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authorAndrei Karas <akaras@inbox.ru>2016-08-07 19:16:09 +0300
committerAndrei Karas <akaras@inbox.ru>2016-08-07 19:16:09 +0300
commitac8a0111677c27779b2e7effe8ffe42ea013eb57 (patch)
treeade8601cace894f6ce9d6c0833fb6fe6c700b576 /src/enums/resources/map/blockmask.h
parentb1753d59caa299c668b9c269e87f96c46e0ab33a (diff)
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Add monster wall collision type.
Diffstat (limited to 'src/enums/resources/map/blockmask.h')
-rw-r--r--src/enums/resources/map/blockmask.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/enums/resources/map/blockmask.h b/src/enums/resources/map/blockmask.h
index f5b5b25e0..02b6b5fe9 100644
--- a/src/enums/resources/map/blockmask.h
+++ b/src/enums/resources/map/blockmask.h
@@ -27,12 +27,13 @@ namespace BlockMask
{
enum BlockMask
{
- WALL = 0x80, // 1000 0000
- AIR = 0x04, // 0000 0100
- WATER = 0x08, // 0000 1000
- GROUND = 0x10, // 0001 0000
- GROUNDTOP = 0x20, // 0010 0000
- PLAYERWALL = 0x40 // 0100 0000
+ WALL = 0x80, // 1000 0000
+ AIR = 0x04, // 0000 0100
+ WATER = 0x08, // 0000 1000
+ GROUND = 0x10, // 0001 0000
+ GROUNDTOP = 0x20, // 0010 0000
+ PLAYERWALL = 0x40, // 0100 0000
+ MONSTERWALL = 0x80 // 1000 0000
};
} // namespace BlockMask