diff options
author | Andrei Karas <akaras@inbox.ru> | 2017-06-06 23:34:34 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2017-06-07 19:23:40 +0300 |
commit | 36ba43d6ea38062b17f7e63ef659962bfc51c64d (patch) | |
tree | 190156cb88b13a38a6d13c69ee0742cc078065a1 /src/being | |
parent | f1518dd8476c968a43fa57cfb06198e290a4f77a (diff) | |
download | mv-36ba43d6ea38062b17f7e63ef659962bfc51c64d.tar.gz mv-36ba43d6ea38062b17f7e63ef659962bfc51c64d.tar.bz2 mv-36ba43d6ea38062b17f7e63ef659962bfc51c64d.tar.xz mv-36ba43d6ea38062b17f7e63ef659962bfc51c64d.zip |
Fix clang-tidy check readability-implicit-bool-cast.
Diffstat (limited to 'src/being')
-rw-r--r-- | src/being/actor.cpp | 16 | ||||
-rw-r--r-- | src/being/actorsprite.cpp | 41 | ||||
-rw-r--r-- | src/being/being.cpp | 572 | ||||
-rw-r--r-- | src/being/being.h | 15 | ||||
-rw-r--r-- | src/being/castingeffect.cpp | 12 | ||||
-rw-r--r-- | src/being/compoundsprite.cpp | 50 | ||||
-rw-r--r-- | src/being/crazymoves.cpp | 52 | ||||
-rw-r--r-- | src/being/flooritem.cpp | 8 | ||||
-rw-r--r-- | src/being/localplayer.cpp | 332 | ||||
-rw-r--r-- | src/being/localplayer.h | 4 | ||||
-rw-r--r-- | src/being/playerinfo.cpp | 76 | ||||
-rw-r--r-- | src/being/playerrelations.cpp | 89 |
12 files changed, 669 insertions, 598 deletions
diff --git a/src/being/actor.cpp b/src/being/actor.cpp index 9039c0128..a881c005e 100644 --- a/src/being/actor.cpp +++ b/src/being/actor.cpp @@ -37,7 +37,7 @@ Actor::Actor() : Actor::~Actor() { - if (mMap) + if (mMap != nullptr) { mMap->removeActor(mMapActor); mMap = nullptr; @@ -47,28 +47,34 @@ Actor::~Actor() void Actor::setMap(Map *const map) { // Remove Actor from potential previous map - if (mMap) + if (mMap != nullptr) mMap->removeActor(mMapActor); mMap = map; // Add Actor to potential new map - if (mMap) + if (mMap != nullptr) mMapActor = mMap->addActor(this); } int Actor::getTileX() const { - if (!mMap || !mMap->getTileWidth()) + if (mMap == nullptr || + mMap->getTileWidth() == 0) + { return 0; + } return getPixelX() / mMap->getTileWidth(); } int Actor::getTileY() const { - if (!mMap || !mMap->getTileHeight()) + if (mMap == nullptr || + mMap->getTileHeight() == 0) + { return 0; + } return getPixelY() / mMap->getTileHeight(); } diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp index fc4850e32..71970b7ff 100644 --- a/src/being/actorsprite.cpp +++ b/src/being/actorsprite.cpp @@ -93,8 +93,12 @@ ActorSprite::~ActorSprite() mUsedTargetCursor = nullptr; - if (localPlayer && localPlayer != this && localPlayer->getTarget() == this) + if (localPlayer != nullptr && + localPlayer != this && + localPlayer->getTarget() == this) + { localPlayer->setTarget(nullptr); + } // Notify listeners of the destruction. FOR_EACH (ActorSpriteListenerIterator, iter, mActorSpriteListeners) @@ -118,7 +122,8 @@ void ActorSprite::logic() { const StatusEffect *const effect = StatusEffectDB::getStatusEffect(*it, Enable_true); - if (effect && effect->mIsPersistent) + if (effect != nullptr && + effect->mIsPersistent) { updateStatusEffect(*it, Enable_true, @@ -143,7 +148,7 @@ void ActorSprite::setMap(Map *const map) void ActorSprite::controlAutoParticle(Particle *const particle) { - if (particle) + if (particle != nullptr) { particle->setActor(mId); mChildParticleEffects.addLocally(particle); @@ -152,7 +157,7 @@ void ActorSprite::controlAutoParticle(Particle *const particle) void ActorSprite::controlCustomParticle(Particle *const particle) { - if (particle) + if (particle != nullptr) { // The effect may not die without the beings permission or we segfault particle->disableAutoDelete(); @@ -162,7 +167,7 @@ void ActorSprite::controlCustomParticle(Particle *const particle) void ActorSprite::controlParticleDeleted(const Particle *const particle) { - if (particle) + if (particle != nullptr) mChildParticleEffects.removeLocally(particle); } @@ -176,7 +181,7 @@ void ActorSprite::setTargetType(const TargetCursorTypeT type) { const size_t sz = CAST_SIZE(getTargetCursorSize()); mUsedTargetCursor = targetCursor[CAST_S32(type)][sz]; - if (mUsedTargetCursor) + if (mUsedTargetCursor != nullptr) { static const int targetWidths[CAST_SIZE( TargetCursorSize::NUM_TC)] @@ -264,7 +269,8 @@ static void applyEffectByOption(ActorSprite *const actor, enable, IsStart_false); } - if (option && config.getBoolValue("unimplimentedLog")) + if (option != 0U && + config.getBoolValue("unimplimentedLog")) { const std::string str = strprintf( "Error: unknown effect by %s. " @@ -299,7 +305,8 @@ static void applyEffectByOption1(ActorSprite *const actor, IsStart_false); } } - if (option && config.getBoolValue("unimplimentedLog")) + if (option != 0 && + config.getBoolValue("unimplimentedLog")) { const std::string str = strprintf( "Error: unknown effect by %s. " @@ -385,7 +392,7 @@ void ActorSprite::updateStatusEffect(const int32_t index, { StatusEffect *const effect = StatusEffectDB::getStatusEffect( index, newStatus); - if (!effect) + if (effect == nullptr) return; if (effect->mIsPoison && getType() == ActorType::Player) setPoison(newStatus == Enable_true); @@ -415,9 +422,9 @@ void ActorSprite::handleStatusEffect(const StatusEffect *const effect, Particle *particle = nullptr; if (start == IsStart_true) particle = effect->getStartParticle(); - if (!particle) + if (particle == nullptr) particle = effect->getParticle(); - if (particle) + if (particle != nullptr) mStatusParticleEffects.setLocally(effectId, particle); } } @@ -436,7 +443,7 @@ void ActorSprite::setupSpriteDisplay(const SpriteDisplay &display, FOR_EACH (SpriteRefs, it, display.sprites) { - if (!*it) + if (*it == nullptr) continue; const std::string file = pathJoin(paths.getStringValue("sprites"), combineDye3((*it)->sprite, color)); @@ -472,11 +479,11 @@ void ActorSprite::setupSpriteDisplay(const SpriteDisplay &display, imagePath = combineDye2(imagePath, color); Image *img = Loader::getImage(imagePath); - if (!img) + if (img == nullptr) img = Theme::getImageFromTheme("unknown-item.png"); addSprite(new ImageSprite(img)); - if (img) + if (img != nullptr) img->decRef(); } } @@ -484,7 +491,7 @@ void ActorSprite::setupSpriteDisplay(const SpriteDisplay &display, mChildParticleEffects.clear(); // setup particle effects - if (ParticleEngine::enabled && particleEngine) + if (ParticleEngine::enabled && (particleEngine != nullptr)) { FOR_EACH (StringVectCIter, itr, display.particles) { @@ -575,7 +582,7 @@ void ActorSprite::cleanupTargetCursors() { for_each_cursors() { - if (targetCursor[type][size]) + if (targetCursor[type][size] != nullptr) delete2(targetCursor[type][size]) } end_foreach @@ -592,7 +599,7 @@ std::string ActorSprite::getStatusEffectsString() const StatusEffectDB::getStatusEffect( *it, Enable_true); - if (!effect) + if (effect == nullptr) continue; if (!effectsStr.empty()) effectsStr.append(", "); diff --git a/src/being/being.cpp b/src/being/being.cpp index 4082f6f07..4db35b3c3 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -203,8 +203,10 @@ Being::Being(const BeingId id, mIsGM(false), mType(type), mSpeechBubble(nullptr), - mWalkSpeed(playerHandler ? playerHandler->getDefaultWalkSpeed() : 1), - mSpeed(playerHandler ? playerHandler->getDefaultWalkSpeed() : 1), + mWalkSpeed(playerHandler != nullptr ? + playerHandler->getDefaultWalkSpeed() : 1), + mSpeed(playerHandler != nullptr ? + playerHandler->getDefaultWalkSpeed() : 1), mIp(), mSpriteRemap(new int[20]), mSpriteHide(new int[20]), @@ -358,7 +360,7 @@ void Being::createSpeechBubble() restrict2 void Being::setSubtype(const BeingTypeId subtype, const uint16_t look) restrict2 { - if (!mInfo) + if (mInfo == nullptr) return; if (subtype == mSubType && mLook == look) @@ -371,7 +373,7 @@ void Being::setSubtype(const BeingTypeId subtype, { case ActorType::Monster: mInfo = MonsterDB::get(mSubType); - if (mInfo) + if (mInfo != nullptr) { setName(mInfo->getName()); setupSpriteDisplay(mInfo->getDisplay(), @@ -383,7 +385,7 @@ void Being::setSubtype(const BeingTypeId subtype, break; case ActorType::Pet: mInfo = PETDB::get(mSubType); - if (mInfo) + if (mInfo != nullptr) { setName(mInfo->getName()); setupSpriteDisplay(mInfo->getDisplay(), @@ -395,7 +397,7 @@ void Being::setSubtype(const BeingTypeId subtype, break; case ActorType::Mercenary: mInfo = MercenaryDB::get(mSubType); - if (mInfo) + if (mInfo != nullptr) { setName(mInfo->getName()); setupSpriteDisplay(mInfo->getDisplay(), @@ -407,7 +409,7 @@ void Being::setSubtype(const BeingTypeId subtype, break; case ActorType::Homunculus: mInfo = HomunculusDB::get(mSubType); - if (mInfo) + if (mInfo != nullptr) { setName(mInfo->getName()); setupSpriteDisplay(mInfo->getDisplay(), @@ -419,7 +421,7 @@ void Being::setSubtype(const BeingTypeId subtype, break; case ActorType::SkillUnit: mInfo = SkillUnitDb::get(mSubType); - if (mInfo) + if (mInfo != nullptr) { setName(mInfo->getName()); setupSpriteDisplay(mInfo->getDisplay(), @@ -431,7 +433,7 @@ void Being::setSubtype(const BeingTypeId subtype, break; case ActorType::Elemental: mInfo = ElementalDb::get(mSubType); - if (mInfo) + if (mInfo != nullptr) { setName(mInfo->getName()); setupSpriteDisplay(mInfo->getDisplay(), @@ -443,7 +445,7 @@ void Being::setSubtype(const BeingTypeId subtype, break; case ActorType::Npc: mInfo = NPCDB::get(mSubType); - if (mInfo) + if (mInfo != nullptr) { setupSpriteDisplay(mInfo->getDisplay(), ForceDisplay_false); mYDiff = mInfo->getSortOffsetY(); @@ -451,7 +453,7 @@ void Being::setSubtype(const BeingTypeId subtype, break; case ActorType::Avatar: mInfo = AvatarDB::get(mSubType); - if (mInfo) + if (mInfo != nullptr) setupSpriteDisplay(mInfo->getDisplay(), ForceDisplay_false); break; case ActorType::Player: @@ -463,7 +465,7 @@ void Being::setSubtype(const BeingTypeId subtype, id = -100; // TRANSLATORS: default race name setRaceName(_("Human")); - if (charServerHandler) + if (charServerHandler != nullptr) { setSpriteId(charServerHandler->baseSprite(), id); @@ -473,7 +475,7 @@ void Being::setSubtype(const BeingTypeId subtype, { const ItemInfo &restrict info = ItemDB::get(id); setRaceName(info.getName()); - if (charServerHandler) + if (charServerHandler != nullptr) { setSpriteColor(charServerHandler->baseSprite(), id, @@ -495,7 +497,7 @@ void Being::setSubtype(const BeingTypeId subtype, TargetCursorSizeT Being::getTargetCursorSize() const restrict2 { - if (!mInfo) + if (mInfo == nullptr) return TargetCursorSize::SMALL; return mInfo->getTargetCursorSize(); @@ -507,7 +509,7 @@ void Being::setPixelPositionF(const Vector &restrict pos) restrict2 updateCoords(); - if (mText) + if (mText != nullptr) { mText->adviseXY(CAST_S32(pos.x), CAST_S32(pos.y) - getHeight() - mText->getHeight() - 9, @@ -518,7 +520,7 @@ void Being::setPixelPositionF(const Vector &restrict pos) restrict2 void Being::setDestination(const int dstX, const int dstY) restrict2 { - if (!mMap) + if (mMap == nullptr) return; setPath(mMap->findPath(mX, mY, dstX, dstY, getBlockWalkMask())); @@ -546,11 +548,11 @@ void Being::setSpeech(const std::string &restrict text, const std::string &restrict channel, int time) restrict2 { - if (!userPalette) + if (userPalette == nullptr) return; - if (!channel.empty() && (!langChatTab || langChatTab->getChannelName() - != channel)) + if (!channel.empty() && + ((langChatTab == nullptr) || langChatTab->getChannelName() != channel)) { return; } @@ -569,7 +571,7 @@ void Being::setSpeech(const std::string &restrict text, if (mSpeech.empty()) return; - if (!time) + if (time == 0) { const size_t sz = mSpeech.size(); if (sz < 200) @@ -634,9 +636,9 @@ void Being::setSpeech(const std::string &restrict text, else { const bool isShowName = (speech == BeingSpeech::NAME_IN_BUBBLE); - if (!mSpeechBubble) + if (mSpeechBubble == nullptr) createSpeechBubble(); - if (mSpeechBubble) + if (mSpeechBubble != nullptr) { mSpeechBubble->setCaption(isShowName ? mName : ""); mSpeechBubble->setText(mSpeech, isShowName); @@ -650,18 +652,18 @@ void Being::takeDamage(Being *restrict const attacker, const int attackId, const int level) restrict2 { - if (!userPalette || !attacker) + if ((userPalette == nullptr) || (attacker == nullptr)) return; BLOCK_START("Being::takeDamage1") Font *font = nullptr; - const std::string damage = amount ? toString(amount) : + const std::string damage = amount != 0 ? toString(amount) : // TRANSLATORS: dodge or miss message in attacks type == AttackType::FLEE ? _("dodge") : _("miss"); const Color *color; - if (gui) + if (gui != nullptr) font = gui->getInfoParticleFont(); // Selecting the right color @@ -680,7 +682,7 @@ void Being::takeDamage(Being *restrict const attacker, color = &userPalette->getColor(UserColorId::HIT_CRITICAL); } } - else if (!amount) + else if (amount == 0) { if (attacker == localPlayer) { @@ -724,18 +726,18 @@ void Being::takeDamage(Being *restrict const attacker, color = &userPalette->getColor(UserColorId::HIT_MONSTER_PLAYER); } - if (chatWindow && mShowBattleEvents) + if ((chatWindow != nullptr) && mShowBattleEvents) { if (this == localPlayer) { - if (attacker->mType == ActorType::Player || amount) + if (attacker->mType == ActorType::Player || (amount != 0)) { chatWindow->battleChatLog(strprintf("%s : Hit you -%d", attacker->getName().c_str(), amount), ChatMsgType::BY_OTHER); } } - else if (attacker == localPlayer && amount) + else if (attacker == localPlayer && (amount != 0)) { chatWindow->battleChatLog(strprintf("%s : You hit %s -%d", attacker->mName.c_str(), @@ -744,7 +746,7 @@ void Being::takeDamage(Being *restrict const attacker, ChatMsgType::BY_PLAYER); } } - if (font && particleEngine && color) + if ((font != nullptr) && (particleEngine != nullptr) && (color != nullptr)) { // Show damage number particleEngine->addTextSplashEffect(damage, @@ -762,11 +764,11 @@ void Being::takeDamage(Being *restrict const attacker, if (amount > 0) { - if (localPlayer && localPlayer == this) + if ((localPlayer != nullptr) && localPlayer == this) localPlayer->setLastHitFrom(attacker->mName); mDamageTaken += amount; - if (mInfo) + if (mInfo != nullptr) { playSfx(mInfo->getSound(ItemSoundEvent::HURT), this, @@ -776,11 +778,11 @@ void Being::takeDamage(Being *restrict const attacker, if (!mInfo->isStaticMaxHP()) { - if (!mHP && mInfo->getMaxHP() < mDamageTaken) + if ((mHP == 0) && mInfo->getMaxHP() < mDamageTaken) mInfo->setMaxHP(mDamageTaken); } } - if (mHP && isAlive()) + if ((mHP != 0) && isAlive()) { mHP -= amount; if (mHP < 0) @@ -793,13 +795,13 @@ void Being::takeDamage(Being *restrict const attacker, updateName(); } else if (mType == ActorType::Player && - socialWindow && + (socialWindow != nullptr) && !mName.empty()) { socialWindow->updateAvatar(mName); } - if (effectManager) + if (effectManager != nullptr) { const int hitEffectId = getHitEffect(attacker, type, @@ -811,7 +813,7 @@ void Being::takeDamage(Being *restrict const attacker, } else { - if (effectManager) + if (effectManager != nullptr) { int hitEffectId = -1; if (type == AttackType::SKILL) @@ -840,7 +842,7 @@ int Being::getHitEffect(const Being *restrict const attacker, const int attackId, const int level) const restrict2 { - if (!effectManager) + if (effectManager == nullptr) return 0; BLOCK_START("Being::getHitEffect") @@ -851,7 +853,7 @@ int Being::getHitEffect(const Being *restrict const attacker, { const SkillData *restrict const data = skillDialog->getSkillDataByLevel(attackId, level); - if (!data) + if (data == nullptr) return -1; if (type == AttackType::SKILL) { @@ -868,11 +870,12 @@ int Being::getHitEffect(const Being *restrict const attacker, } else { - if (attacker) + if (attacker != nullptr) { const ItemInfo *restrict const attackerWeapon = attacker->getEquippedWeapon(); - if (attackerWeapon && attacker->getType() == ActorType::Player) + if (attackerWeapon != nullptr && + attacker->getType() == ActorType::Player) { if (type == AttackType::MISS) hitEffectId = attackerWeapon->getMissEffectId(); @@ -884,11 +887,11 @@ int Being::getHitEffect(const Being *restrict const attacker, else if (attacker->getType() == ActorType::Monster) { const BeingInfo *restrict const info = attacker->getInfo(); - if (info) + if (info != nullptr) { const Attack *restrict const atk = info->getAttack(attackId); - if (atk) + if (atk != nullptr) { if (type == AttackType::MISS) hitEffectId = atk->mMissEffectId; @@ -931,7 +934,7 @@ void Being::handleAttack(Being *restrict const victim, const int damage, const int attackId) restrict2 { - if (!victim || !mInfo) + if ((victim == nullptr) || (mInfo == nullptr)) return; BLOCK_START("Being::handleAttack") @@ -942,9 +945,9 @@ void Being::handleAttack(Being *restrict const victim, mLastAttackX = victim->mX; mLastAttackY = victim->mY; - if (mType == ActorType::Player && mEquippedWeapon) + if (mType == ActorType::Player && (mEquippedWeapon != nullptr)) fireMissile(victim, mEquippedWeapon->getMissileParticleFile()); - else if (mInfo->getAttack(attackId)) + else if (mInfo->getAttack(attackId) != nullptr) fireMissile(victim, mInfo->getAttack(attackId)->mMissileParticle); reset(); @@ -955,11 +958,11 @@ void Being::handleAttack(Being *restrict const victim, { const uint8_t dir = calcDirection(victim->mX, victim->mY); - if (dir) + if (dir != 0u) setDirection(dir); } - if (damage && victim->mType == ActorType::Player + if ((damage != 0) && victim->mType == ActorType::Player && victim->mAction == BeingAction::SIT) { victim->setAction(BeingAction::STAND, 0); @@ -971,7 +974,7 @@ void Being::handleAttack(Being *restrict const victim, { // here 10 is weapon slot int weaponId = mSlots[10].spriteId; - if (!weaponId) + if (weaponId == 0) weaponId = -100 - toInt(mSubType, int); const ItemInfo &info = ItemDB::get(weaponId); playSfx(info.getSound( @@ -993,7 +996,7 @@ void Being::handleSkillCasting(Being *restrict const victim, const int skillId, const int skillLevel) restrict2 { - if (!victim || !mInfo || !skillDialog) + if ((victim == nullptr) || (mInfo == nullptr) || (skillDialog == nullptr)) return; setAction(BeingAction::CAST, skillId); @@ -1002,7 +1005,7 @@ void Being::handleSkillCasting(Being *restrict const victim, skillId, skillLevel); - if (data) + if (data != nullptr) { effectManager->triggerDefault(data->castingSrcEffectId, this, @@ -1019,13 +1022,13 @@ void Being::handleSkill(Being *restrict const victim, const int skillId, const int skillLevel) restrict2 { - if (!victim || !mInfo || !skillDialog) + if ((victim == nullptr) || (mInfo == nullptr) || (skillDialog == nullptr)) return; const SkillInfo *restrict const skill = skillDialog->getSkill(skillId); - const SkillData *restrict const data = skill + const SkillData *restrict const data = skill != nullptr ? skill->getData1(skillLevel) : nullptr; - if (data) + if (data != nullptr) { effectManager->triggerDefault(data->srcEffectId, this, @@ -1036,7 +1039,7 @@ void Being::handleSkill(Being *restrict const victim, fireMissile(victim, data->particle); } - if (this != localPlayer && skill) + if (this != localPlayer && (skill != nullptr)) { const SkillType::SkillType type = skill->type; if ((type & SkillType::Attack) != 0 || @@ -1058,15 +1061,15 @@ void Being::handleSkill(Being *restrict const victim, { const uint8_t dir = calcDirection(victim->mX, victim->mY); - if (dir) + if (dir != 0u) setDirection(dir); } - if (damage && victim->mType == ActorType::Player + if ((damage != 0) && victim->mType == ActorType::Player && victim->mAction == BeingAction::SIT) { victim->setAction(BeingAction::STAND, 0); } - if (data) + if (data != nullptr) { if (damage > 0) playSfx(data->soundHit, victim, true, mX, mY); @@ -1086,7 +1089,7 @@ void Being::handleSkill(Being *restrict const victim, void Being::showNameBadge(const bool show) restrict2 { delete2(mBadges[BadgeIndex::Name]); - if (show && !mName.empty() && mShowBadges) + if (show && !mName.empty() && (mShowBadges != 0u)) { const std::string badge = BadgesDB::getNameBadge(mName); if (!badge.empty()) @@ -1143,7 +1146,7 @@ void Being::setShowName(const bool doShowName) restrict2 void Being::showGuildBadge(const bool show) restrict2 { delete2(mBadges[BadgeIndex::Guild]); - if (show && !mGuildName.empty() && mShowBadges) + if (show && !mGuildName.empty() && (mShowBadges != 0u)) { const std::string badge = BadgesDB::getGuildBadge(mGuildName); if (!badge.empty()) @@ -1170,21 +1173,21 @@ void Being::setGuildPos(const std::string &restrict pos A_UNUSED) restrict2 void Being::addGuild(Guild *restrict const guild) restrict2 { - if (!guild) + if (guild == nullptr) return; mGuilds[guild->getId()] = guild; - if (this == localPlayer && socialWindow) + if (this == localPlayer && (socialWindow != nullptr)) socialWindow->addTab(guild); } void Being::removeGuild(const int id) restrict2 { - if (this == localPlayer && socialWindow) + if (this == localPlayer && (socialWindow != nullptr)) socialWindow->removeTab(mGuilds[id]); - if (mGuilds[id]) + if (mGuilds[id] != nullptr) mGuilds[id]->removeMember(mName); mGuilds.erase(id); } @@ -1195,7 +1198,7 @@ const Guild *Being::getGuild(const std::string &restrict guildName) const FOR_EACH (GuildsMapCIter, itr, mGuilds) { const Guild *restrict const guild = itr->second; - if (guild && guild->getName() == guildName) + if ((guild != nullptr) && guild->getName() == guildName) return guild; } @@ -1226,9 +1229,9 @@ void Being::clearGuilds() restrict2 { Guild *const guild = itr->second; - if (guild) + if (guild != nullptr) { - if (this == localPlayer && socialWindow) + if (this == localPlayer && (socialWindow != nullptr)) socialWindow->removeTab(guild); guild->removeMember(mId); @@ -1246,37 +1249,37 @@ void Being::setParty(Party *restrict const party) restrict2 Party *const old = mParty; mParty = party; - if (old) + if (old != nullptr) old->removeMember(mId); - if (party) + if (party != nullptr) party->addMember(mId, mName); updateColors(); - if (this == localPlayer && socialWindow) + if (this == localPlayer && (socialWindow != nullptr)) { - if (old) + if (old != nullptr) socialWindow->removeTab(old); - if (party) + if (party != nullptr) socialWindow->addTab(party); } } void Being::updateGuild() restrict2 { - if (!localPlayer) + if (localPlayer == nullptr) return; Guild *restrict const guild = localPlayer->getGuild(); - if (!guild) + if (guild == nullptr) { clearGuilds(); updateColors(); return; } - if (guild->getMember(mName)) + if (guild->getMember(mName) != nullptr) { setGuild(guild); if (!guild->getName().empty()) @@ -1294,17 +1297,17 @@ void Being::setGuild(Guild *restrict const guild) restrict2 clearGuilds(); addGuild(guild); - if (old) + if (old != nullptr) old->removeMember(mName); updateColors(); - if (this == localPlayer && socialWindow) + if (this == localPlayer && (socialWindow != nullptr)) { - if (old) + if (old != nullptr) socialWindow->removeTab(old); - if (guild) + if (guild != nullptr) socialWindow->addTab(guild); } } @@ -1312,14 +1315,14 @@ void Being::setGuild(Guild *restrict const guild) restrict2 void Being::fireMissile(Being *restrict const victim, const std::string &restrict particle) const restrict2 { - if (!victim || particle.empty() || !particleEngine) + if ((victim == nullptr) || particle.empty() || (particleEngine == nullptr)) return; BLOCK_START("Being::fireMissile") Particle *restrict const target = particleEngine->createChild(); - if (!target) + if (target == nullptr) { BLOCK_END("Being::fireMissile") return; @@ -1330,7 +1333,7 @@ void Being::fireMissile(Being *restrict const victim, mPixelX, mPixelY); - if (missile) + if (missile != nullptr) { target->moveBy(Vector(0.0F, 0.0F, 32.0F)); target->setLifetime(1000); @@ -1347,14 +1350,14 @@ std::string Being::getSitAction() const restrict2 { if (mHorseId != 0) return SpriteAction::SITRIDE; - if (mMap) + if (mMap != nullptr) { const unsigned char mask = mMap->getBlockMask(mX, mY); - if (mask & BlockMask::GROUNDTOP) + if ((mask & BlockMask::GROUNDTOP) != 0) return SpriteAction::SITTOP; - else if (mask & BlockMask::AIR) + else if ((mask & BlockMask::AIR) != 0) return SpriteAction::SITSKY; - else if (mask & BlockMask::WATER) + else if ((mask & BlockMask::WATER) != 0) return SpriteAction::SITWATER; } return SpriteAction::SIT; @@ -1365,12 +1368,12 @@ std::string Being::getMoveAction() const restrict2 { if (mHorseId != 0) return SpriteAction::RIDE; - if (mMap) + if (mMap != nullptr) { const unsigned char mask = mMap->getBlockMask(mX, mY); - if (mask & BlockMask::AIR) + if ((mask & BlockMask::AIR) != 0) return SpriteAction::FLY; - else if (mask & BlockMask::WATER) + else if ((mask & BlockMask::WATER) != 0) return SpriteAction::SWIM; } return SpriteAction::MOVE; @@ -1379,17 +1382,17 @@ std::string Being::getMoveAction() const restrict2 std::string Being::getWeaponAttackAction(const ItemInfo *restrict const weapon) const restrict2 { - if (!weapon) + if (weapon == nullptr) return getAttackAction(); if (mHorseId != 0) return weapon->getRideAttackAction(); - if (mMap) + if (mMap != nullptr) { const unsigned char mask = mMap->getBlockMask(mX, mY); - if (mask & BlockMask::AIR) + if ((mask & BlockMask::AIR) != 0) return weapon->getSkyAttackAction(); - else if (mask & BlockMask::WATER) + else if ((mask & BlockMask::WATER) != 0) return weapon->getWaterAttackAction(); } return weapon->getAttackAction(); @@ -1398,17 +1401,17 @@ std::string Being::getWeaponAttackAction(const ItemInfo *restrict const weapon) std::string Being::getAttackAction(const Attack *restrict const attack1) const restrict2 { - if (!attack1) + if (attack1 == nullptr) return getAttackAction(); if (mHorseId != 0) return attack1->mRideAction; - if (mMap) + if (mMap != nullptr) { const unsigned char mask = mMap->getBlockMask(mX, mY); - if (mask & BlockMask::AIR) + if ((mask & BlockMask::AIR) != 0) return attack1->mSkyAction; - else if (mask & BlockMask::WATER) + else if ((mask & BlockMask::WATER) != 0) return attack1->mWaterAction; } return attack1->mAction; @@ -1417,17 +1420,17 @@ std::string Being::getAttackAction(const Attack *restrict const attack1) const std::string Being::getCastAction(const SkillInfo *restrict const skill) const restrict2 { - if (!skill) + if (skill == nullptr) return getCastAction(); if (mHorseId != 0) return skill->castingRideAction; - if (mMap) + if (mMap != nullptr) { const unsigned char mask = mMap->getBlockMask(mX, mY); - if (mask & BlockMask::AIR) + if ((mask & BlockMask::AIR) != 0) return skill->castingSkyAction; - else if (mask & BlockMask::WATER) + else if ((mask & BlockMask::WATER) != 0) return skill->castingWaterAction; } return skill->castingAction; @@ -1458,23 +1461,23 @@ std::string Being::getStandAction() const restrict2 { if (mHorseId != 0) return SpriteAction::STANDRIDE; - if (mMap) + if (mMap != nullptr) { const unsigned char mask = mMap->getBlockMask(mX, mY); if (mTrickDead) { - if (mask & BlockMask::AIR) + if ((mask & BlockMask::AIR) != 0) return SpriteAction::DEADSKY; - else if (mask & BlockMask::WATER) + else if ((mask & BlockMask::WATER) != 0) return SpriteAction::DEADWATER; else return SpriteAction::DEAD; } else { - if (mask & BlockMask::AIR) + if ((mask & BlockMask::AIR) != 0) return SpriteAction::STANDSKY; - else if (mask & BlockMask::WATER) + else if ((mask & BlockMask::WATER) != 0) return SpriteAction::STANDWATER; } } @@ -1489,7 +1492,7 @@ void Being::setAction(const BeingActionT &restrict action, switch (action) { case BeingAction::MOVE: - if (mInfo) + if (mInfo != nullptr) { playSfx(mInfo->getSound( ItemSoundEvent::MOVE), nullptr, true, mX, mY); @@ -1501,7 +1504,7 @@ void Being::setAction(const BeingActionT &restrict action, break; case BeingAction::SIT: currentAction = getSitAction(); - if (mInfo) + if (mInfo != nullptr) { ItemSoundEvent::Type event; if (currentAction == SpriteAction::SITTOP) @@ -1512,21 +1515,21 @@ void Being::setAction(const BeingActionT &restrict action, } break; case BeingAction::ATTACK: - if (mEquippedWeapon) + if (mEquippedWeapon != nullptr) { currentAction = getWeaponAttackAction(mEquippedWeapon); reset(); } else { - if (!mInfo || !mInfo->getAttack(attackId)) + if ((mInfo == nullptr) || (mInfo->getAttack(attackId) == nullptr)) break; currentAction = getAttackAction(mInfo->getAttack(attackId)); reset(); // attack particle effect - if (ParticleEngine::enabled && effectManager) + if (ParticleEngine::enabled && (effectManager != nullptr)) { const int effectId = mInfo->getAttack(attackId)->mEffectId; if (effectId >= 0) @@ -1539,7 +1542,7 @@ void Being::setAction(const BeingActionT &restrict action, } break; case BeingAction::CAST: - if (skillDialog) + if (skillDialog != nullptr) { const SkillInfo *restrict const info = skillDialog->getSkill(attackId); @@ -1547,7 +1550,7 @@ void Being::setAction(const BeingActionT &restrict action, } break; case BeingAction::HURT: - if (mInfo) + if (mInfo != nullptr) { playSfx(mInfo->getSound(ItemSoundEvent::HURT), this, false, mX, mY); @@ -1555,7 +1558,7 @@ void Being::setAction(const BeingActionT &restrict action, break; case BeingAction::DEAD: currentAction = getDeadAction(); - if (mInfo) + if (mInfo != nullptr) { playSfx(mInfo->getSound(ItemSoundEvent::DIE), this, @@ -1573,7 +1576,7 @@ void Being::setAction(const BeingActionT &restrict action, currentAction = getStandAction(); break; case BeingAction::SPAWN: - if (mInfo) + if (mInfo != nullptr) { playSfx(mInfo->getSound(ItemSoundEvent::SPAWN), nullptr, true, mX, mY); @@ -1591,14 +1594,14 @@ void Being::setAction(const BeingActionT &restrict action, { mSpriteAction = currentAction; play(currentAction); - if (mEmotionSprite) + if (mEmotionSprite != nullptr) mEmotionSprite->play(currentAction); - if (mAnimationEffect) + if (mAnimationEffect != nullptr) mAnimationEffect->play(currentAction); for_each_badges() { AnimatedSprite *const sprite = mBadges[f]; - if (sprite) + if (sprite != nullptr) sprite->play(currentAction); } for_each_horses(mDownHorseSprites) @@ -1627,29 +1630,29 @@ void Being::setDirection(const uint8_t direction) restrict2 // if the direction does not change much, keep the common component int mFaceDirection = mDirection & direction; - if (!mFaceDirection) + if (mFaceDirection == 0) mFaceDirection = direction; SpriteDirection::Type dir; - if (mFaceDirection & BeingDirection::UP) + if ((mFaceDirection & BeingDirection::UP) != 0) { - if (mFaceDirection & BeingDirection::LEFT) + if ((mFaceDirection & BeingDirection::LEFT) != 0) dir = SpriteDirection::UPLEFT; - else if (mFaceDirection & BeingDirection::RIGHT) + else if ((mFaceDirection & BeingDirection::RIGHT) != 0) dir = SpriteDirection::UPRIGHT; else dir = SpriteDirection::UP; } - else if (mFaceDirection & BeingDirection::DOWN) + else if ((mFaceDirection & BeingDirection::DOWN) != 0) { - if (mFaceDirection & BeingDirection::LEFT) + if ((mFaceDirection & BeingDirection::LEFT) != 0) dir = SpriteDirection::DOWNLEFT; - else if (mFaceDirection & BeingDirection::RIGHT) + else if ((mFaceDirection & BeingDirection::RIGHT) != 0) dir = SpriteDirection::DOWNRIGHT; else dir = SpriteDirection::DOWN; } - else if (mFaceDirection & BeingDirection::RIGHT) + else if ((mFaceDirection & BeingDirection::RIGHT) != 0) { dir = SpriteDirection::RIGHT; } @@ -1660,15 +1663,15 @@ void Being::setDirection(const uint8_t direction) restrict2 mSpriteDirection = dir; CompoundSprite::setSpriteDirection(dir); - if (mEmotionSprite) + if (mEmotionSprite != nullptr) mEmotionSprite->setSpriteDirection(dir); - if (mAnimationEffect) + if (mAnimationEffect != nullptr) mAnimationEffect->setSpriteDirection(dir); for_each_badges() { AnimatedSprite *const sprite = mBadges[f]; - if (sprite) + if (sprite != nullptr) sprite->setSpriteDirection(dir); } @@ -1721,10 +1724,11 @@ void Being::nextTile() restrict2 mPath.pop_front(); const uint8_t dir = calcDirection(pos.x, pos.y); - if (dir) + if (dir != 0u) setDirection(dir); - if (!mMap || !mMap->getWalk(pos.x, pos.y, getBlockWalkMask())) + if (mMap == nullptr || + !mMap->getWalk(pos.x, pos.y, getBlockWalkMask())) { setAction(BeingAction::STAND, 0); return; @@ -1779,7 +1783,7 @@ void Being::logic() restrict2 } const int time = tick_time * MILLISECONDS_IN_A_TICK; - if (mEmotionSprite) + if (mEmotionSprite != nullptr) mEmotionSprite->update(time); for_each_horses(mDownHorseSprites) (*it)->update(time); @@ -1807,7 +1811,7 @@ void Being::logic() restrict2 for_each_badges() { AnimatedSprite *restrict const sprite = mBadges[f]; - if (sprite) + if (sprite != nullptr) sprite->update(time); } @@ -1833,11 +1837,11 @@ void Being::logic() restrict2 case BeingAction::ATTACK: { - if (!mActionTime) + if (mActionTime == 0) break; int curFrame = 0; - if (mAttackSpeed) + if (mAttackSpeed != 0) { curFrame = (get_elapsed_time(mActionTime) * frameCount) / mAttackSpeed; @@ -1864,10 +1868,10 @@ void Being::logic() restrict2 const int yOffset = getOffset<BeingDirection::UP, BeingDirection::DOWN>(); int offset = xOffset; - if (!offset) + if (offset == 0) offset = yOffset; - if (!xOffset && !yOffset) + if ((xOffset == 0) && (yOffset == 0)) mNeedPosUpdate = false; const int halfTile = mapTileSize / 2; @@ -1901,7 +1905,7 @@ void Being::logic() restrict2 gameHandler->removeDeadBeings() && get_elapsed_time(mActionTime) / mSpeed >= frameCount)) { - if (mType != ActorType::Player && actorManager) + if (mType != ActorType::Player && (actorManager != nullptr)) actorManager->destroy(this); } @@ -1923,7 +1927,7 @@ void Being::logic() restrict2 void Being::botLogic() restrict2 { - if (!mOwner || !mMap || !mInfo) + if ((mOwner == nullptr) || (mMap == nullptr) || (mInfo == nullptr)) return; const int time = tick_time; @@ -1975,7 +1979,7 @@ void Being::botLogic() restrict2 case BeingAction::ATTACK: { const Being *const target = localPlayer->getTarget(); - if (!target) + if (target == nullptr) return; const BeingId targetId = target->getId(); if (mType == ActorType::Homunculus) @@ -2008,7 +2012,7 @@ void Being::botLogic() restrict2 void Being::botFixOffset(int &restrict dstX, int &restrict dstY) const { - if (!mInfo || !mOwner) + if ((mInfo == nullptr) || (mOwner == nullptr)) return; int offsetX1; @@ -2068,7 +2072,7 @@ void Being::botFixOffset(int &restrict dstX, } dstX += offsetX; dstY += offsetY; - if (mMap) + if (mMap != nullptr) { if (!mMap->getWalk(dstX, dstY, getBlockWalkMask())) { @@ -2232,7 +2236,7 @@ void Being::updateBotDirection(const int dstX, break; } } - if (newDir && newDir != mDirection) + if ((newDir != 0u) && newDir != mDirection) { if (mType == ActorType::Homunculus) homunculusHandler->setDirection(newDir); @@ -2250,19 +2254,19 @@ void Being::drawEmotion(Graphics *restrict const graphics, const int px = mPixelX - offsetX - mapTileSize / 2; const int py = mPixelY - offsetY - mapTileSize * 2 - mapTileSize; - if (mAnimationEffect) + if (mAnimationEffect != nullptr) mAnimationEffect->draw(graphics, px, py); - if (mShowBadges && mBadgesCount) + if ((mShowBadges != 0u) && (mBadgesCount != 0u)) { int x; int y; - if (mShowBadges == 2 && mDispName && gui) + if (mShowBadges == 2 && (mDispName != nullptr) && (gui != nullptr)) { const Font *restrict const font = gui->getFont(); x = mDispName->getX() - offsetX + mDispName->getWidth(); y = mDispName->getY() - offsetY - font->getHeight(); } - else if (mShowBadges == 3 && mDispName && gui) + else if (mShowBadges == 3 && (mDispName != nullptr) && (gui != nullptr)) { x = px + 8 - mBadgesCount * 8; y = mDispName->getY() - offsetY; @@ -2275,14 +2279,14 @@ void Being::drawEmotion(Graphics *restrict const graphics, for_each_badges() { const AnimatedSprite *restrict const sprite = mBadges[f]; - if (sprite) + if (sprite != nullptr) { sprite->draw(graphics, x, y); x += 16; } } } - if (mEmotionSprite) + if (mEmotionSprite != nullptr) mEmotionSprite->draw(graphics, px, py); } @@ -2301,7 +2305,7 @@ void Being::drawSpeech(const int offsetX, // Draw speech above this being if (mSpeechTime == 0) { - if (mSpeechBubble && mSpeechBubble->mVisible == Visible_true) + if ((mSpeechBubble != nullptr) && mSpeechBubble->mVisible == Visible_true) mSpeechBubble->setVisible(Visible_false); mSpeech.clear(); } @@ -2310,7 +2314,7 @@ void Being::drawSpeech(const int offsetX, { delete2(mText) - if (mSpeechBubble) + if (mSpeechBubble != nullptr) { mSpeechBubble->setPosition(px - (mSpeechBubble->getWidth() / 2), py - getHeight() - (mSpeechBubble->getHeight())); @@ -2320,10 +2324,10 @@ void Being::drawSpeech(const int offsetX, } else if (mSpeechTime > 0 && speech == BeingSpeech::TEXT_OVERHEAD) { - if (mSpeechBubble) + if (mSpeechBubble != nullptr) mSpeechBubble->setVisible(Visible_false); - if (!mText && userPalette) + if ((mText == nullptr) && (userPalette != nullptr)) { mText = new Text(mSpeech, mPixelX, @@ -2338,7 +2342,7 @@ void Being::drawSpeech(const int offsetX, } else if (speech == BeingSpeech::NO_SPEECH) { - if (mSpeechBubble) + if (mSpeechBubble != nullptr) mSpeechBubble->setVisible(Visible_false); delete2(mText) } @@ -2381,12 +2385,12 @@ int Being::getOffset() const restrict2 void Being::updateCoords() restrict2 { - if (!mDispName) + if (mDispName == nullptr) return; int offsetX = mPixelX; int offsetY = mPixelY; - if (mInfo) + if (mInfo != nullptr) { offsetX += mInfo->getNameOffsetX(); offsetY += mInfo->getNameOffsetY(); @@ -2406,7 +2410,7 @@ void Being::optionChanged(const std::string &restrict value) restrict2 void Being::flashName(const int time) restrict2 { - if (mDispName) + if (mDispName != nullptr) mDispName->flash(time); } @@ -2429,7 +2433,7 @@ std::string Being::getGenderSign() const restrict2 else if (getGender() == Gender::MALE) str = "\u2642"; } - if (mShowPlayersStatus && !mShowBadges) + if (mShowPlayersStatus && (mShowBadges == 0u)) { if (mShop) str.append("$"); @@ -2475,18 +2479,18 @@ void Being::showName() restrict2 } Font *font = nullptr; - if (localPlayer && localPlayer->getTarget() == this + if ((localPlayer != nullptr) && localPlayer->getTarget() == this && mType != ActorType::Monster) { font = boldFont; } else if (mType == ActorType::Player - && !player_relations.isGoodName(this) && gui) + && !player_relations.isGoodName(this) && (gui != nullptr)) { font = gui->getSecureFont(); } - if (mInfo) + if (mInfo != nullptr) { mDispName = new FlashText(displayName, mPixelX + mInfo->getNameOffsetX(), @@ -2530,7 +2534,7 @@ void Being::setDefaultNameColor(const UserColorIdT defaultColor) restrict2 void Being::updateColors() { - if (userPalette) + if (userPalette != nullptr) { if (mType == ActorType::Monster) { @@ -2580,12 +2584,12 @@ void Being::updateColors() { mNameColor = &userPalette->getColor(UserColorId::ENEMY); } - else if (mParty && localPlayer + else if ((mParty != nullptr) && (localPlayer != nullptr) && mParty == localPlayer->getParty()) { mNameColor = &userPalette->getColor(UserColorId::PARTY); } - else if (localPlayer && getGuild() + else if ((localPlayer != nullptr) && (getGuild() != nullptr) && getGuild() == localPlayer->getGuild()) { mNameColor = &userPalette->getColor(UserColorId::GUILD); @@ -2617,7 +2621,7 @@ void Being::updateColors() } } - if (mDispName) + if (mDispName != nullptr) mDispName->setColor(mNameColor); } } @@ -2626,13 +2630,13 @@ void Being::updateSprite(const unsigned int slot, const int id, const std::string &restrict color) restrict2 { - if (!charServerHandler || slot >= charServerHandler->maxSprite()) + if (charServerHandler == nullptr || slot >= charServerHandler->maxSprite()) return; if (slot >= CAST_U32(mSlots.size())) mSlots.resize(slot + 1, BeingSlot()); - if (slot && mSlots[slot].spriteId == id) + if ((slot != 0u) && mSlots[slot].spriteId == id) return; setSpriteColor(slot, id, @@ -2643,7 +2647,7 @@ void Being::updateSprite(const unsigned int slot, void Being::setSpriteId(const unsigned int slot, const int id) restrict2 { - if (!charServerHandler || slot >= charServerHandler->maxSprite()) + if (charServerHandler == nullptr || slot >= charServerHandler->maxSprite()) return; if (slot >= CAST_U32(mSprites.size())) @@ -2659,7 +2663,7 @@ void Being::setSpriteId(const unsigned int slot, mSpriteDraw[slot] = 0; const int id1 = mSlots[slot].spriteId; - if (id1) + if (id1 != 0) removeItemParticles(id1); } else @@ -2677,7 +2681,7 @@ void Being::setSpriteId(const unsigned int slot, pathJoin(paths.getStringValue("sprites"), filename)); } - if (equipmentSprite) + if (equipmentSprite != nullptr) { equipmentSprite->setSpriteDirection(getSpriteDirection()); startTime = getStartTime(); @@ -2690,7 +2694,7 @@ void Being::setSpriteId(const unsigned int slot, addItemParticles(id, info.getDisplay()); setAction(mAction, 0); - if (equipmentSprite) + if (equipmentSprite != nullptr) { if (lastTime > 0) { @@ -2706,14 +2710,14 @@ void Being::setSpriteId(const unsigned int slot, beingSlot.colorId = ItemColor_one; beingSlot.cardsId = CardsList(nullptr); recalcSpritesOrder(); - if (beingEquipmentWindow) + if (beingEquipmentWindow != nullptr) beingEquipmentWindow->updateBeing(this); } // reset sprite id, reset colors, reset cards void Being::unSetSprite(const unsigned int slot) restrict2 { - if (!charServerHandler || slot >= charServerHandler->maxSprite()) + if (charServerHandler == nullptr || slot >= charServerHandler->maxSprite()) return; if (slot >= CAST_U32(mSprites.size())) @@ -2727,7 +2731,7 @@ void Being::unSetSprite(const unsigned int slot) restrict2 BeingSlot &beingSlot = mSlots[slot]; const int id1 = beingSlot.spriteId; - if (id1) + if (id1 != 0) removeItemParticles(id1); beingSlot.spriteId = 0; @@ -2735,7 +2739,7 @@ void Being::unSetSprite(const unsigned int slot) restrict2 beingSlot.colorId = ItemColor_one; beingSlot.cardsId = CardsList(nullptr); recalcSpritesOrder(); - if (beingEquipmentWindow) + if (beingEquipmentWindow != nullptr) beingEquipmentWindow->updateBeing(this); } @@ -2744,7 +2748,7 @@ void Being::setSpriteColor(const unsigned int slot, const int id, const std::string &color) restrict2 { - if (!charServerHandler || slot >= charServerHandler->maxSprite()) + if (charServerHandler == nullptr || slot >= charServerHandler->maxSprite()) return; if (slot >= CAST_U32(mSprites.size())) @@ -2764,7 +2768,7 @@ void Being::setSpriteColor(const unsigned int slot, mSpriteDraw[slot] = 0; const int id1 = mSlots[slot].spriteId; - if (id1) + if (id1 != 0) removeItemParticles(id1); } else @@ -2783,7 +2787,7 @@ void Being::setSpriteColor(const unsigned int slot, combineDye(filename, color))); } - if (equipmentSprite) + if (equipmentSprite != nullptr) { equipmentSprite->setSpriteDirection(getSpriteDirection()); startTime = getStartTime(); @@ -2796,7 +2800,7 @@ void Being::setSpriteColor(const unsigned int slot, addItemParticles(id, info.getDisplay()); setAction(mAction, 0); - if (equipmentSprite) + if (equipmentSprite != nullptr) { if (lastTime > 0) { @@ -2812,7 +2816,7 @@ void Being::setSpriteColor(const unsigned int slot, beingSlot.colorId = ItemColor_one; beingSlot.cardsId = CardsList(nullptr); recalcSpritesOrder(); - if (beingEquipmentWindow) + if (beingEquipmentWindow != nullptr) beingEquipmentWindow->updateBeing(this); } @@ -2821,7 +2825,7 @@ void Being::setSpriteColorId(const unsigned int slot, const int id, ItemColor colorId) restrict2 { - if (!charServerHandler || slot >= charServerHandler->maxSprite()) + if (charServerHandler == nullptr || slot >= charServerHandler->maxSprite()) return; if (slot >= CAST_U32(mSprites.size())) @@ -2843,7 +2847,7 @@ void Being::setSpriteColorId(const unsigned int slot, mSpriteDraw[slot] = 0; const int id1 = mSlots[slot].spriteId; - if (id1) + if (id1 != 0) removeItemParticles(id1); } else @@ -2863,7 +2867,7 @@ void Being::setSpriteColorId(const unsigned int slot, combineDye(filename, color))); } - if (equipmentSprite) + if (equipmentSprite != nullptr) { equipmentSprite->setSpriteDirection(getSpriteDirection()); startTime = getStartTime(); @@ -2876,7 +2880,7 @@ void Being::setSpriteColorId(const unsigned int slot, addItemParticles(id, info.getDisplay()); setAction(mAction, 0); - if (equipmentSprite) + if (equipmentSprite != nullptr) { if (lastTime > 0) { @@ -2892,7 +2896,7 @@ void Being::setSpriteColorId(const unsigned int slot, beingSlot.colorId = colorId; beingSlot.cardsId = CardsList(nullptr); recalcSpritesOrder(); - if (beingEquipmentWindow) + if (beingEquipmentWindow != nullptr) beingEquipmentWindow->updateBeing(this); } @@ -2901,7 +2905,7 @@ void Being::setSpriteCards(const unsigned int slot, const int id, const CardsList &cards) restrict2 { - if (!charServerHandler || slot >= charServerHandler->maxSprite()) + if (charServerHandler == nullptr || slot >= charServerHandler->maxSprite()) return; if (slot >= CAST_U32(mSprites.size())) @@ -2924,7 +2928,7 @@ void Being::setSpriteCards(const unsigned int slot, mSpriteDraw[slot] = 0; const int id1 = mSlots[slot].spriteId; - if (id1) + if (id1 != 0) removeItemParticles(id1); } else @@ -2949,7 +2953,7 @@ void Being::setSpriteCards(const unsigned int slot, combineDye(filename, color))); } - if (equipmentSprite) + if (equipmentSprite != nullptr) { equipmentSprite->setSpriteDirection(getSpriteDirection()); startTime = getStartTime(); @@ -2964,7 +2968,7 @@ void Being::setSpriteCards(const unsigned int slot, cards); setAction(mAction, 0); - if (equipmentSprite) + if (equipmentSprite != nullptr) { if (lastTime > 0) { @@ -2980,7 +2984,7 @@ void Being::setSpriteCards(const unsigned int slot, beingSlot.colorId = colorId; beingSlot.cardsId = CardsList(cards); recalcSpritesOrder(); - if (beingEquipmentWindow) + if (beingEquipmentWindow != nullptr) beingEquipmentWindow->updateBeing(this); } @@ -2995,7 +2999,7 @@ void Being::setWeaponId(const int id) restrict2 void Being::setTempSprite(const unsigned int slot, const int id) restrict2 { - if (!charServerHandler || slot >= charServerHandler->maxSprite()) + if (charServerHandler == nullptr || slot >= charServerHandler->maxSprite()) return; if (slot >= CAST_U32(mSprites.size())) @@ -3013,7 +3017,7 @@ void Being::setTempSprite(const unsigned int slot, mSpriteDraw[slot] = 0; const int id1 = beingSlot.spriteId; - if (id1) + if (id1 != 0) removeItemParticles(id1); } else @@ -3041,7 +3045,7 @@ void Being::setTempSprite(const unsigned int slot, combineDye(filename, color))); } - if (equipmentSprite) + if (equipmentSprite != nullptr) { equipmentSprite->setSpriteDirection(getSpriteDirection()); startTime = getStartTime(); @@ -3055,7 +3059,7 @@ void Being::setTempSprite(const unsigned int slot, addItemParticles(id, info.getDisplay()); setAction(mAction, 0); - if (equipmentSprite) + if (equipmentSprite != nullptr) { if (lastTime > 0) { @@ -3069,7 +3073,7 @@ void Being::setTempSprite(const unsigned int slot, void Being::setHairTempSprite(const unsigned int slot, const int id) restrict2 { - if (!charServerHandler || slot >= charServerHandler->maxSprite()) + if (charServerHandler == nullptr || slot >= charServerHandler->maxSprite()) return; if (slot >= CAST_U32(mSprites.size())) @@ -3087,7 +3091,7 @@ void Being::setHairTempSprite(const unsigned int slot, mSpriteDraw[slot] = 0; const int id1 = mSlots[slot].spriteId; - if (id1) + if (id1 != 0) removeItemParticles(id1); } else @@ -3114,7 +3118,7 @@ void Being::setHairTempSprite(const unsigned int slot, combineDye(filename, color))); } - if (equipmentSprite) + if (equipmentSprite != nullptr) { equipmentSprite->setSpriteDirection(getSpriteDirection()); startTime = getStartTime(); @@ -3127,7 +3131,7 @@ void Being::setHairTempSprite(const unsigned int slot, addItemParticles(id, info.getDisplay()); setAction(mAction, 0); - if (equipmentSprite) + if (equipmentSprite != nullptr) { if (lastTime > 0) { @@ -3150,7 +3154,7 @@ void Being::setHairColorSpriteID(const unsigned int slot, void Being::setSpriteColor(const unsigned int slot, const std::string &restrict color) restrict2 { - if (!charServerHandler || slot >= charServerHandler->maxSprite()) + if (charServerHandler == nullptr || slot >= charServerHandler->maxSprite()) return; if (slot >= CAST_U32(mSprites.size())) @@ -3186,7 +3190,7 @@ void Being::setSpriteColor(const unsigned int slot, combineDye(filename, color))); } - if (equipmentSprite) + if (equipmentSprite != nullptr) { equipmentSprite->setSpriteDirection(getSpriteDirection()); startTime = getStartTime(); @@ -3196,7 +3200,7 @@ void Being::setSpriteColor(const unsigned int slot, CompoundSprite::setSprite(slot, equipmentSprite); setAction(mAction, 0); - if (equipmentSprite) + if (equipmentSprite != nullptr) { if (lastTime > 0) { @@ -3208,7 +3212,7 @@ void