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author | Andrei Karas <akaras@inbox.ru> | 2015-05-25 01:58:52 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-05-25 01:58:52 +0300 |
commit | e3682e2cdcb59c36792f6f9c39569e0af01088f0 (patch) | |
tree | b4d7a665652e4a8c00f28d557f96b120abc62002 /src/game.cpp | |
parent | 1b3a9751ae558e45c614f04525d5ff65e3c0fc1e (diff) | |
download | mv-e3682e2cdcb59c36792f6f9c39569e0af01088f0.tar.gz mv-e3682e2cdcb59c36792f6f9c39569e0af01088f0.tar.bz2 mv-e3682e2cdcb59c36792f6f9c39569e0af01088f0.tar.xz mv-e3682e2cdcb59c36792f6f9c39569e0af01088f0.zip |
Dont set global color variables before drawing text.
This allow not set actual OpenGL color on each call
because it useless for drawing text.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp index 7026051da..41f6ff760 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -491,9 +491,15 @@ void Game::addWatermark() { if (!boldFont || !config.getBoolValue("addwatermark")) return; - mainGraphics->setColorAll(theme->getColor(Theme::TEXT, 255), - theme->getColor(Theme::TEXT_OUTLINE, 255)); - boldFont->drawString(mainGraphics, settings.serverName, 100, 50); + + const Color &color1 = theme->getColor(Theme::TEXT, 255); + const Color &color2 = theme->getColor(Theme::TEXT_OUTLINE, 255); + + boldFont->drawString(mainGraphics, + color1, + color2, + settings.serverName, + 100, 50); } bool Game::createScreenshot() |