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author | Andrei Karas <akaras@inbox.ru> | 2014-07-28 20:05:51 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-07-28 20:05:51 +0300 |
commit | 861c503c608b41256bca47dedee15dc01e09527d (patch) | |
tree | 38cfbac11c04c29b696f88e5412a8053cadfa5a8 /src/being | |
parent | e78b29b821aaa3192d5ccea69cf2a2768095f219 (diff) | |
download | mv-861c503c608b41256bca47dedee15dc01e09527d.tar.gz mv-861c503c608b41256bca47dedee15dc01e09527d.tar.bz2 mv-861c503c608b41256bca47dedee15dc01e09527d.tar.xz mv-861c503c608b41256bca47dedee15dc01e09527d.zip |
Fix formatting in being files.
Diffstat (limited to 'src/being')
-rw-r--r-- | src/being/actor.h | 198 | ||||
-rw-r--r-- | src/being/actorsprite.h | 335 | ||||
-rw-r--r-- | src/being/compoundsprite.h | 145 | ||||
-rw-r--r-- | src/being/playerrelations.cpp | 186 |
4 files changed, 433 insertions, 431 deletions
diff --git a/src/being/actor.h b/src/being/actor.h index 6907ef9e5..2cec1f227 100644 --- a/src/being/actor.h +++ b/src/being/actor.h @@ -37,105 +37,105 @@ typedef Actors::const_iterator ActorsCIter; class Actor notfinal { -public: - A_DELETE_COPY(Actor) - - virtual ~Actor(); - - /** - * Draws the Actor to the given graphics context. - * - * Note: this function could be simplified if the graphics context - * would support setting a translation offset. It already does this - * partly with the clipping rectangle support. - */ - virtual void draw(Graphics *const graphics, - const int offsetX, const int offsetY) const = 0; - - /** - * Returns the horizontal size of the actors graphical representation - * in pixels or 0 when it is undefined. - */ - virtual int getWidth() const A_WARN_UNUSED - { return 0; } - - /** - * Returns the vertical size of the actors graphical representation - * in pixels or 0 when it is undefined. - */ - virtual int getHeight() const A_WARN_UNUSED - { return 0; } - - /** - * Returns the pixel position of this actor. - */ - const Vector &getPosition() const A_WARN_UNUSED - { return mPos; } - - /** - * Sets the pixel position of this actor. - */ - virtual void setPosition(const Vector &pos) - { mPos = pos; } - - /** - * Returns the pixels X coordinate of the actor. - */ - int getPixelX() const A_WARN_UNUSED - { return static_cast<int>(mPos.x); } - - /** - * Returns the pixel Y coordinate of the actor. - */ - virtual int getPixelY() const A_WARN_UNUSED - { return static_cast<int>(mPos.y); } - - /** - * Returns the pixel Y coordinate of the actor for sorting only. - */ - virtual int getSortPixelY() const A_WARN_UNUSED - { return static_cast<int>(mPos.y) - mYDiff; } - - /** - * Returns the x coordinate in tiles of the actor. - */ - virtual int getTileX() const A_WARN_UNUSED; - - /** - * Returns the y coordinate in tiles of the actor. - */ - virtual int getTileY() const A_WARN_UNUSED; - - /** - * Returns the number of Image layers used to draw the actor. - */ - virtual int getNumberOfLayers() const A_WARN_UNUSED - { return 0; } - - /** - * Returns the current alpha value used to draw the actor. - */ - virtual float getAlpha() const A_WARN_UNUSED = 0; - - /** - * Sets the alpha value used to draw the actor. - */ - virtual void setAlpha(float alpha) = 0; - - virtual void setMap(Map *const map); - - const Map* getMap() const A_WARN_UNUSED - { return mMap; } - -protected: - Actor(); - - Map *mMap; - Vector mPos; /**< Position in pixels relative to map. */ - int mYDiff; - -private: - Actors::iterator mMapActor; + public: + A_DELETE_COPY(Actor) + + virtual ~Actor(); + + /** + * Draws the Actor to the given graphics context. + * + * Note: this function could be simplified if the graphics context + * would support setting a translation offset. It already does this + * partly with the clipping rectangle support. + */ + virtual void draw(Graphics *const graphics, + const int offsetX, const int offsetY) const = 0; + + /** + * Returns the horizontal size of the actors graphical representation + * in pixels or 0 when it is undefined. + */ + virtual int getWidth() const A_WARN_UNUSED + { return 0; } + + /** + * Returns the vertical size of the actors graphical representation + * in pixels or 0 when it is undefined. + */ + virtual int getHeight() const A_WARN_UNUSED + { return 0; } + + /** + * Returns the pixel position of this actor. + */ + const Vector &getPosition() const A_WARN_UNUSED + { return mPos; } + + /** + * Sets the pixel position of this actor. + */ + virtual void setPosition(const Vector &pos) + { mPos = pos; } + + /** + * Returns the pixels X coordinate of the actor. + */ + int getPixelX() const A_WARN_UNUSED + { return static_cast<int>(mPos.x); } + + /** + * Returns the pixel Y coordinate of the actor. + */ + virtual int getPixelY() const A_WARN_UNUSED + { return static_cast<int>(mPos.y); } + + /** + * Returns the pixel Y coordinate of the actor for sorting only. + */ + virtual int getSortPixelY() const A_WARN_UNUSED + { return static_cast<int>(mPos.y) - mYDiff; } + + /** + * Returns the x coordinate in tiles of the actor. + */ + virtual int getTileX() const A_WARN_UNUSED; + + /** + * Returns the y coordinate in tiles of the actor. + */ + virtual int getTileY() const A_WARN_UNUSED; + + /** + * Returns the number of Image layers used to draw the actor. + */ + virtual int getNumberOfLayers() const A_WARN_UNUSED + { return 0; } + + /** + * Returns the current alpha value used to draw the actor. + */ + virtual float getAlpha() const A_WARN_UNUSED = 0; + + /** + * Sets the alpha value used to draw the actor. + */ + virtual void setAlpha(float alpha) = 0; + + virtual void setMap(Map *const map); + + const Map* getMap() const A_WARN_UNUSED + { return mMap; } + + protected: + Actor(); + + Map *mMap; + Vector mPos; /**< Position in pixels relative to map. */ + int mYDiff; + + private: + Actors::iterator mMapActor; }; #endif // BEING_ACTOR_H diff --git a/src/being/actorsprite.h b/src/being/actorsprite.h index 7cffa3213..b4b6d8433 100644 --- a/src/being/actorsprite.h +++ b/src/being/actorsprite.h @@ -47,189 +47,190 @@ struct SpriteDisplay; class ActorSprite notfinal : public CompoundSprite, public Actor { -public: - explicit ActorSprite(const int id); + public: + explicit ActorSprite(const int id); - A_DELETE_COPY(ActorSprite) + A_DELETE_COPY(ActorSprite) - virtual ~ActorSprite(); + virtual ~ActorSprite(); - int getId() const A_WARN_UNUSED - { return mId; } + int getId() const A_WARN_UNUSED + { return mId; } - void setId(const int id) - { mId = id; } + void setId(const int id) + { mId = id; } - /** - * Returns the type of the ActorSprite. - */ - virtual ActorType::Type getType() const A_WARN_UNUSED - { return ActorType::UNKNOWN; } + /** + * Returns the type of the ActorSprite. + */ + virtual ActorType::Type getType() const A_WARN_UNUSED + { return ActorType::UNKNOWN; } - void draw1(Graphics *const graphics, - const int offsetX, - const int offsetY) const; + void draw1(Graphics *const graphics, + const int offsetX, + const int offsetY) const; - virtual void logic(); + virtual void logic(); - static void actorLogic(); + static void actorLogic(); - void setMap(Map *const map) override; + void setMap(Map *const map) override; - /** - * Gets the way the object blocks pathfinding for other objects - */ - virtual BlockType::BlockType getBlockType() const A_WARN_UNUSED - { return BlockType::NONE; } + /** + * Gets the way the object blocks pathfinding for other objects + */ + virtual BlockType::BlockType getBlockType() const A_WARN_UNUSED + { return BlockType::NONE; } - /** - * Take control of a particle. - */ - void controlParticle(Particle *const particle); - - /** - * Returns the