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authorAndrei Karas <akaras@inbox.ru>2016-08-29 02:16:00 +0300
committerAndrei Karas <akaras@inbox.ru>2016-08-29 02:16:00 +0300
commitc2bc6bcf77d737ba52ecfb8f04baae2fb541a542 (patch)
treeec8161556c7bc3ad37b2b19057bf4b86e2a75d3c /src/game.cpp
parentca130a19b36a78c6a23aa56c6ea82eaa187b0a06 (diff)
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Fix some cast issues.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 789f87120..d9ad1cb47 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -151,7 +151,7 @@ QuitDialog *quitDialog = nullptr;
Window *disconnectedDialog = nullptr;
bool mStatsReUpdated = false;
-const unsigned adjustDelay = 10;
+const time_t adjustDelay = 10;
/**
* Initialize every game sub-engines in the right order
@@ -730,7 +730,7 @@ void Game::adjustPerfomance()
{
mNextAdjustTime = time + adjustDelay;
}
- else if (mNextAdjustTime < CAST_U32(time))
+ else if (mNextAdjustTime < time)
{
mNextAdjustTime = time + adjustDelay;