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author | Andrei Karas <akaras@inbox.ru> | 2013-04-10 00:33:27 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-04-10 00:33:27 +0300 |
commit | a0c7a0e2d34a13f2c3e86f662e352977ebe2ae73 (patch) | |
tree | 15996308da765b18751048c6bdaeb81926959328 /src/game.cpp | |
parent | c5ff42706d5ff540b5f557fa1a2b1924a6cdf07b (diff) | |
download | mv-a0c7a0e2d34a13f2c3e86f662e352977ebe2ae73.tar.gz mv-a0c7a0e2d34a13f2c3e86f662e352977ebe2ae73.tar.bz2 mv-a0c7a0e2d34a13f2c3e86f662e352977ebe2ae73.tar.xz mv-a0c7a0e2d34a13f2c3e86f662e352977ebe2ae73.zip |
Add option to left all per map sprites in memory if once was loaded.
This can prevent random lags and also can use more memory.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index 465911767..105be45cf 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1008,6 +1008,9 @@ void Game::changeMap(const std::string &mapPath) { resetAdjustLevel(); + ResourceManager *const resman = ResourceManager::getInstance(); + resman->cleanProtected(); + if (viewport) viewport->clearPopup(); @@ -1038,7 +1041,6 @@ void Game::changeMap(const std::string &mapPath) std::string realFullMap = paths.getValue("maps", "maps/").append( MapDB::getMapName(mMapName)).append(".tmx"); - const ResourceManager *const resman = ResourceManager::getInstance(); if (!resman->exists(realFullMap)) realFullMap.append(".gz"); |