required size of a target cursor for this being. - */ - virtual TargetCursorSize::Size getTargetCursorSize() const A_WARN_UNUSED - { return TargetCursorSize::MEDIUM; } - - virtual int getTargetOffsetX() const A_WARN_UNUSED - { return 0; } - - virtual int getTargetOffsetY() const A_WARN_UNUSED - { return 0; } - - /** - * Sets the target animation for this actor. - */ - void setTargetType(const TargetCursorType::Type type); - - /** - * Untargets the actor. - */ - void untarget() - { mUsedTargetCursor = nullptr; } - - /** - * Sets the actor's stun mode. If zero, the being is `normal', otherwise it - * is `stunned' in some fashion. - */ - void setStunMode(const uint16_t stunMode) - { - if (mStunMode != stunMode) - updateStunMode(mStunMode, stunMode); - mStunMode = stunMode; - } + /** + * Take control of a particle. + */ + void controlParticle(Particle *const particle); + + /** + * Returns the required size of a target cursor for this being. + */ + virtual TargetCursorSize::Size getTargetCursorSize() const + A_WARN_UNUSED + { return TargetCursorSize::MEDIUM; } + + virtual int getTargetOffsetX() const A_WARN_UNUSED + { return 0; } + + virtual int getTargetOffsetY() const A_WARN_UNUSED + { return 0; } + + /** + * Sets the target animation for this actor. + */ + void setTargetType(const TargetCursorType::Type type); + + /** + * Untargets the actor. + */ + void untarget() + { mUsedTargetCursor = nullptr; } + + /** + * Sets the actor's stun mode. If zero, the being is `normal', + * otherwise it is `stunned' in some fashion. + */ + void setStunMode(const uint16_t stunMode) + { + if (mStunMode != stunMode) + updateStunMode(mStunMode, stunMode); + mStunMode = stunMode; + } - void setStatusEffect(const int index, const bool active); - - /** - * A status effect block is a 16 bit mask of status effects. We assign each - * such flag a block ID of offset + bitnr. - * - * These are NOT the same as the status effect indices. - */ - void setStatusEffectBlock(const int offset, const uint16_t flags); + void setStatusEffect(const int index, const bool active); + + /** + * A status effect block is a 16 bit mask of status effects. We assign + * each such flag a block ID of offset + bitnr. + * + * These are NOT the same as the status effect indices. + */ + void setStatusEffectBlock(const int offset, const uint16_t flags); + + virtual void setAlpha(const float alpha) override final + { CompoundSprite::setAlpha(alpha); } + + virtual float getAlpha() const override final A_WARN_UNUSED + { return CompoundSprite::getAlpha(); } + + virtual int getWidth() const override A_WARN_UNUSED + { return CompoundSprite::getWidth(); } + + virtual int getHeight() const override A_WARN_UNUSED + { return CompoundSprite::getHeight(); } + + static void load(); + + static void unload(); + + /** + * Add an ActorSprite listener. + */ + void addActorSpriteListener(ActorSpriteListener *const listener); + + /** + * Remove an ActorSprite listener. + */ + void removeActorSpriteListener(ActorSpriteListener *const listener); + + int getActorX() const A_WARN_UNUSED + { return getPixelX() - mapTileSize / 2; } + + int getActorY() const A_WARN_UNUSED + { return getPixelY() - mapTileSize; } + + void setPoison(const bool b) + { mPoison = b; } + + bool getPoison() const A_WARN_UNUSED + { return mPoison; } + + protected: + /** + * Notify self that the stun mode has been updated. Invoked by + * setStunMode if something changed. + */ + virtual void updateStunMode(const int oldMode, const int newMode); + + /** + * Notify self that a status effect has flipped. + * The new flag is passed. + */ + virtual void updateStatusEffect(const int index, const bool newStatus); + + /** + * Handle an update to a status or stun effect + * + * \param The StatusEffect to effect + * \param effectId -1 for stun, otherwise the