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author | Andrei Karas <akaras@inbox.ru> | 2014-01-08 11:39:49 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-01-08 11:39:49 +0300 |
commit | 7e89857e908f3e04fb9da9d3ffcc4cfed118d5ad (patch) | |
tree | 393b8f228e3df776fb06f00c9c18df15376b366d /src/game.cpp | |
parent | 276a5f9f7ef2f1fd5fad7339db2d2a9154ce9870 (diff) | |
download | mv-7e89857e908f3e04fb9da9d3ffcc4cfed118d5ad.tar.gz mv-7e89857e908f3e04fb9da9d3ffcc4cfed118d5ad.tar.bz2 mv-7e89857e908f3e04fb9da9d3ffcc4cfed118d5ad.tar.xz mv-7e89857e908f3e04fb9da9d3ffcc4cfed118d5ad.zip |
fix named input actions in gui before logging into game.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp index d17407b51..eada32f45 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -807,9 +807,6 @@ void Game::handleMove() && chatWindow && !chatWindow->isInputFocused() && !InventoryWindow::isAnyInputFocused() && !quitDialog) { - // Get the state of the keyboard keys - keyboard.refreshActiveKeys(); - // Ignore input if either "ignore" key is pressed // Stops the character moving about if the user's window manager // uses "ignore+arrow key" to switch virtual desktops. |