (actorSpriteManager) - actorSpriteManager->setMap(newMap); + if (actorManager) + actorManager->setMap(newMap); if (particleEngine) particleEngine->setMap(newMap); if (viewport) |