effect index + */ + virtual void handleStatusEffect(const StatusEffect *const effect, + const int effectId); + + void setupSpriteDisplay(const SpriteDisplay &display, + const bool forceDisplay = true, + const int imageType = 0, + const std::string &color = ""); + + std::set<int> mStatusEffects; /**< set of active status effects */ + + ParticleList mStunParticleEffects; + ParticleVector mStatusParticleEffects; + ParticleList mChildParticleEffects; + int mId; + uint16_t mStunMode; /**< Stun mode; zero if not stunned */ + + private: + /** Load the target cursors into memory */ + static void initTargetCursor(); + + /** Remove the target cursors from memory */ + static void cleanupTargetCursors(); + + /** Animated target cursors. */ + static AnimatedSprite *targetCursor[TargetCursorType::NUM_TCT] + [TargetCursorSize::NUM_TC]; + + static bool loaded; - virtual void setAlpha(const float alpha) override final - { CompoundSprite::setAlpha(alpha); } + /** Target cursor being used */ + AnimatedSprite *mUsedTargetCursor; - virtual float getAlpha() const override final A_WARN_UNUSED - { return CompoundSprite::getAlpha(); } + typedef std::list<ActorSpriteListener*> ActorSpriteListeners; + typedef ActorSpriteListeners::iterator ActorSpriteListenerIterator; + ActorSpriteListeners mActorSpriteListeners; - virtual int getWidth() const override A_WARN_UNUSED - { return CompoundSprite::getWidth(); } + int mCursorPaddingX; + int mCursorPaddingY; - virtual int getHeight() const override A_WARN_UNUSED - { return CompoundSprite::getHeight(); } - - static void load(); - - static void unload(); - - /** - * Add an ActorSprite listener. - */ - void addActorSpriteListener(ActorSpriteListener *const listener); - - /** - * Remove an ActorSprite listener. - */ - void removeActorSpriteListener(ActorSpriteListener *const listener); - - int getActorX() const A_WARN_UNUSED - { return getPixelX() - mapTileSize / 2; } - - int getActorY() const A_WARN_UNUSED - { return getPixelY() - mapTileSize; } - - void setPoison(const bool b) - { mPoison = b; } - - bool getPoison() const A_WARN_UNUSED - { return mPoison; } - -protected: - /** - * Notify self that the stun mode has been updated. Invoked by - * setStunMode if something changed. - */ - virtual void updateStunMode(const int oldMode, const int newMode); - - /** - * Notify self that a status effect has flipped. - * The new flag is passed. - */ - virtual void updateStatusEffect(const int index, const bool newStatus); - - /** - * Handle an update to a status or stun effect - * - * \param The StatusEffect to effect - * \param effectId -1 for stun, otherwise the effect index - */ - virtual void handleStatusEffect(const StatusEffect *const effect, - const int effectId); - - void setupSpriteDisplay(const SpriteDisplay &display, - const bool forceDisplay = true, - const int imageType = 0, - const std::string &color = ""); - - std::set<int> mStatusEffects; /**< set of active status effects */ - - ParticleList mStunParticleEffects; - ParticleVector mStatusParticleEffects; - ParticleList mChildParticleEffects; - int mId; - uint16_t mStunMode; /**< Stun mode; zero if not stunned */ - -private: - /** Load the target cursors into memory */ - static void initTargetCursor(); - - /** Remove the target cursors from memory */ - static void cleanupTargetCursors(); - - /** Animated target cursors. */ - static AnimatedSprite *targetCursor[TargetCursorType::NUM_TCT] - [TargetCursorSize::NUM_TC]; - - static bool loaded; - - /** Target cursor being used */ - AnimatedSprite *mUsedTargetCursor; - - typedef std::list<ActorSpriteListener*> ActorSpriteListeners; - typedef ActorSpriteListeners::iterator ActorSpriteListenerIterator; - ActorSpriteListeners mActorSpriteListeners; - - int mCursorPaddingX; - int mCursorPaddingY; - - /** Reset particle status