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author | Andrei Karas <akaras@inbox.ru> | 2013-10-07 19:09:52 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-10-07 19:09:52 +0300 |
commit | c89329623cbe5a2c3d5baf25fc58808f13af6069 (patch) | |
tree | 0a92ea20ea5fee2136d69b0ff7ba2b5dc6473dac /src/eventsmanager.cpp | |
parent | 29cae530ae1796f37fe923fe372c695783b559de (diff) | |
download | mv-c89329623cbe5a2c3d5baf25fc58808f13af6069.tar.gz mv-c89329623cbe5a2c3d5baf25fc58808f13af6069.tar.bz2 mv-c89329623cbe5a2c3d5baf25fc58808f13af6069.tar.xz mv-c89329623cbe5a2c3d5baf25fc58808f13af6069.zip |
Move shared event handling code into common handler.
Diffstat (limited to 'src/eventsmanager.cpp')
-rw-r--r-- | src/eventsmanager.cpp | 142 |
1 files changed, 55 insertions, 87 deletions
diff --git a/src/eventsmanager.cpp b/src/eventsmanager.cpp index 203a7679f..7e9c24970 100644 --- a/src/eventsmanager.cpp +++ b/src/eventsmanager.cpp @@ -45,6 +45,39 @@ void EventsManager::init() config.addListener("logInput", this); } +bool EventsManager::handleCommonEvents(const SDL_Event &event) +{ + if (mLogInput) + logEvent(event); + + switch (event.type) + { + case SDL_QUIT: + client->setState(STATE_EXIT); + logger->log1("force exit"); + return true; +#ifndef USE_SDL2 + case SDL_VIDEORESIZE: + client->resizeVideo(event.resize.w, event.resize.h); + return true; +#ifdef ANDROID + case SDL_KEYBOARDSHOW: + client->updateScreenKeyboard(event.user.code); + return true; + case SDL_ACCELEROMETER: + break; +#endif +#endif + default: + break; + } + + if (inputManager.handleEvent(event)) + return true; + + return false; +} + bool EventsManager::handleEvents() { if (Game::instance()) @@ -63,82 +96,39 @@ bool EventsManager::handleEvents() while (SDL_PollEvent(&event)) #endif { - if (mLogInput) - logEvent(event); - - switch (event.type) + if (!handleCommonEvents(event)) { - case SDL_QUIT: - client->setState(STATE_EXIT); - logger->log1("force exit"); - break; - - case SDL_KEYDOWN: - if (inputManager.handleAssignKey( - event, INPUT_KEYBOARD)) - { - continue; - } - inputManager.updateConditionMask(); - break; - - case SDL_KEYUP: - if (inputManager.handleAssignKey( - event, INPUT_KEYBOARD)) - { - continue; - } - inputManager.updateConditionMask(); - break; - - case SDL_JOYBUTTONDOWN: - inputManager.handleAssignKey(event, INPUT_JOYSTICK); - break; - - case SDL_MOUSEMOTION: - break; - + switch (event.type) + { #ifdef ANDROID #ifndef USE_SDL2 - case SDL_ACTIVEEVENT: - if ((event.active.state & SDL_APPACTIVE) - && !event.active.gain) - { - client->setState(STATE_EXIT); - logger->log1("exit on lost focus"); - } - break; + case SDL_ACTIVEEVENT: + if ((event.active.state & SDL_APPACTIVE) + && !event.active.gain) + { + client->setState(STATE_EXIT); + logger->log1("exit on lost focus"); + } + break; - case SDL_KEYBOARDSHOW: - client->updateScreenKeyboard(event.user.code); - break; - - case SDL_ACCELEROMETER: - break; #endif #endif - default: - break; - + default: + break; #ifdef USE_SDL2 - case SDL_WINDOWEVENT: - client->handleSDL2WindowEvent(event); - break; + case SDL_WINDOWEVENT: + client->handleSDL2WindowEvent(event); + break; #else #ifndef ANDROID - case SDL_ACTIVEEVENT: - client->handleActive(event); - break; + case SDL_ACTIVEEVENT: + client->handleActive(event); + break; #endif - case SDL_VIDEORESIZE: - client->resizeVideo(event.resize.w, event.resize.h, false); - break; #endif + } } - if (inputManager.handleEvent(event)) - continue; - #ifdef USE_MUMBLE if (player_node && mumbleManager) { @@ -165,20 +155,12 @@ void EventsManager::handleGameEvents() while (SDL_PollEvent(&event)) #endif { - BLOCK_START("Game::handleInput 2") - if (mLogInput) - logEvent(event); - if (event.type == SDL_KEYDOWN || event.type == SDL_KEYUP) game->updateHistory(event); game->checkKeys(); - if (inputManager.handleEvent(event)) - { - BLOCK_END("Game::handleInput 2") - BLOCK_END("Game::handleInput 1") - return; - } + if (handleCommonEvents(event)) + break; switch (event.type) { @@ -189,25 +171,11 @@ void EventsManager::handleGameEvents() break; } #else - case SDL_VIDEORESIZE: - client->resizeVideo(event.resize.w, event.resize.h); - break; // Active event case SDL_ACTIVEEVENT: game->handleActive(event); break; #endif - // Quit event - case SDL_QUIT: - client->setState(STATE_EXIT); - break; -#ifdef ANDROID -#ifndef USE_SDL2 - case SDL_KEYBOARDSHOW: - client->updateScreenKeyboard(event.user.code); - break; -#endif -#endif default: break; } |