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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/game.cpp
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp1501
1 files changed, 1501 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp
new file mode 100644
index 000000000..c0abdf543
--- /dev/null
+++ b/src/game.cpp
@@ -0,0 +1,1501 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "game.h"
+
+#include "gui/npcdialog.h"
+
+#include "actorspritemanager.h"
+#include "actorsprite.h"
+#include "channelmanager.h"
+#include "client.h"
+#include "commandhandler.h"
+#include "configuration.h"
+#include "effectmanager.h"
+#include "event.h"
+#include "spellmanager.h"
+#include "emoteshortcut.h"
+#include "graphics.h"
+#include "itemshortcut.h"
+#include "dropshortcut.h"
+#include "spellshortcut.h"
+#include "joystick.h"
+#include "keyboardconfig.h"
+#include "localplayer.h"
+#include "log.h"
+#include "map.h"
+#include "particle.h"
+#include "playerrelations.h"
+#include "sound.h"
+
+#include "gui/botcheckerwindow.h"
+#include "gui/buysell.h"
+#include "gui/chat.h"
+#include "gui/confirmdialog.h"
+#include "gui/debugwindow.h"
+#include "gui/equipmentwindow.h"
+#include "gui/gui.h"
+#include "gui/help.h"
+#include "gui/inventorywindow.h"
+#include "gui/killstats.h"
+#include "gui/minimap.h"
+#include "gui/ministatus.h"
+#include "gui/npcpostdialog.h"
+#include "gui/okdialog.h"
+#include "gui/outfitwindow.h"
+#include "gui/sdlinput.h"
+#include "gui/setup.h"
+#include "gui/shopwindow.h"
+#include "gui/shortcutwindow.h"
+#include "gui/socialwindow.h"
+#include "gui/specialswindow.h"
+#include "gui/skilldialog.h"
+#include "gui/statuswindow.h"
+#include "gui/quitdialog.h"
+#include "gui/textdialog.h"
+#include "gui/trade.h"
+#include "gui/viewport.h"
+#include "gui/windowmenu.h"
+#include "gui/whoisonline.h"
+
+#include "gui/widgets/battletab.h"
+#include "gui/widgets/chattab.h"
+#include "gui/widgets/dropshortcutcontainer.h"
+#include "gui/widgets/emoteshortcutcontainer.h"
+#include "gui/widgets/itemshortcutcontainer.h"
+#include "gui/widgets/spellshortcutcontainer.h"
+#include "gui/widgets/tradetab.h"
+
+#include "net/gamehandler.h"
+#include "net/generalhandler.h"
+#include "net/net.h"
+#include "net/packetcounters.h"
+#include "net/playerhandler.h"
+
+#include "resources/imagewriter.h"
+#include "resources/mapreader.h"
+#include "resources/resourcemanager.h"
+
+#include "utils/gettext.h"
+#include "utils/mkdir.h"
+
+#include <guichan/exception.hpp>
+#include <guichan/focushandler.hpp>
+
+#include <physfs.h>
+
+#include <fstream>
+#include <sstream>
+#include <string>
+
+#include "mumblemanager.h"
+
+Joystick *joystick = NULL;
+
+OkDialog *weightNotice = NULL;
+OkDialog *deathNotice = NULL;
+QuitDialog *quitDialog = NULL;
+OkDialog *disconnectedDialog = NULL;
+
+ChatWindow *chatWindow;
+StatusWindow *statusWindow;
+MiniStatusWindow *miniStatusWindow;
+InventoryWindow *inventoryWindow;
+ShopWindow *shopWindow;
+SkillDialog *skillDialog;
+Minimap *minimap;
+EquipmentWindow *equipmentWindow;
+TradeWindow *tradeWindow;
+HelpWindow *helpWindow;
+DebugWindow *debugWindow;
+ShortcutWindow *itemShortcutWindow;
+ShortcutWindow *emoteShortcutWindow;
+OutfitWindow *outfitWindow;
+SpecialsWindow *specialsWindow;
+ShortcutWindow *dropShortcutWindow;
+ShortcutWindow *spellShortcutWindow;
+WhoIsOnline *whoIsOnline;
+KillStats *killStats;
+BotCheckerWindow *botCheckerWindow;
+SocialWindow *socialWindow;
+WindowMenu *windowMenu;
+
+ActorSpriteManager *actorSpriteManager = NULL;
+ChannelManager *channelManager = NULL;
+CommandHandler *commandHandler = NULL;
+MumbleManager *mumbleManager = NULL;
+Particle *particleEngine = NULL;
+EffectManager *effectManager = NULL;
+SpellManager *spellManager = NULL;
+Viewport *viewport = NULL; /**< Viewport on the map. */
+
+ChatTab *localChatTab = NULL;
+ChatTab *debugChatTab = NULL;
+TradeTab *tradeChatTab = NULL;
+BattleTab *battleChatTab = NULL;
+
+/**
+ * Initialize every game sub-engines in the right order
+ */
+static void initEngines()
+{
+ Mana::Event::trigger(CHANNEL_GAME, Mana::Event(EVENT_ENGINESINITALIZING));
+
+ actorSpriteManager = new ActorSpriteManager;
+ commandHandler = new CommandHandler;
+ channelManager = new ChannelManager;
+ effectManager = new EffectManager;
+
+ particleEngine = new Particle(NULL);
+ particleEngine->setupEngine();
+
+ Mana::Event::trigger(CHANNEL_GAME, Mana::Event(EVENT_ENGINESINITALIZED));
+}
+
+/**
+ * Create all the various globally accessible gui windows
+ */
+static void createGuiWindows()
