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author | Andrei Karas <akaras@inbox.ru> | 2015-06-14 17:53:34 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-06-14 17:53:34 +0300 |
commit | 456e03c0e942e8082f1fd67c6f852524fe300710 (patch) | |
tree | 255e81d7d306cf2559ed70d95698cf790040351f /src/client.cpp | |
parent | 606f836e9d1c17801ed4564a300cdbaa26097383 (diff) | |
download | mv-456e03c0e942e8082f1fd67c6f852524fe300710.tar.gz mv-456e03c0e942e8082f1fd67c6f852524fe300710.tar.bz2 mv-456e03c0e942e8082f1fd67c6f852524fe300710.tar.xz mv-456e03c0e942e8082f1fd67c6f852524fe300710.zip |
Rename CREATEWIDGET* macroses.
Diffstat (limited to 'src/client.cpp')
-rw-r--r-- | src/client.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/client.cpp b/src/client.cpp index f8ee3652e..e7aeed7e8 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -906,7 +906,7 @@ int Client::gameExec() if (!top) break; - CREATEWIDGET(desktop, Desktop, nullptr); + CREATEWIDGETV(desktop, Desktop, nullptr); top->add(desktop); int x = top->getWidth() - mButtonPadding; ADDBUTTON(mSetupButton, new Button(desktop, @@ -1038,7 +1038,7 @@ int Client::gameExec() // lower than the default value theme->setMinimumOpacity(0.8F); - CREATEWIDGET(mCurrentDialog, ServerDialog, + CREATEWIDGETV(mCurrentDialog, ServerDialog, &mCurrentServer, settings.configDir); } @@ -1059,7 +1059,7 @@ int Client::gameExec() BLOCK_START("Client::gameExec STATE_CONNECT_SERVER") logger->log1("State: CONNECT SERVER"); loginData.updateHosts.clear(); - CREATEWIDGET(mCurrentDialog, ConnectionDialog, + CREATEWIDGETV(mCurrentDialog, ConnectionDialog, // TRANSLATORS: connection dialog header _("Connecting to server"), STATE_SWITCH_SERVER); @@ -1087,7 +1087,7 @@ int Client::gameExec() if (settings.options.username.empty() || settings.options.password.empty()) { - CREATEWIDGET(mCurrentDialog, LoginDialog, + CREATEWIDGETV(mCurrentDialog, LoginDialog, &loginData, mCurrentServer.hostname, &settings.options.updateHost); @@ -1105,7 +1105,7 @@ int Client::gameExec() case STATE_LOGIN_ATTEMPT: BLOCK_START("Client::gameExec STATE_LOGIN_ATTEMPT") logger->log1("State: LOGIN ATTEMPT"); - CREATEWIDGET(mCurrentDialog, ConnectionDialog, + CREATEWIDGETV(mCurrentDialog, ConnectionDialog, // TRANSLATORS: connection dialog header _("Logging in"), STATE_SWITCH_SERVER); @@ -1133,7 +1133,7 @@ int Client::gameExec() } else { - CREATEWIDGET(mCurrentDialog, WorldSelectDialog, + CREATEWIDGETV(mCurrentDialog, WorldSelectDialog, worlds); if (settings.options.chooseDefault) { @@ -1148,7 +1148,7 @@ int Client::gameExec() case STATE_WORLD_SELECT_ATTEMPT: BLOCK_START("Client::gameExec STATE_WORLD_SELECT_ATTEMPT") logger->log1("State: WORLD SELECT ATTEMPT"); - CREATEWIDGET(mCurrentDialog, ConnectionDialog, + CREATEWIDGETV(mCurrentDialog, ConnectionDialog, // TRANSLATORS: connection dialog header _("Entering game world"), STATE_WORLD_SELECT); @@ -1186,7 +1186,7 @@ int Client::gameExec() { settings.oldUpdates = settings.localDataDir + dirSeparator + settings.updatesDir; - CREATEWIDGET(mCurrentDialog, UpdaterWindow, + CREATEWIDGETV(mCurrentDialog, UpdaterWindow, settings.updateHost, settings.oldUpdates, settings.options.dataPath.empty(), @@ -1280,7 +1280,7 @@ int Client::gameExec() case STATE_GET_CHARACTERS: BLOCK_START("Client::gameExec STATE_GET_CHARACTERS") logger->log1("State: GET CHARACTERS"); - CREATEWIDGET(mCurrentDialog, ConnectionDialog, + CREATEWIDGETV(mCurrentDialog, ConnectionDialog, // TRANSLATORS: connection dialog header _("Requesting characters"), STATE_SWITCH_SERVER); @@ -1295,7 +1295,7 @@ int Client::gameExec() // lower than the default value theme->setMinimumOpacity(0.8F); - CREATEWIDGET(mCurrentDialog, CharSelectDialog, + CREATEWIDGETV(mCurrentDialog, CharSelectDialog, &loginData); if (!