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authorAndrei Karas <akaras@inbox.ru>2011-07-17 17:09:00 +0300
committerAndrei Karas <akaras@inbox.ru>2011-07-17 17:09:00 +0300
commitb83bca17d42761c41f097ea315d01bb89105f618 (patch)
treec1b16a828c202f7b86e9375ecd75e43ed454f253 /src/game.cpp
parente183a929a3653446a6545ca764e47c47f7b00e50 (diff)
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Fix map redrawing if changing map view mode.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 623d2a069..494d35692 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1040,8 +1040,12 @@ void Game::handleInput()
// Find path to mouse (debug purpose)
if (!player_node->getDisableGameModifiers())
{
- viewport->toggleDebugPath();
- miniStatusWindow->updateStatus();
+ if (viewport)
+ viewport->toggleDebugPath();
+ if (miniStatusWindow)
+ miniStatusWindow->updateStatus();
+ if (mCurrentMap)
+ mCurrentMap->redrawMap();
used = true;
}
break;