+{
+ Mana::Event::trigger(CHANNEL_GAME, Mana::Event(EVENT_GUIWINDOWSLOADING));
+
+ if (setupWindow)
+ setupWindow->clearWindowsForReset();
+
+ if (emoteShortcut)
+ emoteShortcut->load();
+
+ // Create dialogs
+ chatWindow = new ChatWindow;
+ tradeWindow = new TradeWindow;
+ equipmentWindow = new EquipmentWindow(PlayerInfo::getEquipment());
+ statusWindow = new StatusWindow;
+ miniStatusWindow = new MiniStatusWindow;
+ inventoryWindow = new InventoryWindow(PlayerInfo::getInventory());
+ shopWindow = new ShopWindow;
+ skillDialog = new SkillDialog;
+ minimap = new Minimap;
+ helpWindow = new HelpWindow;
+ debugWindow = new DebugWindow;
+ itemShortcutWindow = new ShortcutWindow("ItemShortcut");
+ for (int f = 0; f < SHORTCUT_TABS; f ++)
+ {
+ itemShortcutWindow->addTab(toString(f + 1),
+ new ItemShortcutContainer(f));
+ }
+
+ emoteShortcutWindow = new ShortcutWindow("EmoteShortcut",
+ new EmoteShortcutContainer);
+ outfitWindow = new OutfitWindow();
+ specialsWindow = new SpecialsWindow();
+ dropShortcutWindow = new ShortcutWindow("DropShortcut",
+ new DropShortcutContainer);
+ spellShortcutWindow = new ShortcutWindow("SpellShortcut",
+ new SpellShortcutContainer,
+ 265, 310);
+ botCheckerWindow = new BotCheckerWindow();
+ whoIsOnline = new WhoIsOnline();
+ killStats = new KillStats;
+ socialWindow = new SocialWindow();
+
+ localChatTab = new ChatTab(_("General"));
+ localChatTab->setAllowHighlight(false);
+ localChatTab->loadFromLogFile("#General");
+
+ debugChatTab = new ChatTab(_("Debug"));
+ debugChatTab->setAllowHighlight(false);
+
+ if (config.getBoolValue("enableTradeTab"))
+ {
+ tradeChatTab = new TradeTab;
+ tradeChatTab->setAllowHighlight(false);
+ }
+ else
+ {
+ tradeChatTab = 0;
+ }
+
+ if (config.getBoolValue("enableBattleTab"))
+ {
+ battleChatTab = new BattleTab;
+ battleChatTab->setAllowHighlight(false);
+ }
+ else
+ {
+ battleChatTab = 0;
+ }
+
+ if (config.getBoolValue("logToChat"))
+ logger->setChatWindow(chatWindow);
+
+ if (!isSafeMode && chatWindow)
+ chatWindow->loadState();
+
+ if (setupWindow)
+ setupWindow->externalUpdate();
+
+ Mana::Event::trigger(CHANNEL_GAME, Mana::Event(EVENT_GUIWINDOWSLOADED));
+}
+
+#define del_0(X) { delete X; X = 0; }
+
+/**
+ * Destroy all the globally accessible gui windows
+ */
+static void destroyGuiWindows()
+{
+ Mana::Event::trigger(CHANNEL_GAME, Mana::Event(EVENT_GUIWINDOWSUNLOADING));
+
+ logger->setChatWindow(NULL);
+ if (whoIsOnline)
+ whoIsOnline->setAllowUpdate(false);
+
+ del_0(windowMenu);
+ del_0(localChatTab) // Need to do this first, so it can remove itself
+ del_0(debugChatTab)
+ del_0(tradeChatTab)
+ del_0(battleChatTab)
+ logger->log("start deleting");
+ del_0(chatWindow)
+ logger->log("end deleting");
+ del_0(statusWindow)
+ del_0(miniStatusWindow)
+ del_0(inventoryWindow)
+ del_0(shopWindow)
+ del_0(skillDialog)
+ del_0(minimap)
+ del_0(equipmentWindow)
+ del_0(tradeWindow)
+ del_0(helpWindow)
+ del_0(debugWindow)
+ del_0(itemShortcutWindow)
+ del_0(emoteShortcutWindow)
+ del_0(outfitWindow)
+ del_0(specialsWindow)
+ del_0(socialWindow)
+ del_0(dropShortcutWindow);
+ del_0(spellShortcutWindow);
+ del_0(botCheckerWindow);
+ del_0(whoIsOnline);
+ del_0(killStats);
+
+ Mana::Event::trigger(CHANNEL_GAME, Mana::Event(EVENT_GUIWINDOWSUNLOADED));
+}
+
+Game *Game::mInstance = 0;
+
+Game::Game():
+ mLastTarget(ActorSprite::UNKNOWN),
+ mCurrentMap(0), mMapName(""),
+ mValidSpeed(true), mLastAction(0)
+{
+ spellManager = new SpellManager;
+ spellShortcut = new SpellShortcut;
+
+ assert(!mInstance);
+ mInstance = this;
+
+ disconnectedDialog = NULL;
+
+ // Create the viewport
+ viewport = new Viewport;
+ viewport->setDimension(gcn::Rectangle(0, 0, graphics->getWidth(),
+ graphics->getHeight()));
+
+ gcn::Container *top = static_cast<gcn::Container*>(gui->getTop());
+ top->add(viewport);
+ viewport->requestMoveToBottom();
+
+ createGuiWindows();
+
+ windowMenu = new WindowMenu;
+// mWindowMenu = windowMenu;
+
+ windowContainer->add(windowMenu);
+
+ initEngines();
+
+ // Initialize beings
+ actorSpriteManager->setPlayer(player_node);
+
+ /*
+ * To prevent the server from sending data before the client
+ * has initialized, I've modified it to wait for a "ping"
+ * from the client to complete its initialization
+ *
+ * Note: This only affects the latest eAthena version. This
+ * packet is handled by the older version, but its response
+ * is ignored by the client
+ */
+ Net::getGameHandler()->ping(tick_time);
+
+ Joystick::init();
+ // TODO: The user should be able to choose which one to use
