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authorAndrei Karas <akaras@inbox.ru>2013-10-04 19:19:53 +0300
committerAndrei Karas <akaras@inbox.ru>2013-10-04 19:19:53 +0300
commitdb43ad3b72fe207e6cc03a1fd341ea598d123319 (patch)
tree6d338e9e0bff66e7751d6d0866f32388bdcfe59c /src/dropshortcut.cpp
parent65a88f27b994f7ade178368c569d466f6344ded6 (diff)
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add pickup and drop sound effects.
Works like equip/unequip effects.
Diffstat (limited to 'src/dropshortcut.cpp')
-rw-r--r--src/dropshortcut.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/dropshortcut.cpp b/src/dropshortcut.cpp
index 6f0bb5ec4..af9f6b0f3 100644
--- a/src/dropshortcut.cpp
+++ b/src/dropshortcut.cpp
@@ -114,12 +114,12 @@ void DropShortcut::dropFirst() const
const int cnt = player_node->getQuickDropCounter();
if (player_node->isServerBuggy())
{
- Net::getInventoryHandler()->dropItem(item, cnt);
+ PlayerInfo::dropItem(item, cnt, true);
}
else
{
for (int i = 0; i < cnt; i++)
- Net::getInventoryHandler()->dropItem(item, 1);
+ PlayerInfo::dropItem(item, 1, false);
}
}
}
@@ -175,7 +175,7 @@ bool DropShortcut::dropItem(const int cnt)
const Item *const item = inv->findItem(itemId, itemColor);
if (item && item->getQuantity() > 0)
{
- Net::getInventoryHandler()->dropItem(item, cnt);
+ PlayerInfo::dropItem(item, cnt, true);
return true;
}
}
@@ -198,7 +198,7 @@ bool DropShortcut::dropItem(const int cnt)
const Item *const item = inv->findItem(itemId, itemColor);
if (item && item->getQuantity() > 0)
{
- Net::getInventoryHandler()->dropItem(item, cnt);
+ PlayerInfo::dropItem(item, cnt, true);
return true;
}
}