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author | Andrei Karas <akaras@inbox.ru> | 2012-04-10 23:14:47 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-04-10 23:14:47 +0300 |
commit | a3475e987b0e642b2b9aa9c6cbf74762c6c77d23 (patch) | |
tree | d4d1e3b4640b98ae59ffb982114e708825114234 /src/game.cpp | |
parent | 3973b3175a1efdb0d47e93b93af6ae5f50cb62f8 (diff) | |
download | mv-a3475e987b0e642b2b9aa9c6cbf74762c6c77d23.tar.gz mv-a3475e987b0e642b2b9aa9c6cbf74762c6c77d23.tar.bz2 mv-a3475e987b0e642b2b9aa9c6cbf74762c6c77d23.tar.xz mv-a3475e987b0e642b2b9aa9c6cbf74762c6c77d23.zip |
Add two default keys to input layout.
Add action type to default keys.
Remove hardcoded joystick actions.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 19 |
1 files changed, 3 insertions, 16 deletions
diff --git a/src/game.cpp b/src/game.cpp index 7e514c3fd..b05cd6d28 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -805,7 +805,7 @@ void Game::handleMoveAndAttack() Being *target = nullptr; bool newTarget = !inputManager.isActionActive( - Input::KEY_TARGET); + Input::KEY_STOP_ATTACK); // A set target has highest priority if (!player_node->getTarget()) { @@ -829,7 +829,7 @@ void Game::handleMoveAndAttack() inputManager.isActionActive(Input::KEY_TARGET_CLOSEST) || inputManager.isActionActive(Input::KEY_TARGET_NPC) || (joystick && joystick->buttonPressed(3))) && - !inputManager.isActionActive(Input::KEY_TARGET) && + !inputManager.isActionActive(Input::KEY_STOP_ATTACK) && !inputManager.isActionActive(Input::KEY_UNTARGET)) { ActorSprite::Type currentTarget = ActorSprite::UNKNOWN; @@ -867,23 +867,10 @@ void Game::handleMoveAndAttack() if (!inputManager.isActionActive(Input::KEY_ATTACK) && !inputManager.isActionActive(Input::KEY_EMOTE)) { - if (inputManager.isActionActive(Input::KEY_TARGET) - || (joystick && joystick->buttonPressed(4))) - { + if (inputManager.isActionActive(Input::KEY_STOP_ATTACK)) player_node->stopAttack(); - } else if (inputManager.isActionActive(Input::KEY_UNTARGET)) - { player_node->untarget(); - } - } - - if (joystick) - { - if (joystick->buttonPressed(1)) - player_node->pickUpItems(); - else if (joystick->buttonPressed(2)) - player_node->toggleSit(); } } } |