+ // Open the first device
+ if (Joystick::getNumberOfJoysticks() > 0)
+ joystick = new Joystick(0);
+
+ if (setupWindow)
+ setupWindow->setInGame(true);
+ clearKeysArray();
+
+ Mana::Event::trigger(CHANNEL_GAME, Mana::Event(EVENT_CONSTRUCTED));
+}
+
+Game::~Game()
+{
+ config.write();
+ serverConfig.write();
+// delete mWindowMenu;
+// mWindowMenu = 0;
+
+ destroyGuiWindows();
+
+ del_0(actorSpriteManager)
+ if (Client::getState() != STATE_CHANGE_MAP)
+ del_0(player_node)
+ del_0(channelManager)
+ del_0(commandHandler)
+ del_0(effectManager);
+ del_0(joystick)
+ del_0(particleEngine)
+ del_0(viewport)
+ del_0(mCurrentMap)
+ del_0(spellManager);
+ del_0(spellShortcut);
+ del_0(mumbleManager);
+
+ mInstance = 0;
+
+ Mana::Event::trigger(CHANNEL_GAME, Mana::Event(EVENT_DESTRUCTED));
+}
+
+static bool saveScreenshot()
+{
+ static unsigned int screenshotCount = 0;
+
+ SDL_Surface *screenshot = graphics->getScreenshot();
+ if (!screenshot)
+ return false;
+
+ // Search for an unused screenshot name
+ std::stringstream filenameSuffix;
+ std::stringstream filename;
+ std::fstream testExists;
+ std::string screenshotDirectory = Client::getScreenshotDirectory();
+ bool found = false;
+
+ if (mkdir_r(screenshotDirectory.c_str()) != 0)
+ {
+ logger->log("Directory %s doesn't exist and can't be created! "
+ "Setting screenshot directory to home.",
+ screenshotDirectory.c_str());
+ screenshotDirectory = std::string(PHYSFS_getUserDir());
+ }
+
+ do
+ {
+ screenshotCount++;
+ filenameSuffix.str("");
+ filename.str("");
+ filename << screenshotDirectory << "/";
+ filenameSuffix << branding.getValue("appShort", "ManaPlus")
+ << "_Screenshot_" << screenshotCount << ".png";
+ filename << filenameSuffix.str();
+ testExists.open(filename.str().c_str(), std::ios::in);
+ found = !testExists.is_open();
+ testExists.close();
+ }
+ while (!found);
+
+ const bool success = ImageWriter::writePNG(screenshot, filename.str());
+
+ if (success)
+ {
+ std::stringstream chatlogentry;
+ // TODO: Make it one complete gettext string below
+ chatlogentry << _("Screenshot saved as ") << filenameSuffix.str();
+ if (localChatTab)
+ localChatTab->chatLog(chatlogentry.str(), BY_SERVER);
+ }
+ else
+ {
+ if (localChatTab)
+ {
+ localChatTab->chatLog(_("Saving screenshot failed!"),
+ BY_SERVER);
+ }
+ logger->log1("Error: could not save screenshot.");
+ }
+
+ SDL_FreeSurface(screenshot);
+
+ return success;
+}
+
+void Game::logic()
+{
+ handleInput();
+
+ // Handle all necessary game logic
+ ActorSprite::actorLogic();
+ if (actorSpriteManager)
+ actorSpriteManager->logic();
+ if (particleEngine)
+ particleEngine->update();
+ if (mCurrentMap)
+ mCurrentMap->update();
+
+ cur_time = static_cast<int>(time(0));
+ Being::reReadConfig();
+ if (killStats)
+ killStats->recalcStats();
+ if (shopWindow)
+ shopWindow->updateTimes();
+ PacketCounters::update();
+
+ // Handle network stuff
+ if (!Net::getGameHandler()->isConnected())
+ {
+ if (Client::getState() == STATE_CHANGE_MAP)
+ return; // Not a problem here
+
+ if (Client::getState() != STATE_ERROR)
+ errorMessage = _("The connection to the server was lost.");
+
+
+ if (!disconnectedDialog)
+ {
+ disconnectedDialog = new OkDialog(_("Network Error"),
+ errorMessage);
+ disconnectedDialog->addActionListener(&errorListener);
+ disconnectedDialog->requestMoveToTop();
+ }
+ }
+}
+
+/**
+ * The huge input handling method.
+ */
+void Game::handleInput()
+{
+ if (joystick)
+ joystick->update();
+
+ // Events
+ SDL_Event event;
+ while (SDL_PollEvent(&event))
+ {
+ bool used = false;
+
+ updateHistory(event);
+ checkKeys();
+
+ // Keyboard events (for discontinuous keys)
+ if (event.type == SDL_KEYDOWN)
+ {
+ gcn::Window *requestedWindow = NULL;
+
+ if (setupWindow && setupWindow->isVisible() &&
+ keyboard.getNewKeyIndex() > keyboard.KEY_NO_VALUE)
+ {
+ keyboard.setNewKey((int) event.key.keysym.sym);
+ keyboard.callbackNewKey();
+ keyboard.setNewKeyIndex(keyboard.KEY_NO_VALUE);
+ return;
+ }
+
+ // send straight to gui for certain windows
+ if (quitDialog || TextDialog::isActive() ||
+ NpcPostDialog::isActive())
+ {
+ try
+ {
+ guiInput->pushInput(event);
+ }
+ catch (gcn::Exception e)
+ {
+ const char* err = e.getMessage().c_str();
+ logger->log("Warning: guichan input exception: %s", err);
+ }
+ return;
+ }
+
+ if (chatWindow && !chatWindow->isInputFocused()
+ && keyboard.isKeyActive(keyboard.KEY_RIGHT_CLICK))
+ {
+ int mouseX, mouseY;
+ SDL_GetMouseState(&mouseX, &mouseY);
+
+ gcn::MouseEvent event2(viewport, false, false, false, false,
+ 0, gcn::MouseEvent::RIGHT, mouseX, mouseY, 1);
