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author | Andrei Karas <akaras@inbox.ru> | 2014-05-13 01:04:05 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-05-13 01:04:05 +0300 |
commit | ea0b61e18f36f28806940b00a2cddaef912c3340 (patch) | |
tree | 616205f44832d4ced4fc0b50b650eedb0fbf435c /src/commands.cpp | |
parent | 814e88e5ca69bc54837be27429dbf42dd41f7ac6 (diff) | |
download | mv-ea0b61e18f36f28806940b00a2cddaef912c3340.tar.gz mv-ea0b61e18f36f28806940b00a2cddaef912c3340.tar.bz2 mv-ea0b61e18f36f28806940b00a2cddaef912c3340.tar.xz mv-ea0b61e18f36f28806940b00a2cddaef912c3340.zip |
Move actor type into separate file.
Diffstat (limited to 'src/commands.cpp')
-rw-r--r-- | src/commands.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/commands.cpp b/src/commands.cpp index 508c78e4e..f3ea4eff7 100644 --- a/src/commands.cpp +++ b/src/commands.cpp @@ -670,7 +670,7 @@ impHandler0(attackHuman) return; Being *const target = actorManager->findNearestLivingBeing( - player_node, 10, ActorSprite::PLAYER); + player_node, 10, ActorType::PLAYER); if (target) { if (player_node->checAttackPermissions(target)) @@ -783,7 +783,7 @@ impHandler1(heal) if (!args.empty()) { const Being *const being = actorManager->findBeingByName( - args, Being::PLAYER); + args, ActorType::PLAYER); if (being) actorManager->heal(being); } @@ -848,7 +848,7 @@ impHandler1(trade) return; const Being *const being = actorManager->findBeingByName( - args, Being::PLAYER); + args, ActorType::PLAYER); if (being) { Net::getTradeHandler()->request(being); @@ -1530,10 +1530,10 @@ void replaceVars(std::string &str) if (str.find("<PLAYER>") != std::string::npos) { const Being *target = player_node->getTarget(); - if (!target || target->getType() != ActorSprite::PLAYER) + if (!target || target->getType() != ActorType::PLAYER) { target = actorManager->findNearestLivingBeing( - player_node, 20, ActorSprite::PLAYER); + player_node, 20, ActorType::PLAYER); } if (target) replaceAll(str, "<PLAYER>", target->getName()); @@ -1543,10 +1543,10 @@ void replaceVars(std::string &str) if (str.find("<MONSTER>") != std::string::npos) { const Being *target = player_node->getTarget(); - if (!target || target->getType() != ActorSprite::MONSTER) + if (!target || target->getType() != ActorType::MONSTER) { target = actorManager->findNearestLivingBeing( - player_node, 20, ActorSprite::MONSTER); + player_node, 20, ActorType::MONSTER); } if (target) replaceAll(str, "<MONSTER>", target->getName()); |