(static_cast<CharSelectDialog*>(mCurrentDialog)) @@ -1319,7 +1319,7 @@ int Client::gameExec() case STATE_CONNECT_GAME: BLOCK_START("Client::gameExec STATE_CONNECT_GAME") logger->log1("State: CONNECT GAME"); - CREATEWIDGET(mCurrentDialog, ConnectionDialog, + CREATEWIDGETV(mCurrentDialog, ConnectionDialog, // TRANSLATORS: connection dialog header _("Connecting to the game server"), STATE_CHOOSE_SERVER); @@ -1330,7 +1330,7 @@ int Client::gameExec() case STATE_CHANGE_MAP: BLOCK_START("Client::gameExec STATE_CHANGE_MAP") logger->log1("State: CHANGE_MAP"); - CREATEWIDGET(mCurrentDialog, ConnectionDialog, + CREATEWIDGETV(mCurrentDialog, ConnectionDialog, // TRANSLATORS: connection dialog header _("Changing game servers"), STATE_SWITCH_CHARACTER); @@ -1385,7 +1385,7 @@ int Client::gameExec() case STATE_LOGIN_ERROR: BLOCK_START("Client::gameExec STATE_LOGIN_ERROR") logger->log1("State: LOGIN ERROR"); - CREATEWIDGET(mCurrentDialog, OkDialog, + CREATEWIDGETV(mCurrentDialog, OkDialog, // TRANSLATORS: error dialog header _("Error"), errorMessage, @@ -1404,7 +1404,7 @@ int Client::gameExec() case STATE_ACCOUNTCHANGE_ERROR: BLOCK_START("Client::gameExec STATE_ACCOUNTCHANGE_ERROR") logger->log1("State: ACCOUNT CHANGE ERROR"); - CREATEWIDGET(mCurrentDialog, OkDialog, + CREATEWIDGETV(mCurrentDialog, OkDialog, // TRANSLATORS: error dialog header _("Error"), errorMessage, @@ -1423,7 +1423,7 @@ int Client::gameExec() case STATE_REGISTER_PREP: BLOCK_START("Client::gameExec STATE_REGISTER_PREP") logger->log1("State: REGISTER_PREP"); - CREATEWIDGET(mCurrentDialog, ConnectionDialog, + CREATEWIDGETV(mCurrentDialog, ConnectionDialog, // TRANSLATORS: connection dialog header _("Requesting registration details"), STATE_LOGIN); @@ -1433,7 +1433,7 @@ int Client::gameExec() case STATE_REGISTER: logger->log1("State: REGISTER"); - CREATEWIDGET(mCurrentDialog, RegisterDialog, + CREATEWIDGETV(mCurrentDialog, RegisterDialog, &loginData); break; @@ -1447,7 +1447,7 @@ int Client::gameExec() case STATE_CHANGEPASSWORD: BLOCK_START("Client::gameExec STATE_CHANGEPASSWORD") logger->log1("State: CHANGE PASSWORD"); - CREATEWIDGET(mCurrentDialog, ChangePasswordDialog, + CREATEWIDGETV(mCurrentDialog, ChangePasswordDialog, &loginData); mCurrentDialog->setVisible(Visible_true); BLOCK_END("Client::gameExec STATE_CHANGEPASSWORD") @@ -1466,7 +1466,7 @@ int Client::gameExec() BLOCK_START("Client::gameExec " "STATE_CHANGEPASSWORD_SUCCESS") logger->log1("State: CHANGE PASSWORD SUCCESS"); - CREATEWIDGET(mCurrentDialog, OkDialog, + CREATEWIDGETV(mCurrentDialog, OkDialog, // TRANSLATORS: password change message header _("Password Change"), // TRANSLATORS: password change message text @@ -1487,7 +1487,7 @@ int Client::gameExec() case STATE_CHANGEEMAIL: logger->log1("State: CHANGE EMAIL"); - CREATEWIDGET(mCurrentDialog, ChangeEmailDialog, + CREATEWIDGETV(mCurrentDialog, ChangeEmailDialog, &loginData); mCurrentDialog->setVisible(Visible_true); break; @@ -1499,7 +1499,7 @@ int Client::gameExec() case STATE_CHANGEEMAIL_SUCCESS: logger->log1("State: CHANGE EMAIL SUCCESS"); - CREATEWIDGET(mCurrentDialog, OkDialog, + CREATEWIDGETV(mCurrentDialog, OkDialog, // TRANSLATORS: email change message header _("Email Change"), // TRANSLATORS: email change message text @@ -1517,7 +1517,7 @@ int Client::gameExec() case STATE_UNREGISTER: logger->log1("State: UNREGISTER"); - CREATEWIDGET(mCurrentDialog, UnRegisterDialog, + CREATEWIDGETV(mCurrentDialog, UnRegisterDialog, &loginData); break; |