+ if (viewport)
+ viewport->mousePressed(event2);
+ continue;
+ }
+
+ // Mode switch to emotes
+ if (keyboard.isKeyActive(keyboard.KEY_EMOTE))
+ {
+ // Emotions
+ int emotion = keyboard.getKeyEmoteOffset(event.key.keysym.sym);
+ if (emotion)
+ {
+ if (emoteShortcut)
+ emoteShortcut->useEmote(emotion);
+ used = true;
+ setValidSpeed();
+ return;
+ }
+ }
+
+ if (keyboard.isEnabled()
+ && !chatWindow->isInputFocused()
+ && !setupWindow->isVisible()
+ && !player_node->getAwayMode()
+ && !NpcDialog::isAnyInputFocused())
+ {
+ bool wearOutfit = false;
+ bool copyOutfit = false;
+ if (keyboard.isKeyActive(keyboard.KEY_WEAR_OUTFIT))
+ wearOutfit = true;
+
+ if (keyboard.isKeyActive(keyboard.KEY_COPY_OUTFIT))
+ copyOutfit = true;
+
+ if (wearOutfit || copyOutfit)
+ {
+ int outfitNum = outfitWindow->keyToNumber(
+ event.key.keysym.sym);
+ if (outfitNum >= 0)
+ {
+ used = true;
+ if (wearOutfit)
+ outfitWindow->wearOutfit(outfitNum);
+ else if (copyOutfit)
+ outfitWindow->copyOutfit(outfitNum);
+ }
+ else
+ {
+ if (keyboard.isKeyActive(keyboard.KEY_MOVE_RIGHT))
+ outfitWindow->wearNextOutfit();
+ else if (keyboard.isKeyActive(keyboard.KEY_MOVE_LEFT))
+ outfitWindow->wearPreviousOutfit();
+ }
+ setValidSpeed();
+ continue;
+ }
+ else if (keyboard.isKeyActive(keyboard.KEY_MOVE_TO_POINT))
+ {
+ int num = outfitWindow->keyToNumber(
+ event.key.keysym.sym);
+ if (socialWindow && num >= 0)
+ {
+ socialWindow->selectPortal(num);
+ continue;
+ }
+ }
+ }
+
+ if (!chatWindow->isInputFocused()
+ && !gui->getFocusHandler()->getModalFocused()
+ && !player_node->getAwayMode())
+ {
+ NpcDialog *dialog = NpcDialog::getActive();
+ if (keyboard.isKeyActive(keyboard.KEY_OK)
+ && (!dialog || !dialog->isTextInputFocused()))
+ {
+ // Close the Browser if opened
+ if (helpWindow->isVisible())
+ helpWindow->setVisible(false);
+ // Close the config window, cancelling changes if opened
+ else if (setupWindow->isVisible())
+ setupWindow->action(gcn::ActionEvent(NULL, "cancel"));
+ else if (dialog)
+ dialog->action(gcn::ActionEvent(NULL, "ok"));
+ }
+ if (keyboard.isKeyActive(keyboard.KEY_TOGGLE_CHAT))
+ {
+ if (chatWindow->requestChatFocus())
+ used = true;
+ }
+ if (dialog)
+ {
+ if (keyboard.isKeyActive(keyboard.KEY_MOVE_UP))
+ dialog->move(1);
+ else if (keyboard.isKeyActive(keyboard.KEY_MOVE_DOWN))
+ dialog->move(-1);
+ }
+ }
+
+ if ((!chatWindow->isInputFocused() &&
+ !NpcDialog::isAnyInputFocused())
+ || (event.key.keysym.mod & KMOD_ALT))
+ {
+ if (keyboard.isKeyActive(keyboard.KEY_PREV_CHAT_TAB))
+ {
+ chatWindow->prevTab();
+ return;
+ }
+ else if (keyboard.isKeyActive(keyboard.KEY_NEXT_CHAT_TAB))
+ {
+ chatWindow->nextTab();
+ return;
+ }
+ else if (keyboard.isKeyActive(keyboard.KEY_PREV_SOCIAL_TAB))
+ {
+ socialWindow->prevTab();
+ return;
+ }
+ else if (keyboard.isKeyActive(keyboard.KEY_NEXT_SOCIAL_TAB))
+ {
+ socialWindow->nextTab();
+ return;
+ }
+ }
+
+ const int tKey = keyboard.getKeyIndex(event.key.keysym.sym);
+ switch (tKey)
+ {
+ case KeyboardConfig::KEY_SCROLL_CHAT_UP:
+ if (chatWindow->isVisible())
+ {
+ chatWindow->scroll(-DEFAULT_CHAT_WINDOW_SCROLL);
+ used = true;
+ }
+ break;
+ case KeyboardConfig::KEY_SCROLL_CHAT_DOWN:
+ if (chatWindow->isVisible())
+ {
+ chatWindow->scroll(DEFAULT_CHAT_WINDOW_SCROLL);
+ used = true;
+ return;
+ }
+ break;
+ case KeyboardConfig::KEY_WINDOW_HELP:
+ // In-game Help
+ if (helpWindow->isVisible())
+ helpWindow->setVisible(false);
+ else
+ {
+ helpWindow->loadHelp("index");
+ helpWindow->requestMoveToTop();
+ }
+ used = true;
+ break;
+
+
+
+ // Quitting confirmation dialog
+ case KeyboardConfig::KEY_QUIT:
+ if (!chatWindow->isInputFocused())
+ {
+ quitDialog = new QuitDialog(&quitDialog);
+ quitDialog->requestMoveToTop();
+ return;
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (keyboard.isEnabled() && !chatWindow->isInputFocused()
+ && !gui->getFocusHandler()->getModalFocused()
+ && mValidSpeed
+ && !setupWindow->isVisible()
+ && !player_node->getAwayMode()
+ && !NpcDialog::isAnyInputFocused())
+ {
+ switch (tKey)
+ {
+ case KeyboardConfig::KEY_QUICK_DROP:
+ dropShortcut->dropFirst();
+ break;
+
+ case KeyboardConfig::KEY_QUICK_DROPN:
+ dropShortcut->dropItems();
+ break;
+
+ case KeyboardConfig::KEY_SWITCH_QUICK_DROP:
+ if (!player_node->getDisableGameModifiers())
+ player_node->changeQuickDropCounter();
+ break;
+
+ case KeyboardConfig::KEY_MAGIC_INMA1:
+ actorSpriteManager->healTarget(player_node);
+ setValidSpeed();
+ break;
+
+ case KeyboardConfig::KEY_MAGIC_ITENPLZ:
+ if (Net::getPlayerHandler()->canUseMagic()