effects on next redraw? */ - bool mMustResetParticles; - bool mPoison; + /** Reset particle status effects on next redraw? */ + bool mMustResetParticles; + bool mPoison; }; #endif // BEING_ACTORSPRITE_H diff --git a/src/being/compoundsprite.h b/src/being/compoundsprite.h index 02c057ef7..2b7d8215a 100644 --- a/src/being/compoundsprite.h +++ b/src/being/compoundsprite.h @@ -34,114 +34,115 @@ class Image; class CompoundSprite notfinal : public Sprite { -public: - typedef std::vector<Sprite*>::iterator SpriteIterator; - typedef std::vector<Sprite*>::const_iterator SpriteConstIterator; + public: + typedef std::vector<Sprite*>::iterator SpriteIterator; + typedef std::vector<Sprite*>::const_iterator SpriteConstIterator; - CompoundSprite(); + CompoundSprite(); - A_DELETE_COPY(CompoundSprite) + A_DELETE_COPY(CompoundSprite) - virtual ~CompoundSprite(); + virtual ~CompoundSprite(); - virtual bool reset() override final; + virtual bool reset() override final; - virtual bool play(const std::string &action) override final; + virtual bool play(const std::string &action) override final; - virtual bool update(const int time) override final; + virtual bool update(const int time) override final; - virtual void draw(Graphics *const graphics, - const int posX, const int posY) const override; + virtual void draw(Graphics *const graphics, + const int posX, const int posY) const override; - /** - * Gets the width in pixels of the first sprite in the list. - */ - virtual int getWidth() const override A_WARN_UNUSED; + /** + * Gets the width in pixels of the first sprite in the list. + */ + virtual int getWidth() const override A_WARN_UNUSED; - /** - * Gets the height in pixels of the first sprite in the list. - */ - virtual int getHeight() const override A_WARN_UNUSED; + /** + * Gets the height in pixels of the first sprite in the list. + */ + virtual int getHeight() const override A_WARN_UNUSED; - virtual const Image *getImage() const override final A_WARN_UNUSED; + virtual const Image *getImage() const override final A_WARN_UNUSED; - virtual bool setSpriteDirection(const SpriteDirection::Type direction) - override final; + virtual bool setSpriteDirection(const SpriteDirection::Type direction) + override final; - int getNumberOfLayers() const A_WARN_UNUSED; + int getNumberOfLayers() const A_WARN_UNUSED; - unsigned int getCurrentFrame() const override final A_WARN_UNUSED; + unsigned int getCurrentFrame() const override final A_WARN_UNUSED; - unsigned int getFrameCount() const override final A_WARN_UNUSED; + unsigned int getFrameCount() const override final A_WARN_UNUSED; - size_t size() const A_WARN_UNUSED - { return mSprites.size(); } + size_t size() const A_WARN_UNUSED + { return mSprites.size(); } - bool empty() const A_WARN_UNUSED - { return mSprites.empty(); } + bool empty() const A_WARN_UNUSED + { return mSprites.empty(); } - void addSprite(Sprite *const sprite); + void addSprite(Sprite *const sprite); - void setSprite(const int layer, Sprite *const sprite); + void setSprite(const int layer, Sprite *const sprite); - Sprite *getSprite(int layer) const A_WARN_UNUSED - { return mSprites.at(layer); } + Sprite *getSprite(int layer) const A_WARN_UNUSED + { return mSprites.at(layer); } - void removeSprite(const int layer); + void removeSprite(const int layer); - void clear(); + void clear(); - void ensureSize(size_t layerCount); + void ensureSize(size_t layerCount); - virtual void drawSprites(Graphics *const graphics, - int posX, int posY) const; + virtual void drawSprites(Graphics *const graphics, + int posX, int posY) const; - virtual void drawSpritesSDL(Graphics *const graphics, - int posX, int posY) const; + virtual void drawSpritesSDL(Graphics *const graphics, + int posX, int posY) const; - /** - * Returns the curent frame in the current animation of the given