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authorAndrei Karas <akaras@inbox.ru>2016-07-23 00:18:37 +0300
committerAndrei Karas <akaras@inbox.ru>2016-07-23 00:51:45 +0300
commit1a5f8957c707625efbcf36722b057d5eda5a21bb (patch)
tree9dd38bb08f081c232b318d4466552c0f570c2e74 /src/being
parenta13d85161a7148295e4ba50b0cdae124e8d6c75a (diff)
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Add skill casting particle arrow effect.
New skill data attribute: castingParticle.
Diffstat (limited to 'src/being')
-rw-r--r--src/being/being.cpp19
-rw-r--r--src/being/being.h4
2 files changed, 23 insertions, 0 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 6bb166dc2..b5732b15f 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -1019,6 +1019,25 @@ void Being::handleAttack(Being *restrict const victim,
BLOCK_END("Being::handleAttack")
}
+void Being::handleSkillCasting(Being *restrict const victim,
+ const int skillId,
+ const int skillLevel) restrict2
+{
+ if (!victim || !mInfo || !skillDialog)
+ return;
+
+ setAction(BeingAction::CAST, skillId);
+
+ skillDialog->playCastingSrcEffect(skillId, this);
+ skillDialog->playCastingDstEffect(skillId, victim);
+
+ const SkillData *restrict const data = skillDialog->getSkillDataByLevel(
+ skillId,
+ skillLevel);
+ if (data)
+ fireMissile(victim, data->castingParticle);
+}
+
void Being::handleSkill(Being *restrict const victim,
const int damage,
const int skillId,
diff --git a/src/being/being.h b/src/being/being.h
index 3ee2c5ed1..72e6d2065 100644
--- a/src/being/being.h
+++ b/src/being/being.h
@@ -209,6 +209,10 @@ class Being notfinal : public ActorSprite,
const int damage,
const int attackId = 1) restrict2;
+ void handleSkillCasting(Being *restrict const victim,
+ const int skillId,
+ const int skillLevel) restrict2;
+
void handleSkill(Being *restrict const victim,
const int damage,
const int skillId,