+ && PlayerInfo::getAttribute(MP) >= 3)
+ {
+ actorSpriteManager->itenplz();
+ }
+ setValidSpeed();
+ break;
+
+ case KeyboardConfig::KEY_CRAZY_MOVES:
+ player_node->crazyMove();
+ break;
+
+ case KeyboardConfig::KEY_CHANGE_CRAZY_MOVES_TYPE:
+ if (!player_node->getDisableGameModifiers())
+ player_node->changeCrazyMoveType();
+ break;
+
+ case KeyboardConfig::KEY_CHANGE_PICKUP_TYPE:
+ if (!player_node->getDisableGameModifiers())
+ player_node->changePickUpType();
+ break;
+
+ case KeyboardConfig::KEY_MOVE_TO_TARGET:
+ if (!keyboard.isKeyActive(keyboard.KEY_TARGET_ATTACK)
+ && !keyboard.isKeyActive(keyboard.KEY_ATTACK))
+ {
+ player_node->moveToTarget();
+ }
+ break;
+
+ case KeyboardConfig::KEY_MOVE_TO_HOME:
+ if (!keyboard.isKeyActive(keyboard.KEY_TARGET_ATTACK)
+ && !keyboard.isKeyActive(keyboard.KEY_ATTACK))
+ {
+ player_node->moveToHome();
+ }
+ setValidSpeed();
+ break;
+
+ case KeyboardConfig::KEY_SET_HOME:
+ player_node->setHome();
+ break;
+
+ case KeyboardConfig::KEY_INVERT_DIRECTION:
+ if (!player_node->getDisableGameModifiers())
+ player_node->invertDirection();
+ break;
+
+ case KeyboardConfig::KEY_CHANGE_ATTACK_WEAPON_TYPE:
+ if (!player_node->getDisableGameModifiers())
+ player_node->changeAttackWeaponType();
+ break;
+
+ case KeyboardConfig::KEY_CHANGE_ATTACK_TYPE:
+ if (!player_node->getDisableGameModifiers())
+ player_node->changeAttackType();
+ break;
+
+ case KeyboardConfig::KEY_CHANGE_FOLLOW_MODE:
+ if (!player_node->getDisableGameModifiers())
+ player_node->changeFollowMode();
+ break;
+
+ case KeyboardConfig::KEY_CHANGE_IMITATION_MODE:
+ if (!player_node->getDisableGameModifiers())
+ player_node->changeImitationMode();
+ break;
+
+ case KeyboardConfig::KEY_MAGIC_ATTACK:
+ player_node->magicAttack();
+ break;
+
+ case KeyboardConfig::KEY_SWITCH_MAGIC_ATTACK:
+ if (!player_node->getDisableGameModifiers())
+ player_node->switchMagicAttack();
+ break;
+
+ case KeyboardConfig::KEY_CHANGE_MOVE_TO_TARGET:
+ if (!player_node->getDisableGameModifiers())
+ player_node->changeMoveToTargetType();
+ break;
+
+ case KeyboardConfig::KEY_COPY_EQUIPED_OUTFIT:
+ outfitWindow->copyFromEquiped();
+ break;
+
+ case KeyboardConfig::KEY_DISABLE_GAME_MODIFIERS:
+ player_node->switchGameModifiers();
+ break;
+
+ case KeyboardConfig::KEY_CHANGE_AUDIO:
+ sound.changeAudio();
+ break;
+
+ case KeyboardConfig::KEY_AWAY:
+ player_node->changeAwayMode();
+ setValidSpeed();
+ break;
+
+ case KeyboardConfig::KEY_CAMERA:
+ if (!player_node->getDisableGameModifiers())
+ viewport->toggleCameraMode();
+ setValidSpeed();
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if (keyboard.isEnabled()
+ && !chatWindow->isInputFocused()
+ && !NpcDialog::isAnyInputFocused()
+ && !setupWindow->isVisible()
+ && !player_node->getAwayMode()
+ && !keyboard.isKeyActive(keyboard.KEY_TARGET))
+ {
+ const int tKey = keyboard.getKeyIndex(event.key.keysym.sym);
+
+ // Do not activate shortcuts if tradewindow is visible
+ if (itemShortcutWindow && !tradeWindow->isVisible()
+ && !setupWindow->isVisible())
+ {
+ int num = itemShortcutWindow->getTabIndex();
+ if (num >= 0 && num < SHORTCUT_TABS)
+ {
+ // Checks if any item shortcut is pressed.
+ for (int i = KeyboardConfig::KEY_SHORTCUT_1;
+ i <= KeyboardConfig::KEY_SHORTCUT_20;
+ i++)
+ {
+ if (tKey == i && !used)
+ {
+ itemShortcut[num]->useItem(
+ i - KeyboardConfig::KEY_SHORTCUT_1);
+ break;
+ }
+ }
+ }
+ }
+
+ switch (tKey)
+ {
+ case KeyboardConfig::KEY_PICKUP:
+ player_node->pickUpItems();
+ used = true;
+ break;
+ case KeyboardConfig::KEY_SIT:
+ // Player sit action
+ if (keyboard.isKeyActive(keyboard.KEY_EMOTE))
+ player_node->updateSit();
+ else
+ player_node->toggleSit();
+ used = true;
+ break;
+ case KeyboardConfig::KEY_HIDE_WINDOWS:
+ // Hide certain windows
+ if (!chatWindow->isInputFocused())
+ {
+ statusWindow->setVisible(false);
+ inventoryWindow->setVisible(false);
+ shopWindow->setVisible(false);
+ skillDialog->setVisible(false);
+ setupWindow->setVisible(false);
+ equipmentWindow->setVisible(false);
+ helpWindow->setVisible(false);
+ debugWindow->setVisible(false);
+ outfitWindow->setVisible(false);
+ dropShortcutWindow->setVisible(false);
+ spellShortcutWindow->setVisible(false);
+ botCheckerWindow->setVisible(false);
+ socialWindow->setVisible(false);
+ }
+ break;
+ case KeyboardConfig::KEY_WINDOW_STATUS:
+ requestedWindow = statusWindow;
+ break;
+ case KeyboardConfig::KEY_WINDOW_INVENTORY:
+ requestedWindow = inventoryWindow;
+ break;
+ case KeyboardConfig::KEY_WINDOW_SHOP:
+ requestedWindow = shopWindow;
+ break;
