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author | Andrei Karas <akaras@inbox.ru> | 2011-11-05 16:34:36 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-11-05 16:49:22 +0300 |
commit | d6c2460155fd7ab51481f36930a3d73c032bba29 (patch) | |
tree | 2861a4337891aa0dfc0cc27dd7ad284f05a18788 /src/client.cpp | |
parent | 59de32ee947fd8d7adb230f57f0528d8d292771a (diff) | |
download | mv-d6c2460155fd7ab51481f36930a3d73c032bba29.tar.gz mv-d6c2460155fd7ab51481f36930a3d73c032bba29.tar.bz2 mv-d6c2460155fd7ab51481f36930a3d73c032bba29.tar.xz mv-d6c2460155fd7ab51481f36930a3d73c032bba29.zip |
Fix current language detection if using custom language.
Diffstat (limited to 'src/client.cpp')
-rw-r--r-- | src/client.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/client.cpp b/src/client.cpp index 262c63d4a..642b967b1 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -167,6 +167,10 @@ int start_time; int textures_count = 0; +#ifdef WIN32 +extern "C" char const *_nl_locale_name_default(void); +#endif + /** * Advances game logic counter. * Called every 10 milliseconds by SDL_AddTimer() @@ -289,6 +293,9 @@ Client::Client(const Options &options): #if ENABLE_NLS std::string lang = config.getValue("lang", ""); #ifdef WIN32 + if (lang == "") + lang = std::string(_nl_locale_name_default()); + putenv((char*)("LANG=" + lang).c_str()); putenv((char*)("LANGUAGE=" + lang).c_str()); // mingw doesn't like LOCALEDIR to be defined for some reason |