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authorAndrei Karas <akaras@inbox.ru>2013-09-17 17:53:47 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-17 20:36:02 +0300
commit01e2baa778318150bdd1829836cfff9e677cf72c (patch)
tree8ee3cd0913f2b4b3e81f869a68413f9789d3e43e /src/being
parentd6da03bf0c4bd2e89429448f2d33c2bdc5083733 (diff)
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add walking on map height.
using collisions from actual and not drawing tile. still have issue with fringe layer objects.
Diffstat (limited to 'src/being')
-rw-r--r--src/being/being.cpp20
-rw-r--r--src/being/being.h6
2 files changed, 23 insertions, 3 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 1b3d8f15e..00df60848 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -147,6 +147,9 @@ Being::Being(const int id, const Type type, const uint16_t subtype,
mSpecialParticle(nullptr),
mX(0),
mY(0),
+ mOffsetX(0),
+ mOffsetY(0),
+ mOldHeight(0),
mDamageTaken(0),
mHP(0),
mMaxHP(0),
@@ -1352,8 +1355,12 @@ void Being::nextTile()
else
mSpeed = mWalkSpeed.x;
+ if (mX != pos.x || mY != pos.y)
+ mOldHeight = mMap->getHeightOffset(mX, mY);
mX = pos.x;
mY = pos.y;
+ const uint8_t height = mMap->getHeightOffset(mX, mY);
+ mOffsetY = height - mOldHeight;
setAction(MOVE);
}
@@ -1514,9 +1521,18 @@ void Being::logic()
}
}
+ const int xOffset = getXOffset();
+ const int yOffset = getYOffset();
+ int offset = xOffset;
+ if (!offset)
+ offset = yOffset;
+
+ const int yOffset2 = getYOffset() - (mOldHeight * 16)
+ - (mOffsetY * 16) * (32 - abs(offset)) / 32;
+
// Update pixel coordinates
- setPosition(static_cast<float>(mX * 32 + 16 + getXOffset()),
- static_cast<float>(mY * 32 + 32 + getYOffset()));
+ setPosition(static_cast<float>(mX * 32 + 16 + xOffset),
+ static_cast<float>(mY * 32 + 32 + yOffset2));
}
if (mEmotionSprite)
diff --git a/src/being/being.h b/src/being/being.h
index ff40186bc..8ac288137 100644
--- a/src/being/being.h
+++ b/src/being/being.h
@@ -1001,7 +1001,11 @@ class Being : public ActorSprite, public ConfigListener
Being *mOwner;
Particle *mSpecialParticle;
- int mX, mY; /**< Position in tile */
+ int mX; // position in tiles
+ int mY; // position in tiles
+ int mOffsetX; // offset in pixels
+ int mOffsetY; // offset in pixels
+ uint8_t mOldHeight;
int mDamageTaken;
int mHP;