+ case KeyboardConfig::KEY_WINDOW_EQUIPMENT:
+ requestedWindow = equipmentWindow;
+ break;
+ case KeyboardConfig::KEY_WINDOW_SKILL:
+ requestedWindow = skillDialog;
+ break;
+ case KeyboardConfig::KEY_WINDOW_KILLS:
+ requestedWindow = killStats;
+ break;
+ case KeyboardConfig::KEY_WINDOW_MINIMAP:
+ minimap->toggle();
+ break;
+ case KeyboardConfig::KEY_WINDOW_CHAT:
+ requestedWindow = chatWindow;
+ break;
+ case KeyboardConfig::KEY_WINDOW_SHORTCUT:
+ requestedWindow = itemShortcutWindow;
+ break;
+ case KeyboardConfig::KEY_WINDOW_SETUP:
+ requestedWindow = setupWindow;
+ break;
+ case KeyboardConfig::KEY_WINDOW_DEBUG:
+ requestedWindow = debugWindow;
+ break;
+ case KeyboardConfig::KEY_WINDOW_SOCIAL:
+ requestedWindow = socialWindow;
+ break;
+ case KeyboardConfig::KEY_WINDOW_EMOTE_SHORTCUT:
+ requestedWindow = emoteShortcutWindow;
+ break;
+ case KeyboardConfig::KEY_WINDOW_OUTFIT:
+ requestedWindow = outfitWindow;
+ break;
+ case KeyboardConfig::KEY_WINDOW_DROP:
+ requestedWindow = dropShortcutWindow;
+ break;
+ case KeyboardConfig::KEY_WINDOW_SPELLS:
+ requestedWindow = spellShortcutWindow;
+ break;
+ case KeyboardConfig::KEY_WINDOW_BOT_CHECKER:
+ requestedWindow = botCheckerWindow;
+ break;
+ case KeyboardConfig::KEY_WINDOW_ONLINE:
+ requestedWindow = whoIsOnline;
+ break;
+ case KeyboardConfig::KEY_SCREENSHOT:
+ // Screenshot (picture, hence the p)
+ saveScreenshot();
+ used = true;
+ break;
+ case KeyboardConfig::KEY_PATHFIND:
+ // Find path to mouse (debug purpose)
+ if (!player_node->getDisableGameModifiers())
+ {
+ viewport->toggleDebugPath();
+ miniStatusWindow->updateStatus();
+ used = true;
+ }
+ break;
+ case KeyboardConfig::KEY_TRADE:
+ {
+ // Toggle accepting of incoming trade requests
+ unsigned int deflt = player_relations.getDefault();
+ if (deflt & PlayerRelation::TRADE)
+ {
+ localChatTab->chatLog(
+ _("Ignoring incoming trade requests"),
+ BY_SERVER);
+ deflt &= ~PlayerRelation::TRADE;
+ }
+ else
+ {
+ localChatTab->chatLog(
+ _("Accepting incoming trade requests"),
+ BY_SERVER);
+ deflt |= PlayerRelation::TRADE;
+ }
+
+ player_relations.setDefault(deflt);
+
+ used = true;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (requestedWindow)
+ {
+ requestedWindow->setVisible(!requestedWindow->isVisible());
+ if (requestedWindow->isVisible())
+ requestedWindow->requestMoveToTop();
+ used = true;
+ }
+ }
+ // Active event
+ else if (event.type == SDL_ACTIVEEVENT)
+ {
+// logger->log("SDL_ACTIVEEVENT");
+// logger->log("state: %d", (int)event.active.state);
+// logger->log("gain: %d", (int)event.active.gain);
+
+ int fpsLimit = 0;
+ if (event.active.state & SDL_APPACTIVE)
+ {
+ if (event.active.gain)
+ { // window restore
+ Client::setIsMinimized(false);
+ if (player_node && !player_node->getAwayMode())
+ fpsLimit = config.getIntValue("fpslimit");
+ }
+ else
+ { // window minimisation
+ Client::setIsMinimized(true);
+ if (player_node && !player_node->getAwayMode())
+ fpsLimit = config.getIntValue("altfpslimit");
+ }
+ Client::setFramerate(fpsLimit);
+ }
+
+ if (event.active.state & SDL_APPINPUTFOCUS)
+ Client::setInputFocused(event.active.gain);
+ if (event.active.state & SDL_APPMOUSEFOCUS)
+ Client::setMouseFocused(event.active.gain);
+
+ if (player_node->getAwayMode())
+ {
+ if (Client::getInputFocused() || Client::getMouseFocused())
+ fpsLimit = config.getIntValue("fpslimit");
+ else
+ fpsLimit = config.getIntValue("altfpslimit");
+ Client::setFramerate(fpsLimit);
+ }
+ }
+ // Quit event
+ else if (event.type == SDL_QUIT)
+ {
+ Client::setState(STATE_EXIT);
+ }
+
+ // Push input to GUI when not used
+ if (!used)
+ {
+ try
+ {
+ guiInput->pushInput(event);
+ }
+ catch (gcn::Exception e)
+ {
+ const char *err = e.getMessage().c_str();
+ logger->log("Warning: guichan input exception: %s", err);
+ }
+ }
+
+ } // End while
+
+ // If the user is configuring the keys then don't respond.
+ if (!keyboard.isEnabled() || player_node->getAwayMode())
+ return;
+
+ if (keyboard.isKeyActive(keyboard.KEY_WEAR_OUTFIT)
+ || keyboard.isKeyActive(keyboard.KEY_COPY_OUTFIT)
+ || setupWindow->isVisible())
+ {
+ return;
+ }
+
+ // Moving player around
+ if (player_node->isAlive() && (!Being::isTalking()
+ || keyboard.getKeyIndex(event.key.keysym.sym)
+ == KeyboardConfig::KEY_TALK)
+ && !chatWindow->isInputFocused() && !quitDialog)
+ {
+ // Get the state of the keyboard keys
+ keyboard.refreshActiveKeys();
+
+ // Ignore input if either "ignore" key is pressed
+ // Stops the character moving about if the user's window manager
+ // uses "ignore+arrow key" to switch virtual desktops.
