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authorAndrei Karas <akaras@inbox.ru>2011-08-18 16:19:01 +0300
committerAndrei Karas <akaras@inbox.ru>2011-08-18 16:20:17 +0300
commit8eb694f537eafa137aaee7111e4971f75358164b (patch)
treea108207ed092e3faf3074897876af6eb693c2232 /src/game.cpp
parent0cc939c1c9f82e5688e2903e38d164db5bc749c1 (diff)
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Improve "auto adjust perfomance".
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 8457cf079..82f919976 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -338,7 +338,8 @@ Game::Game():
mValidSpeed(true),
mLastAction(0),
mNextAdjustTime(cur_time + adjustDelay),
- mAdjustLevel(0)
+ mAdjustLevel(0),
+ mLowerCounter(0)
{
spellManager = new SpellManager;
spellShortcut = new SpellShortcut;
@@ -586,6 +587,13 @@ void Game::adjustPerfomance()
if (fps < maxFps - 10)
{
+ if (mLowerCounter < 2)
+ {
+ mLowerCounter ++;
+ mNextAdjustTime = cur_time + 1;
+ return;
+ }
+ mLowerCounter = 0;
mAdjustLevel ++;
switch (mAdjustLevel)
{
@@ -604,6 +612,7 @@ void Game::adjustPerfomance()
else
{
mNextAdjustTime = cur_time + 1;
+ mLowerCounter = 2;
}
break;
}
@@ -621,6 +630,7 @@ void Game::adjustPerfomance()
else
{
mNextAdjustTime = cur_time + 1;
+ mLowerCounter = 2;
}
break;
case 3: