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author | Andrei Karas <akaras@inbox.ru> | 2014-05-18 19:47:28 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-05-18 19:47:28 +0300 |
commit | 7da95c7f4da447876458a0b1a17736b9a2865844 (patch) | |
tree | 4b6ac0ab5bc32a11234a5363de95d0cfec8cb7d5 /src/game.cpp | |
parent | 515ce6c1413b5e3da131f3e4997abdc39c003a2c (diff) | |
download | mv-7da95c7f4da447876458a0b1a17736b9a2865844.tar.gz mv-7da95c7f4da447876458a0b1a17736b9a2865844.tar.bz2 mv-7da95c7f4da447876458a0b1a17736b9a2865844.tar.xz mv-7da95c7f4da447876458a0b1a17736b9a2865844.zip |
Move inputaction into separate file.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/game.cpp b/src/game.cpp index b0caf54d9..d4a75803e 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -856,8 +856,8 @@ void Game::handleMove() // Ignore input if either "ignore" key is pressed // Stops the character moving about if the user's window manager // uses "ignore+arrow key" to switch virtual desktops. - if (inputManager.isActionActive(Input::KEY_IGNORE_INPUT_1) || - inputManager.isActionActive(Input::KEY_IGNORE_INPUT_2)) + if (inputManager.isActionActive(InputAction::IGNORE_INPUT_1) || + inputManager.isActionActive(InputAction::IGNORE_INPUT_2)) { return; } @@ -865,14 +865,14 @@ void Game::handleMove() unsigned char direction = 0; // Translate pressed keys to movement and direction - if (inputManager.isActionActive(Input::KEY_MOVE_UP) || + if (inputManager.isActionActive(InputAction::MOVE_UP) || (joystick && joystick->isUp())) { direction |= BeingDirection::UP; setValidSpeed(); player_node->cancelFollow(); } - else if (inputManager.isActionActive(Input::KEY_MOVE_DOWN) || + else if (inputManager.isActionActive(InputAction::MOVE_DOWN) || (joystick && joystick->isDown())) { direction |= BeingDirection::DOWN; @@ -880,28 +880,28 @@ void Game::handleMove() player_node->cancelFollow(); } - if (inputManager.isActionActive(Input::KEY_MOVE_LEFT) || + if (inputManager.isActionActive(InputAction::MOVE_LEFT) || (joystick && joystick->isLeft())) { direction |= BeingDirection::LEFT; setValidSpeed(); player_node->cancelFollow(); } - else if (inputManager.isActionActive(Input::KEY_MOVE_RIGHT) || + else if (inputManager.isActionActive(InputAction::MOVE_RIGHT) || (joystick && joystick->isRight())) { direction |= BeingDirection::RIGHT; setValidSpeed(); player_node->cancelFollow(); } - else if (inputManager.isActionActive(Input::KEY_MOVE_FORWARD)) + else if (inputManager.isActionActive(InputAction::MOVE_FORWARD)) { direction = player_node->getDirection(); setValidSpeed(); player_node->cancelFollow(); } - if (!inputManager.isActionActive(Input::KEY_EMOTE) || direction == 0) + if (!inputManager.isActionActive(InputAction::EMOTE) || direction == 0) moveInDirection(direction); } } @@ -972,8 +972,8 @@ void Game::handleInput() } // If pressed outfits keys, stop processing keys. - if (inputManager.isActionActive(Input::KEY_WEAR_OUTFIT) - || inputManager.isActionActive(Input::KEY_COPY_OUTFIT) + if (inputManager.isActionActive(InputAction::WEAR_OUTFIT) + || inputManager.isActionActive(InputAction::COPY_OUTFIT) || (setupWindow && setupWindow->isWindowVisible())) { BLOCK_END("Game::handleInput 1") |