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author | Andrei Karas <akaras@inbox.ru> | 2012-09-11 15:34:05 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-09-11 15:34:05 +0300 |
commit | 9d335ffd1651b5fb7bf71ca49fabba80c9099739 (patch) | |
tree | 481c39622fe756d3b4f6adac745859944274941f /src/game.cpp | |
parent | f2193dc3a5180844c0375326b919e249d09eafae (diff) | |
download | mv-9d335ffd1651b5fb7bf71ca49fabba80c9099739.tar.gz mv-9d335ffd1651b5fb7bf71ca49fabba80c9099739.tar.bz2 mv-9d335ffd1651b5fb7bf71ca49fabba80c9099739.tar.xz mv-9d335ffd1651b5fb7bf71ca49fabba80c9099739.zip |
Disable delay sprites load after game end.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp index c0e69bb75..69c0e3fdc 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -442,6 +442,8 @@ Game::~Game() destroyGuiWindows(); + AnimatedSprite::setEnableCache(false); + del_0(actorSpriteManager) if (Client::getState() != STATE_CHANGE_MAP) del_0(player_node) |