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authorAndrei Karas <akaras@inbox.ru>2011-03-26 05:07:12 +0200
committerAndrei Karas <akaras@inbox.ru>2011-03-26 05:50:44 +0200
commit8403dcf857c9cc639e8162edd5d4df4af07274bc (patch)
tree2f127213e0df4691b06c549a8f20b3d5225b9220 /src/client.cpp
parentfc24490f1ecd186f3c294915fadee62c3053d841 (diff)
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Precalculation vertexes for improving draw speed.
Implemented in Software and fast OpenGL backends. Not all controls using this mode because some limitations. Known issue: impossible compile without opengl. Will be fixed in next commits.
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 0179c0f51..8fa9a1c8c 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -28,6 +28,7 @@
#include "emoteshortcut.h"
#include "event.h"
#include "game.h"
+#include "graphicsvertexes.h"
#include "itemshortcut.h"
#include "dropshortcut.h"
#include "keyboardconfig.h"
@@ -399,6 +400,7 @@ Client::Client(const Options &options):
// Setup image loading for the right image format
Image::setLoadAsOpenGL(useOpenGL);
+ GraphicsVertexes::setLoadAsOpenGL(useOpenGL);
// Create the graphics context
switch(useOpenGL)