+ if (keyboard.isKeyActive(keyboard.KEY_IGNORE_INPUT_1) ||
+ keyboard.isKeyActive(keyboard.KEY_IGNORE_INPUT_2))
+ {
+ return;
+ }
+
+ unsigned char direction = 0;
+
+ // Translate pressed keys to movement and direction
+ if (keyboard.isKeyActive(keyboard.KEY_MOVE_UP) ||
+ (joystick && joystick->isUp()))
+ {
+ direction |= Being::UP;
+ setValidSpeed();
+ player_node->cancelFollow();
+ }
+ else if (keyboard.isKeyActive(keyboard.KEY_MOVE_DOWN) ||
+ (joystick && joystick->isDown()))
+ {
+ direction |= Being::DOWN;
+ setValidSpeed();
+ player_node->cancelFollow();
+ }
+
+ if (keyboard.isKeyActive(keyboard.KEY_MOVE_LEFT) ||
+ (joystick && joystick->isLeft()))
+ {
+ direction |= Being::LEFT;
+ setValidSpeed();
+ player_node->cancelFollow();
+ }
+ else if (keyboard.isKeyActive(keyboard.KEY_MOVE_RIGHT) ||
+ (joystick && joystick->isRight()))
+ {
+ direction |= Being::RIGHT;
+ setValidSpeed();
+ player_node->cancelFollow();
+ }
+ else if (keyboard.isKeyActive(keyboard.KEY_DIRECT_UP))
+ {
+ if (player_node->getDirection() != Being::UP)
+ {
+ if (Client::limitPackets(PACKET_DIRECTION))
+ {
+ player_node->setDirection(Being::UP);
+ Net::getPlayerHandler()->setDirection(Being::UP);
+ }
+ }
+ }
+ else if (keyboard.isKeyActive(keyboard.KEY_DIRECT_DOWN))
+ {
+ if (player_node->getDirection() != Being::DOWN)
+ {
+ if (Client::limitPackets(PACKET_DIRECTION))
+ {
+ player_node->setDirection(Being::DOWN);
+ Net::getPlayerHandler()->setDirection(Being::DOWN);
+ }
+ }
+ }
+ else if (keyboard.isKeyActive(keyboard.KEY_DIRECT_LEFT))
+ {
+ if (player_node->getDirection() != Being::LEFT)
+ {
+ if (Client::limitPackets(PACKET_DIRECTION))
+ {
+ player_node->setDirection(Being::LEFT);
+ Net::getPlayerHandler()->setDirection(Being::LEFT);
+ }
+ }
+ }
+ else if (keyboard.isKeyActive(keyboard.KEY_DIRECT_RIGHT))
+ {
+ if (player_node->getDirection() != Being::RIGHT)
+ {
+ if (Client::limitPackets(PACKET_DIRECTION))
+ {
+ player_node->setDirection(Being::RIGHT);
+ Net::getPlayerHandler()->setDirection(Being::RIGHT);
+ }
+ }
+ }
+
+ if (keyboard.isKeyActive(keyboard.KEY_EMOTE) && direction != 0)
+ {
+ if (player_node->getDirection() != direction)
+ {
+ if (Client::limitPackets(PACKET_DIRECTION))
+ {
+ player_node->setDirection(direction);
+ Net::getPlayerHandler()->setDirection(direction);
+ }
+ }
+ direction = 0;
+ }
+ else
+ {
+ if (!viewport->getCameraMode())
+ {
+ player_node->specialMove(direction);
+ }
+ else
+ {
+ int dx = 0;
+ int dy = 0;
+ if (direction & Being::LEFT)
+ dx = -5;
+ else if (direction & Being::RIGHT)
+ dx = 5;
+
+ if (direction & Being::UP)
+ dy = -5;
+ else if (direction & Being::DOWN)
+ dy = 5;
+ viewport->moveCamera(dx, dy);
+ }
+ }
+
+ if (((player_node->getAttackType() == 0
+ && player_node->getFollow().empty()) || event.type == SDL_KEYDOWN)
+ && mValidSpeed)
+ {
+ // Attacking monsters
+ if (keyboard.isKeyActive(keyboard.KEY_ATTACK) ||
+ (joystick && joystick->buttonPressed(0)))
+ {
+ if (player_node->getTarget())
+ player_node->attack(player_node->getTarget(), true);
+ }
+
+ if (keyboard.isKeyActive(keyboard.KEY_TARGET_ATTACK)
+ && !keyboard.isKeyActive(keyboard.KEY_MOVE_TO_TARGET))
+ {
+ Being *target = 0;
+
+ bool newTarget = !keyboard.isKeyActive(keyboard.KEY_TARGET);
+ // A set target has highest priority
+ if (!player_node->getTarget())
+ {
+ // Only auto target Monsters
+ target = actorSpriteManager->findNearestLivingBeing(
+ player_node, 90, ActorSprite::MONSTER);
+ }
+ else
+ {
+ target = player_node->getTarget();
+ }
+
+ player_node->attack2(target, newTarget);
+ }
+ }
+
+ if (!keyboard.isKeyActive(keyboard.KEY_EMOTE))
+ {
+ // Target the nearest player/monster/npc
+ if ((keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER) ||
+ keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) ||
+ keyboard.isKeyActive(keyboard.KEY_TARGET_NPC) ||
+ (joystick && joystick->buttonPressed(3))) &&
+ !keyboard.isKeyActive(keyboard.KEY_TARGET))
+ {
+ ActorSprite::Type currentTarget = ActorSprite::UNKNOWN;
+ if (keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) ||
+ (joystick && joystick->buttonPressed(3)))
+ {
+ currentTarget = ActorSprite::MONSTER;
+ }
+ else if (keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER))
+ {
+ currentTarget = ActorSprite::PLAYER;
+ }
+ else if (keyboard.isKeyActive(keyboard.KEY_TARGET_NPC))
+ {
+ currentTarget = ActorSprite::NPC;
+ }
+
+ Being *target = actorSpriteManager->findNearestLivingBeing(
+ player_node, 20, currentTarget);
+
+ if (target && (target != player_node->getTarget() ||
+ currentTarget != mLastTarget))
+ {
+ player_node->setTarget(target);
+ mLastTarget = currentTarget;
+ }
+ }
+ else
+ {
+ mLastTarget = ActorSprite::UNKNOWN; // Reset last target
+ }
+ }
+
+ // Talk to the nearest NPC if 't' pressed
+ if (event.type == SDL_KEYDOWN &&
+ keyboard.getKeyIndex(event.key.keysym.sym)
+ == KeyboardConfig::KEY_TALK &&
+ !keyboard.isKeyActive(keyboard.KEY_EMOTE))
+ {
+ Being *target = player_node->getTarget();
+
+ if (target)
+ {
+ if (target->canTalk())
+ target->talkTo();
+ else if (target->getType() == Being::PLAYER)
+ new BuySellDialog(target->getName());
+ }
+ }
+
+ // Stop attacking if the right key is pressed
+ if (!keyboard.isKeyActive(keyboard.KEY_ATTACK)
+ && keyboard.isKeyActive(keyboard.KEY_TARGET)
+ && !keyboard.isKeyActive(keyboard.KEY_EMOTE))
+ {
+ player_node->stopAttack();
+ }
+
+ if (joystick)
+ {
+ if (joystick->buttonPressed(1))
+ player_node->pickUpItems();
+ else if (joystick->buttonPressed(2))
+ player_node->toggleSit();
+ }
+ }
+}
+
+/**
+ * Changes the currently active map. Should only be called while the game is
+ * running.
