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authorAndrei Karas <akaras@inbox.ru>2011-12-08 21:50:36 +0300
committerAndrei Karas <akaras@inbox.ru>2011-12-08 21:50:36 +0300
commit4a4d6bd39b88933f5db4b632b28e1444062ad25a (patch)
tree1035ec196f0c1c09c4db8ac519357148c747fa09 /src/commandhandler.cpp
parent3e7208efe20dfdb5578718c2762ee196f73f8168 (diff)
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Add variables for any chat text/commands.
<PLAYER> - target or nearest player nick. <MONSTER> - target or nearest monster name. <PEOPLE> - comma separated list of visible players (except self). <PARTY> - all party members (except self). Example usage: type in chat: hello <PEOPLE>.
Diffstat (limited to 'src/commandhandler.cpp')
-rw-r--r--src/commandhandler.cpp80
1 files changed, 80 insertions, 0 deletions
diff --git a/src/commandhandler.cpp b/src/commandhandler.cpp
index d04fda150..862ac56b4 100644
--- a/src/commandhandler.cpp
+++ b/src/commandhandler.cpp
@@ -32,6 +32,7 @@
#include "localplayer.h"
#include "logger.h"
#include "main.h"
+#include "party.h"
#include "gui/chatwindow.h"
#include "gui/helpwindow.h"
@@ -1194,3 +1195,82 @@ void CommandHandler::handleDump(const std::string &args A_UNUSED,
{
}
#endif
+
+void CommandHandler::replaceVars(std::string &str)
+{
+ if (!player_node || !actorSpriteManager)
+ return;
+
+ if (str.find("<PLAYER>") != std::string::npos)
+ {
+ Being *target = player_node->getTarget();
+ if (!target || target->getType() != ActorSprite::PLAYER)
+ {
+ target = actorSpriteManager->findNearestLivingBeing(
+ player_node, 20, ActorSprite::PLAYER);
+ }
+ if (target)
+ replaceAll(str, "<PLAYER>", target->getName());
+ else
+ replaceAll(str, "<PLAYER>", "");
+ }
+ if (str.find("<MONSTER>") != std::string::npos)
+ {
+ Being *target = player_node->getTarget();
+ if (!target || target->getType() != ActorSprite::MONSTER)
+ {
+ target = actorSpriteManager->findNearestLivingBeing(
+ player_node, 20, ActorSprite::MONSTER);
+ }
+ if (target)
+ replaceAll(str, "<MONSTER>", target->getName());
+ else
+ replaceAll(str, "<MONSTER>", "");
+ }
+ if (str.find("<PEOPLE>") != std::string::npos)
+ {
+ std::vector<std::string> names;
+ std::string newStr = "";
+ actorSpriteManager->getPlayerNames(names, false);
+ std::vector<std::string>::const_iterator it = names.begin();
+ std::vector<std::string>::const_iterator it_end = names.end();
+ for (; it != it_end; ++ it)
+ {
+ if (*it != player_node->getName())
+ newStr += *it + ",";
+ }
+ if (newStr[newStr.size() - 1] == ',')
+ newStr = newStr.substr(0, newStr.size() - 1);
+ if (!newStr.empty())
+ replaceAll(str, "<PEOPLE>", newStr);
+ else
+ replaceAll(str, "<PEOPLE>", "");
+ }
+ if (str.find("<PARTY>") != std::string::npos)
+ {
+ std::vector<std::string> names;
+ std::string newStr = "";
+ Party *party = nullptr;
+ if (player_node->isInParty() && (party = player_node->getParty()))
+ {
+ party->getNames(names);
+ std::vector<std::string>::const_iterator it = names.begin();
+ std::vector<std::string>::const_iterator it_end = names.end();
+ for (; it != it_end; ++ it)
+ {
+ if (*it != player_node->getName())
+ newStr += *it + ",";
+ }
+ if (newStr[newStr.size() - 1] == ',')
+ newStr = newStr.substr(0, newStr.size() - 1);
+ if (!newStr.empty())
+ replaceAll(str, "<PARTY>", newStr);
+ else
+ replaceAll(str, "<PARTY>", "");
+ }
+ else
+ {
+ replaceAll(str, "<PARTY>", "");
+ }
+ }
+}