layer. - */ - virtual unsigned int getCurrentFrame(unsigned int layer) - const A_WARN_UNUSED; + /** + * Returns the curent frame in the current animation of the given + * layer. + */ + virtual unsigned int getCurrentFrame(unsigned int layer) + const A_WARN_UNUSED; - /** - * Returns the frame count in the current animation of the given layer. - */ - virtual unsigned int getFrameCount(unsigned int layer) A_WARN_UNUSED; + /** + * Returns the frame count in the current animation of the given layer. + */ + virtual unsigned int getFrameCount(unsigned int layer) A_WARN_UNUSED; - virtual void setAlpha(float alpha) override; + virtual void setAlpha(float alpha) override; - bool updateNumber(const unsigned num) override final; + bool updateNumber(const unsigned num) override final; - static void setEnableDelay(bool b) - { mEnableDelay = b; } + static void setEnableDelay(bool b) + { mEnableDelay = b; } -private: - void redraw() const; + private: + void redraw() const; - void updateImages() const; + void updateImages() const; - bool updateFromCache() const; + bool updateFromCache() const; - void initCurrentCacheItem() const; + void initCurrentCacheItem() const; - typedef std::list<CompoundItem*> ImagesCache; - mutable ImagesCache imagesCache; - mutable CompoundItem *mCacheItem; + typedef std::list<CompoundItem*> ImagesCache; + mutable ImagesCache imagesCache; + mutable CompoundItem *mCacheItem; - mutable Image *mImage; - mutable Image *mAlphaImage; + mutable Image *mImage; + mutable Image *mAlphaImage; - mutable int mOffsetX; - mutable int mOffsetY; - std::vector<Sprite*> mSprites; - mutable int mNextRedrawTime; - static bool mEnableDelay; - mutable bool mNeedsRedraw; - bool mEnableAlphaFix; - bool mDisableAdvBeingCaching; - bool mDisableBeingCaching; + mutable int mOffsetX; + mutable int mOffsetY; + std::vector<Sprite*> mSprites; + mutable int mNextRedrawTime; + static bool mEnableDelay; + mutable bool mNeedsRedraw; + bool mEnableAlphaFix; + bool mDisableAdvBeingCaching; + bool mDisableBeingCaching; }; #endif // BEING_COMPOUNDSPRITE_H diff --git a/src/being/playerrelations.cpp b/src/being/playerrelations.cpp index 486713434..42f15d1ba 100644 --- a/src/being/playerrelations.cpp +++ b/src/being/playerrelations.cpp @@ -75,43 +75,43 @@ namespace public ConfigurationListManager<std::pair<std::string, PlayerRelation *>, std::map<std::string, PlayerRelation *> *> { - public: - ConfigurationObject *writeConfigItem( - const std::pair<std::string, PlayerRelation *> &value, - ConfigurationObject *const cobj) const override final - { - if (!cobj || !value.second) - return nullptr; - cobj->setValue(NAME, value.first); - cobj->setValue(RELATION, toString( - static_cast<int>(value.second->mRelation))); - - return cobj; - } + public: + ConfigurationObject *writeConfigItem( + const std::pair<std::string, PlayerRelation *> &value, + ConfigurationObject *const cobj) const override final + { + if (!cobj || !value.second) + return nullptr; + cobj->setValue(NAME, value.first); + cobj->setValue(RELATION, toString( + static_cast<int>(value.second->mRelation))); - std::map<std::string, PlayerRelation *> * - readConfigItem(const ConfigurationObject *const cobj, - std::map<std::string, PlayerRelation *> - *const container) const override final - { - if (!cobj) - return container; - const std::string name = cobj->getValue(NAME, ""); - if (name.empty()) - return container; + return cobj; + } - if (!(*container)[name]) + std::map<std::string, PlayerRelation *> * + readConfigItem(const ConfigurationObject *const cobj, + std::map<std::string, PlayerRelation *> + *const container) const override final { - const int v = cobj->getValueInt(RELATION, - static_cast<int>(PlayerRelation::NEUTRAL)); + if (!cobj) + return container; + const std::string name = cobj->getValue(NAME, ""); + if (name.empty()) + return container; + + if (!