+ */
+void Game::changeMap(const std::string &mapPath)
+{
+ // Clean up floor items, beings and particles
+ actorSpriteManager->clear();
+
+ // Close the popup menu on map change so that invalid options can't be
+ // executed.
+ viewport->closePopupMenu();
+ viewport->cleanHoverItems();
+
+ // Unset the map of the player so that its particles are cleared before
+ // being deleted in the next step
+ if (player_node)
+ player_node->setMap(0);
+
+ particleEngine->clear();
+
+ mMapName = mapPath;
+
+ std::string fullMap = paths.getValue("maps", "maps/")
+ + mMapName + ".tmx";
+ ResourceManager *resman = ResourceManager::getInstance();
+ if (!resman->exists(fullMap))
+ fullMap += ".gz";
+
+ // Attempt to load the new map
+ Map *newMap = MapReader::readMap(fullMap);
+
+ if (!newMap)
+ {
+ logger->log("Error while loading %s", fullMap.c_str());
+ new OkDialog(_("Could Not Load Map"),
+ strprintf(_("Error while loading %s"), fullMap.c_str()));
+ }
+
+ if (newMap)
+ newMap->addExtraLayer();
+
+ if (socialWindow)
+ socialWindow->setMap(newMap);
+
+ // Notify the minimap and actorSpriteManager about the map change
+ minimap->setMap(newMap);
+ actorSpriteManager->setMap(newMap);
+ particleEngine->setMap(newMap);
+ viewport->setMap(newMap);
+
+ // Initialize map-based particle effects
+ if (newMap)
+ newMap->initializeParticleEffects(particleEngine);
+
+ // Start playing new music file when necessary
+ std::string oldMusic = mCurrentMap ? mCurrentMap->getMusicFile() : "";
+ std::string newMusic = newMap ? newMap->getMusicFile() : "";
+ if (newMusic != oldMusic)
+ sound.playMusic(newMusic);
+
+ if (mCurrentMap)
+ mCurrentMap->saveExtraLayer();
+
+ delete mCurrentMap;
+ mCurrentMap = newMap;
+// mCurrentMap = 0;
+
+ if (mumbleManager)
+ mumbleManager->setMap(mapPath);
+ Mana::Event event(EVENT_MAPLOADED);
+ event.setString("mapPath", mapPath);
+ Mana::Event::trigger(CHANNEL_GAME, event);
+}
+
+void Game::updateHistory(SDL_Event &event)
+{
+ if (!player_node->getAttackType())
+ return;
+
+ bool old = false;
+
+ if (event.key.keysym.sym != -1)
+ {
+ int key = keyboard.getKeyIndex(event.key.keysym.sym);
+ int time = cur_time;
+ int idx = -1;
+ for (int f = 0; f < MAX_LASTKEYS; f ++)
+ {
+ if (mLastKeys[f].key == key)
+ {
+ idx = f;
+ old = true;
+ break;
+ }
+ else if (idx >= 0 && mLastKeys[f].time < mLastKeys[idx].time)
+ idx = f;
+ }
+ if (idx < 0)
+ {
+ idx = 0;
+ for (int f = 0; f < MAX_LASTKEYS; f ++)
+ {
+ if (mLastKeys[f].key == -1
+ || mLastKeys[f].time < mLastKeys[idx].time)
+ {
+ idx = f;
+ }
+ }
+ }
+
+ if (idx < 0)
+ idx = 0;
+
+ if (!old)
+ {
+ mLastKeys[idx].time = time;
+ mLastKeys[idx].key = key;
+ mLastKeys[idx].cnt = 0;
+ }
+ else
+ {
+ mLastKeys[idx].cnt++;
+ }
+ }
+}
+
+void Game::checkKeys()
+{
+ const int timeRange = 120;
+ const int cntInTime = 130;
+
+ if (!player_node->getAttackType())
+ return;
+
+ for (int f = 0; f < MAX_LASTKEYS; f ++)
+ {
+ if (mLastKeys[f].key != -1)
+ {
+ if (mLastKeys[f].time + timeRange < cur_time)
+ {
+ if (mLastKeys[f].cnt > cntInTime)
+ mValidSpeed = false;
+ mLastKeys[f].key = -1;
+ }
+ }
+ }
+}
+
+void Game::setValidSpeed()
+{
+ clearKeysArray();
+ mValidSpeed = true;
+}
+
+void Game::clearKeysArray()
+{
+ for (int f = 0; f < MAX_LASTKEYS; f ++)
+ {
+ mLastKeys[f].time = 0;
+ mLastKeys[f].key = -1;
+ mLastKeys[f].cnt = 0;
+ }
+}