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authorAndrei Karas <akaras@inbox.ru>2016-08-04 19:32:05 +0300
committerAndrei Karas <akaras@inbox.ru>2016-08-04 20:45:39 +0300
commit31fd786e7eb5097814eab4df03c32be354fb203d (patch)
treed6a88f7f619f2fe7d6a42d4c31955938a9435020 /src/enums/being/attributesstrings.cpp
parent0cd72c26170c6c1f4b66583e45d4591a32f72f3c (diff)
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Add support for string enums. Add Attributes string enum.
Diffstat (limited to 'src/enums/being/attributesstrings.cpp')
-rw-r--r--src/enums/being/attributesstrings.cpp113
1 files changed, 113 insertions, 0 deletions
diff --git a/src/enums/being/attributesstrings.cpp b/src/enums/being/attributesstrings.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2010 The Mana Developers
+ * Copyright (C) 2011-2016 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "enums/being/attributesstrings.h"
+
+#include "enums/simpletypes/stringdefines.h"
+
+namespace AttributesEnum
+{
+ stringEnumStart(AttributesT)
+ // player attributes
+ strEnumDef(Attributes, PLAYER_LEVEL)
+ strEnumDef(Attributes, PLAYER_HP)
+ strEnumDef(Attributes, PLAYER_MAX_HP)
+ strEnumDef(Attributes, PLAYER_MP)
+ strEnumDef(Attributes, PLAYER_MAX_MP)
+ strEnumDef(Attributes, PLAYER_EXP)
+ strEnumDef(Attributes, PLAYER_EXP_NEEDED)
+ strEnumDef(Attributes, MONEY)
+ strEnumDef(Attributes, TOTAL_WEIGHT)
+ strEnumDef(Attributes, MAX_WEIGHT)
+ strEnumDef(Attributes, PLAYER_JOB)
+ strEnumDef(Attributes, PLAYER_STR)
+ strEnumDef(Attributes, PLAYER_AGI)
+ strEnumDef(Attributes, PLAYER_VIT)
+ strEnumDef(Attributes, PLAYER_INT)
+ strEnumDef(Attributes, PLAYER_DEX)
+ strEnumDef(Attributes, PLAYER_LUK)
+ strEnumDef(Attributes, PLAYER_SKILL_POINTS)
+ strEnumDef(Attributes, PLAYER_CHAR_POINTS)
+ strEnumDef(Attributes, PLAYER_CORR_POINTS)
+ strEnumDef(Attributes, PLAYER_ATTACK_DELAY)
+ strEnumDef(Attributes, PLAYER_ATTACK_RANGE)
+ strEnumDef(Attributes, PLAYER_WALK_SPEED)
+ strEnumDef(Attributes, PLAYER_ATTACK_SPEED)
+ strEnumDef(Attributes, PLAYER_KARMA)
+ strEnumDef(Attributes, PLAYER_MANNER)
+ strEnumDef(Attributes, PLAYER_CRIT)
+ strEnumDef(Attributes, PLAYER_FLEE)
+ strEnumDef(Attributes, PLAYER_HIT)
+ strEnumDef(Attributes, PLAYER_MDEF)
+ strEnumDef(Attributes, PLAYER_MATK)
+ strEnumDef(Attributes, PLAYER_DEF)
+ strEnumDef(Attributes, PLAYER_ATK)
+ strEnumDef(Attributes, CART_TOTAL_WEIGHT)
+ strEnumDef(Attributes, CART_MAX_WEIGHT)
+
+ // homunculus attributes
+ strEnumDef(Attributes, HOMUN_LEVEL)
+ strEnumDef(Attributes, HOMUN_HP)
+ strEnumDef(Attributes, HOMUN_MAX_HP)
+ strEnumDef(Attributes, HOMUN_MP)
+ strEnumDef(Attributes, HOMUN_MAX_MP)
+ strEnumDef(Attributes, HOMUN_EXP)
+ strEnumDef(Attributes, HOMUN_EXP_NEEDED)
+ strEnumDef(Attributes, HOMUN_SKILL_POINTS)
+ strEnumDef(Attributes, HOMUN_ATTACK_DELAY)
+ strEnumDef(Attributes, HOMUN_ATTACK_RANGE)
+ strEnumDef(Attributes, HOMUN_ATTACK_SPEED)
+ strEnumDef(Attributes, HOMUN_CRIT)
+ strEnumDef(Attributes, HOMUN_FLEE)
+ strEnumDef(Attributes, HOMUN_HIT)
+ strEnumDef(Attributes, HOMUN_MDEF)
+ strEnumDef(Attributes, HOMUN_MATK)
+ strEnumDef(Attributes, HOMUN_DEF)
+ strEnumDef(Attributes, HOMUN_ATK)
+
+ // mercenary attributes
+ strEnumDef(Attributes, MERC_LEVEL)
+ strEnumDef(Attributes, MERC_HP)
+ strEnumDef(Attributes, MERC_MAX_HP)
+ strEnumDef(Attributes, MERC_MP)
+ strEnumDef(Attributes, MERC_MAX_MP)
+ strEnumDef(Attributes, MERC_ATTACK_DELAY)
+ strEnumDef(Attributes, MERC_ATTACK_RANGE)
+ strEnumDef(Attributes, MERC_ATTACK_SPEED)
+ strEnumDef(Attributes, MERC_CRIT)
+ strEnumDef(Attributes, MERC_FLEE)
+ strEnumDef(Attributes, MERC_HIT)
+ strEnumDef(Attributes, MERC_MDEF)
+ strEnumDef(Attributes, MERC_MATK)
+ strEnumDef(Attributes, MERC_DEF)
+ strEnumDef(Attributes, MERC_ATK)
+ strEnumDef(Attributes, MERC_EXPIRE)
+ strEnumDef(Attributes, MERC_FAITH)
+ strEnumDef(Attributes, MERC_CALLS)
+ strEnumDef(Attributes, MERC_KILLS)
+
+ // elemental attributes
+ strEnumDef(Attributes, ELEMENTAL_HP)
+ strEnumDef(Attributes, ELEMENTAL_MAX_HP)
+ strEnumDef(Attributes, ELEMENTAL_MP)
+ strEnumDef(Attributes, ELEMENTAL_MAX_MP)
+ stringEnumEnd
+}