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author | Andrei Karas <akaras@inbox.ru> | 2016-08-04 19:32:05 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-08-04 20:45:39 +0300 |
commit | 31fd786e7eb5097814eab4df03c32be354fb203d (patch) | |
tree | d6a88f7f619f2fe7d6a42d4c31955938a9435020 /src/enums/being/attributesstrings.cpp | |
parent | 0cd72c26170c6c1f4b66583e45d4591a32f72f3c (diff) | |
download | mv-31fd786e7eb5097814eab4df03c32be354fb203d.tar.gz mv-31fd786e7eb5097814eab4df03c32be354fb203d.tar.bz2 mv-31fd786e7eb5097814eab4df03c32be354fb203d.tar.xz mv-31fd786e7eb5097814eab4df03c32be354fb203d.zip |
Add support for string enums. Add Attributes string enum.
Diffstat (limited to 'src/enums/being/attributesstrings.cpp')
-rw-r--r-- | src/enums/being/attributesstrings.cpp | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/src/enums/being/attributesstrings.cpp b/src/enums/being/attributesstrings.cpp new file mode 100644 index 000000000..f6f9c18d0 --- /dev/null +++ b/src/enums/being/attributesstrings.cpp @@ -0,0 +1,113 @@ +/* + * The ManaPlus Client + * Copyright (C) 2010 The Mana Developers + * Copyright (C) 2011-2016 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "enums/being/attributesstrings.h" + +#include "enums/simpletypes/stringdefines.h" + +namespace AttributesEnum +{ + stringEnumStart(AttributesT) + // player attributes + strEnumDef(Attributes, PLAYER_LEVEL) + strEnumDef(Attributes, PLAYER_HP) + strEnumDef(Attributes, PLAYER_MAX_HP) + strEnumDef(Attributes, PLAYER_MP) + strEnumDef(Attributes, PLAYER_MAX_MP) + strEnumDef(Attributes, PLAYER_EXP) + strEnumDef(Attributes, PLAYER_EXP_NEEDED) + strEnumDef(Attributes, MONEY) + strEnumDef(Attributes, TOTAL_WEIGHT) + strEnumDef(Attributes, MAX_WEIGHT) + strEnumDef(Attributes, PLAYER_JOB) + strEnumDef(Attributes, PLAYER_STR) + strEnumDef(Attributes, PLAYER_AGI) + strEnumDef(Attributes, PLAYER_VIT) + strEnumDef(Attributes, PLAYER_INT) + strEnumDef(Attributes, PLAYER_DEX) + strEnumDef(Attributes, PLAYER_LUK) + strEnumDef(Attributes, PLAYER_SKILL_POINTS) + strEnumDef(Attributes, PLAYER_CHAR_POINTS) + strEnumDef(Attributes, PLAYER_CORR_POINTS) + strEnumDef(Attributes, PLAYER_ATTACK_DELAY) + strEnumDef(Attributes, PLAYER_ATTACK_RANGE) + strEnumDef(Attributes, PLAYER_WALK_SPEED) + strEnumDef(Attributes, PLAYER_ATTACK_SPEED) + strEnumDef(Attributes, PLAYER_KARMA) + strEnumDef(Attributes, PLAYER_MANNER) + strEnumDef(Attributes, PLAYER_CRIT) + strEnumDef(Attributes, PLAYER_FLEE) + strEnumDef(Attributes, PLAYER_HIT) + strEnumDef(Attributes, PLAYER_MDEF) + strEnumDef(Attributes, PLAYER_MATK) + strEnumDef(Attributes, PLAYER_DEF) + strEnumDef(Attributes, PLAYER_ATK) + strEnumDef(Attributes, CART_TOTAL_WEIGHT) + strEnumDef(Attributes, CART_MAX_WEIGHT) + + // homunculus attributes + strEnumDef(Attributes, HOMUN_LEVEL) + strEnumDef(Attributes, HOMUN_HP) + strEnumDef(Attributes, HOMUN_MAX_HP) + strEnumDef(Attributes, HOMUN_MP) + strEnumDef(Attributes, HOMUN_MAX_MP) + strEnumDef(Attributes, HOMUN_EXP) + strEnumDef(Attributes, HOMUN_EXP_NEEDED) + strEnumDef(Attributes, HOMUN_SKILL_POINTS) + strEnumDef(Attributes, HOMUN_ATTACK_DELAY) + strEnumDef(Attributes, HOMUN_ATTACK_RANGE) + strEnumDef(Attributes, HOMUN_ATTACK_SPEED) + strEnumDef(Attributes, HOMUN_CRIT) + strEnumDef(Attributes, HOMUN_FLEE) + strEnumDef(Attributes, HOMUN_HIT) + strEnumDef(Attributes, HOMUN_MDEF) + strEnumDef(Attributes, HOMUN_MATK) + strEnumDef(Attributes, HOMUN_DEF) + strEnumDef(Attributes, HOMUN_ATK) + + // mercenary attributes + strEnumDef(Attributes, MERC_LEVEL) + strEnumDef(Attributes, MERC_HP) + strEnumDef(Attributes, MERC_MAX_HP) + strEnumDef(Attributes, MERC_MP) + strEnumDef(Attributes, MERC_MAX_MP) + strEnumDef(Attributes, MERC_ATTACK_DELAY) + strEnumDef(Attributes, MERC_ATTACK_RANGE) + strEnumDef(Attributes, MERC_ATTACK_SPEED) + strEnumDef(Attributes, MERC_CRIT) + strEnumDef(Attributes, MERC_FLEE) + strEnumDef(Attributes, MERC_HIT) + strEnumDef(Attributes, MERC_MDEF) + strEnumDef(Attributes, MERC_MATK) + strEnumDef(Attributes, MERC_DEF) + strEnumDef(Attributes, MERC_ATK) + strEnumDef(Attributes, MERC_EXPIRE) + strEnumDef(Attributes, MERC_FAITH) + strEnumDef(Attributes, MERC_CALLS) + strEnumDef(Attributes, MERC_KILLS) + + // elemental attributes + strEnumDef(Attributes, ELEMENTAL_HP) + strEnumDef(Attributes, ELEMENTAL_MAX_HP) + strEnumDef(Attributes, ELEMENTAL_MP) + strEnumDef(Attributes, ELEMENTAL_MAX_MP) + stringEnumEnd +} |