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authorAndrei Karas <akaras@inbox.ru>2012-04-26 01:14:22 +0300
committerAndrei Karas <akaras@inbox.ru>2012-04-26 01:14:22 +0300
commitb328b78653133f05107eadba31572874e4c35e95 (patch)
treef426ca2b61fecab7dd115f2b12083e94502ae989 /src/client.cpp
parenta57ee0d8a7c729ea2887c71b5262dd0a6cb56a71 (diff)
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Add LPS counter to debug window (Logic per second).
Normally must be always 100 LPS.
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 56d7c2d25..b51d8cdac 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -164,7 +164,9 @@ void ErrorListener::action(const gcn::ActionEvent &)
volatile int tick_time; /**< Tick counter */
volatile int fps = 0; /**< Frames counted in the last second */
+volatile int lps = 0; /**< Logic processed per second */
volatile int frame_count = 0; /**< Counts the frames during one second */
+volatile int logic_count = 0; /**< Counts the logic during one second */
volatile int cur_time;
volatile bool runCounters;
bool isSafeMode = false;
@@ -197,7 +199,9 @@ Uint32 nextTick(Uint32 interval, void *param A_UNUSED)
Uint32 nextSecond(Uint32 interval, void *param A_UNUSED)
{
fps = frame_count;
+ lps = logic_count;
frame_count = 0;
+ logic_count = 0;
return interval;
}
@@ -926,6 +930,7 @@ int Client::gameExec()
++lastTickTime;
k ++;
}
+ logic_count += k;
// This is done because at some point tick_time will wrap.
lastTickTime = tick_time;