(*container)[name]) + { + const int v = cobj->getValueInt(RELATION, + static_cast<int>(PlayerRelation::NEUTRAL)); + + (*container)[name] = new PlayerRelation( + static_cast<PlayerRelation::Relation>(v)); + } + // otherwise ignore the duplicate entry - (*container)[name] = new PlayerRelation( - static_cast<PlayerRelation::Relation>(v)); + return container; } - // otherwise ignore the duplicate entry - - return container; - } }; static PlayerConfSerialiser player_conf_serialiser; // stateless singleton @@ -460,87 +460,87 @@ bool PlayerRelationsManager::checkBadRelation(const std::string &name) const class PIS_nothing final : public PlayerIgnoreStrategy { -public: - PIS_nothing() : - PlayerIgnoreStrategy() - { - // TRANSLATORS: ignore/unignore action - mDescription = _("Completely ignore"); - mShortName = PLAYER_IGNORE_STRATEGY_NOP; - } + public: + PIS_nothing() : + PlayerIgnoreStrategy() + { + // TRANSLATORS: ignore/unignore action + mDescription = _("Completely ignore"); + mShortName = PLAYER_IGNORE_STRATEGY_NOP; + } - void ignore(Being *const being A_UNUSED, - const unsigned int flags A_UNUSED) const override final - { - } + void ignore(Being *const being A_UNUSED, + const unsigned int flags A_UNUSED) const override final + { + } }; class PIS_dotdotdot final : public PlayerIgnoreStrategy { -public: - PIS_dotdotdot() : - PlayerIgnoreStrategy() - { - // TRANSLATORS: ignore/unignore action - mDescription = _("Print '...'"); - mShortName = "dotdotdot"; - } + public: + PIS_dotdotdot() : + PlayerIgnoreStrategy() + { + // TRANSLATORS: ignore/unignore action + mDescription = _("Print '...'"); + mShortName = "dotdotdot"; + } - void ignore(Being *const being, - const unsigned int flags A_UNUSED) const override final - { - if (!being) - return; + void ignore(Being *const being, + const unsigned int flags A_UNUSED) const override final + { + if (!being) + return; - logger->log("ignoring: " + being->getName()); - being->setSpeech("..."); - } + logger->log("ignoring: " + being->getName()); + being->setSpeech("..."); + } }; class PIS_blinkname final : public PlayerIgnoreStrategy { -public: - PIS_blinkname() : - PlayerIgnoreStrategy() - { - // TRANSLATORS: ignore/unignore action - mDescription = _("Blink name"); - mShortName = "blinkname"; - } + public: + PIS_blinkname() : + PlayerIgnoreStrategy() + { + // TRANSLATORS: ignore/unignore action + mDescription = _("Blink name"); + mShortName = "blinkname"; + } - void ignore(Being *const being, - const unsigned int flags A_UNUSED) const override final - { - if (!being) - return; + void ignore(Being *const being, + const unsigned int flags A_UNUSED) const override final + { + if (!being) + return; - logger->log("ignoring: " + being->getName()); - being->flashName(200); - } + logger->log("ignoring: " + being->getName()); + being->flashName(200); + } }; class PIS_emote final : public PlayerIgnoreStrategy { -public: - PIS_emote(const uint8_t emote_nr, const std::string &description, - const std::string &shortname) : - PlayerIgnoreStrategy(), - mEmotion(emote_nr) - { - mDescription = description; - mShortName = shortname; - } + public: + PIS_emote(const uint8_t emote_nr, const std::string &description, + const std::string &shortname) : + PlayerIgnoreStrategy(), + mEmotion(emote_nr) + { + mDescription = description; + mShortName = shortname; + } - void ignore(Being *const being, - const unsigned int flags A_UNUSED) const override final - { - if (!being) - return; + void ignore(Being *const being, + const unsigned int flags A_UNUSED) const override final + { + if (!being) + return; - being->setEmote(mEmotion, IGNORE_EMOTE_TIME); - } - uint8_t mEmotion; + being->setEmote(mEmotion, IGNORE_EMOTE_TIME); + } + uint8_t mEmotion; }; std::vector<PlayerIgnoreStrategy *> * |