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authorAndrei Karas <akaras@inbox.ru>2014-05-30 12:46:49 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-30 12:46:49 +0300
commit9bb11133522836a9c5e251550ac88c9a4e091c0e (patch)
treef65703ac1a51b79a0766c48420769d28d0847f41 /src/eventsmanager.cpp
parente55ed9a138e97f6fba5e3b6858a755f8a50197d2 (diff)
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Move main window related code into windowmanager.
Diffstat (limited to 'src/eventsmanager.cpp')
-rw-r--r--src/eventsmanager.cpp31
1 files changed, 19 insertions, 12 deletions
diff --git a/src/eventsmanager.cpp b/src/eventsmanager.cpp
index 9ae04d308..fb5ab6d36 100644
--- a/src/eventsmanager.cpp
+++ b/src/eventsmanager.cpp
@@ -28,6 +28,9 @@
#endif
#include "logger.h"
#include "mumblemanager.h"
+#include "settings.h"
+
+#include "gui/windowmanager.h"
#include "being/localplayer.h"
@@ -77,7 +80,9 @@ bool EventsManager::handleCommonEvents(const SDL_Event &event) const
return true;
#else
case SDL_VIDEORESIZE:
- client->resizeVideo(event.resize.w, event.resize.h, false);
+ WindowManager::resizeVideo(event.resize.w,
+ event.resize.h,
+ false);
return true;
case SDL_ACTIVEEVENT:
handleActive(event);
@@ -404,22 +409,24 @@ void EventsManager::handleSDL2WindowEvent(const SDL_Event &event)
switch (eventType)
{
case SDL_WINDOWEVENT_RESIZED:
- client->resizeVideo(event.window.data1, event.window.data2, false);
+ WindowManager::resizeVideo(event.window.data1,
+ event.window.data2,
+ false);
break;
case SDL_WINDOWEVENT_ENTER:
- client->setMouseFocused(true);
+ settings.mouseFocused = true;
break;
case SDL_WINDOWEVENT_LEAVE:
- client->setMouseFocused(false);
+ settings.mouseFocused = false;
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
- client->setInputFocused(true);
+ settings.inputFocused = true;
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
- client->setInputFocused(false);
+ settings.inputFocused = false;
break;
case SDL_WINDOWEVENT_MINIMIZED:
- client->setIsMinimized(true);
+ WindowManager::setIsMinimized(true);
if (inGame)
{
if (player_node && !player_node->getAway())
@@ -432,7 +439,7 @@ void EventsManager::handleSDL2WindowEvent(const SDL_Event &event)
break;
case SDL_WINDOWEVENT_RESTORED:
case SDL_WINDOWEVENT_MAXIMIZED:
- client->setIsMinimized(false);
+ WindowManager::setIsMinimized(false);
if (inGame)
{
if (player_node)
@@ -472,7 +479,7 @@ void EventsManager::handleActive(const SDL_Event &event)
{
if (event.active.gain)
{ // window restore
- client->setIsMinimized(false);
+ WindowManager::setIsMinimized(false);
if (inGame && player_node)
{
if (!player_node->getAway())
@@ -486,7 +493,7 @@ void EventsManager::handleActive(const SDL_Event &event)
#ifdef ANDROID
client->setState(STATE_EXIT);
#else
- client->setIsMinimized(true);
+ WindowManager::setIsMinimized(true);
if (inGame && player_node && !player_node->getAway())
{
fpsLimit = config.getIntValue("altfpslimit");
@@ -502,9 +509,9 @@ void EventsManager::handleActive(const SDL_Event &event)
player_node->updateName();
if (event.active.state & SDL_APPINPUTFOCUS)
- client->setInputFocused(event.active.gain);
+ settings.inputFocused = event.active.gain;
if (event.active.state & SDL_APPMOUSEFOCUS)
- client->setMouseFocused(event.active.gain);
+ settings.mouseFocused = event.active.gain;
if (inGame)
Game::instance()->updateFrameRate(fpsLimit);
}