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author | Andrei Karas <akaras@inbox.ru> | 2014-05-12 17:17:53 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-05-12 17:17:53 +0300 |
commit | 81f319af0c6321474282de8928378366bbb6e44d (patch) | |
tree | 7250047bc275bd3ad399d28cfe954a48bafbd92a /src/game.cpp | |
parent | db6b712e4169d80f8f2c84a0efbc553d2058c191 (diff) | |
download | mv-81f319af0c6321474282de8928378366bbb6e44d.tar.gz mv-81f319af0c6321474282de8928378366bbb6e44d.tar.bz2 mv-81f319af0c6321474282de8928378366bbb6e44d.tar.xz mv-81f319af0c6321474282de8928378366bbb6e44d.zip |
Move being directions into separate file.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game.cpp b/src/game.cpp index 462479bea..f9f5305ae 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -865,14 +865,14 @@ void Game::handleMove() if (inputManager.isActionActive(Input::KEY_MOVE_UP) || (joystick && joystick->isUp())) { - direction |= Being::UP; + direction |= BeingDirection::UP; setValidSpeed(); player_node->cancelFollow(); } else if (inputManager.isActionActive(Input::KEY_MOVE_DOWN) || (joystick && joystick->isDown())) { - direction |= Being::DOWN; + direction |= BeingDirection::DOWN; setValidSpeed(); player_node->cancelFollow(); } @@ -880,14 +880,14 @@ void Game::handleMove() if (inputManager.isActionActive(Input::KEY_MOVE_LEFT) || (joystick && joystick->isLeft())) { - direction |= Being::LEFT; + direction |= BeingDirection::LEFT; setValidSpeed(); player_node->cancelFollow(); } else if (inputManager.isActionActive(Input::KEY_MOVE_RIGHT) || (joystick && joystick->isRight())) { - direction |= Being::RIGHT; + direction |= BeingDirection::RIGHT; setValidSpeed(); player_node->cancelFollow(); } @@ -917,14 +917,14 @@ void Game::moveInDirection(const unsigned char direction) { int dx = 0; int dy = 0; - if (direction & Being::LEFT) + if (direction & BeingDirection::LEFT) dx = -5; - else if (direction & Being::RIGHT) + else if (direction & BeingDirection::RIGHT) dx = 5; - if (direction & Being::UP) + if (direction & BeingDirection::UP) dy = -5; - else if (direction & Being::DOWN) + else if (direction & BeingDirection::DOWN) dy = 5; viewport->moveCamera(dx, dy); } |