Being::setSpriteColor(const unsigned int slot, beingSlot.color = color; beingSlot.colorId = ItemColor_one; - if (beingEquipmentWindow) + if (beingEquipmentWindow != nullptr) beingEquipmentWindow->updateBeing(this); } @@ -3306,7 +3310,7 @@ bool Being::updateFromCache() restrict2 const BeingCacheEntry *restrict const entry = Being::getCacheEntry(getId()); - if (entry && entry->getTime() + 120 >= cur_time) + if ((entry != nullptr) && entry->getTime() + 120 >= cur_time) { if (!entry->getName().empty()) setName(entry->getName()); @@ -3321,7 +3325,7 @@ bool Being::updateFromCache() restrict2 if (mAdvanced) { const int flags = entry->getFlags(); - if (serverFeatures && + if ((serverFeatures != nullptr) && Net::getNetworkType() == ServerType::TMWATHENA) { mShop = ((flags & BeingFlag::SHOP) != 0); @@ -3343,7 +3347,7 @@ bool Being::updateFromCache() restrict2 showInactiveBadge(mInactive); showAwayBadge(mAway); updateAwayEffect(); - if (mType == ActorType::Player || mTeamId) + if (mType == ActorType::Player || (mTeamId != 0u)) updateColors(); return true; } @@ -3356,7 +3360,7 @@ void Being::addToCache() const restrict2 return; BeingCacheEntry *entry = Being::getCacheEntry(getId()); - if (!entry) + if (entry == nullptr) { entry = new BeingCacheEntry(getId()); beingInfoCache.push_front(entry); @@ -3400,7 +3404,7 @@ BeingCacheEntry* Being::getCacheEntry(const BeingId id) { FOR_EACH (std::list<BeingCacheEntry*>::iterator, i, beingInfoCache) { - if (!*i) + if (*i == nullptr) continue; if (id == (*i)->getId()) @@ -3420,7 +3424,7 @@ BeingCacheEntry* Being::getCacheEntry(const BeingId id) void Being::setGender(const GenderT gender) restrict2 { - if (!charServerHandler) + if (charServerHandler == nullptr) return; if (gender != mGender) @@ -3455,7 +3459,7 @@ void Being::setGender(const GenderT gender) restrict2 combineDye(filename, beingSlot.color))); } - if (equipmentSprite) + if (equipmentSprite != nullptr) { equipmentSprite->setSpriteDirection(getSpriteDirection()); startTime = getStartTime(); @@ -3464,7 +3468,7 @@ void Being::setGender(const GenderT gender) restrict2 CompoundSprite::setSprite(i, equipmentSprite); setAction(mAction, 0); - if (equipmentSprite) + if (equipmentSprite != nullptr) { if (lastTime > 0) { @@ -3473,7 +3477,7 @@ void Being::setGender(const GenderT gender) restrict2 } } - if (beingEquipmentWindow) + if (beingEquipmentWindow != nullptr) beingEquipmentWindow->updateBeing(this); } } @@ -3485,7 +3489,7 @@ void Being::setGender(const GenderT gender) restrict2 void Being::showGmBadge(const bool show) restrict2 { delete2(mBadges[BadgeIndex::Gm]); - if (show && mIsGM && mShowBadges) + if (show && mIsGM && (mShowBadges != 0u)) { const std::string gmBadge = paths.getStringValue("gmbadge"); if (!gmBadge.empty()) @@ -3510,13 +3514,13 @@ void Being::setGM(const bool gm) restrict2 void Being::talkTo() const restrict2 { - if (!npcHandler) + if (npcHandler == nullptr) return; if (!PacketLimiter::limitPackets(PacketType::PACKET_NPC_TALK)) { // using workaround... - if (playerHandler && + if ((playerHandler != nullptr) && PacketLimiter::limitPackets(PacketType::PACKET_ATTACK)) { playerHandler->attack(mId, Keep_false); @@ -3537,7 +3541,7 @@ void Being::drawPlayer(Graphics *restrict const graphics, const int px = mPixelX - mapTileSize / 2 + offsetX; // getActorY() + offsetY; const int py = mPixelY - mapTileSize + offsetY; - if (mHorseInfo) + if (mHorseInfo != nullptr) { HorseOffset &offset = mHorseInfo->offsets[mSpriteDirection]; for_each_horses(mDownHorseSprites) @@ -3571,10 +3575,10 @@ void Being::drawBeingCursor(Graphics *const graphics, const int offsetX, const int offsetY) const { - if (mUsedTargetCursor) + if (mUsedTargetCursor != nullptr) { mUsedTargetCursor->update(tick_time * MILLISECONDS_IN_A_TICK); - if (!mInfo) + if (mInfo == nullptr) { mUsedTargetCursor->draw(graphics, offsetX - mCursorPaddingX, @@ -3722,7 +3726,7 @@ void Being::drawPlayerSprites(Graphics *restrict const graphics, continue; Sprite *restrict const sprite = mSprites[mSpriteRemap[f]]; - if (sprite) + if (sprite != nullptr) { sprite->setAlpha(mAlpha); sprite->draw(graphics, posX, posY); @@ -3742,7 +3746,7 @@ void Being::drawSpritesSDL(Graphics *restrict const graphics, continue; const Sprite *restrict const sprite = mSprites[mSpriteRemap[f]]; - if (sprite) + if (sprite != nullptr) sprite->draw(graphics, posX, posY); } } @@ -3765,13 +3769,13 @@ void Being::drawCompound(Graphics *const graphics, if (mSprites.empty()) // Nothing to draw return; - if (mAlpha == 1.0F && mImage) + if (mAlpha == 1.0F && (mImage != nullptr)) { graphics->drawImage(mImage, posX + mOffsetX, posY + mOffsetY); } - else if (mAlpha && mAlphaImage) + else if ((mAlpha != 0.0f) && (mAlphaImage != nullptr)) { mAlphaImage->setAlpha(mAlpha); graphics->drawImage(mAlphaImage, @@ -3791,7 +3795,7 @@ void Being::drawPlayerSpriteAt(Graphics *restrict const graphics, drawCompound(graphics, x, y); if (mShowOwnHP && - mInfo && + (mInfo != nullptr) && localPlayer == this && mAction != BeingAction::DEAD) { @@ -3823,14 +3827,14 @@ void Being::drawMonsterSpriteAt(Graphics *restrict const graphics, mType == ActorType::Monster && mAction != BeingAction::DEAD) { - if (!userPalette) + if (userPalette == nullptr) { CompoundSprite::drawSimple(graphics, x, y); return; } int attackRange; - if (mAttackRange) + if (mAttackRange != 0) attackRange = mapTileSize * mAttackRange; else attackRange = mapTileSize; @@ -3846,14 +3850,14 @@ void Being::drawMonsterSpriteAt(Graphics *restrict const graphics, CompoundSprite::drawSimple(graphics, x, y); if (mShowMobHP && - mInfo && - localPlayer && + (mInfo != nullptr) && + (localPlayer != nullptr) && localPlayer->getTarget() == this && mType == ActorType::Monster) { // show hp bar here int maxHP = mMaxHP; - if (!maxHP) + if (maxHP == 0) maxHP = mInfo->getMaxHP(); drawHpBar(graphics, @@ -3876,14 +3880,14 @@ void Being::drawHomunculusSpriteAt(Graphics *restrict const graphics, if (mHighlightMonsterAttackRange && mAction != BeingAction::DEAD) { - if (!userPalette) + if (userPalette == nullptr) { CompoundSprite::drawSimple(graphics, x, y); return; } int attackRange; - if (mAttackRange) + if (mAttackRange != 0) attackRange = mapTileSize * mAttackRange; else attackRange = mapTileSize; @@ -3899,15 +3903,15 @@ void Being::drawHomunculusSpriteAt(Graphics *restrict const graphics, CompoundSprite::drawSimple(graphics, x, y); if (mShowMobHP && - mInfo) + (mInfo != nullptr)) { const HomunculusInfo *const info = PlayerInfo::getHomunculus(); - if (info && + if ((info != nullptr) && mId == info->id) { // show hp bar here int maxHP = PlayerInfo::getStatBase(Attributes::HOMUN_MAX_HP); - if (!maxHP) + if (maxHP == 0) maxHP = mInfo->getMaxHP(); drawHpBar(graphics, @@ -3931,14 +3935,14 @@ void Being::drawMercenarySpriteAt(Graphics *restrict const graphics, if (mHighlightMonsterAttackRange && mAction != BeingAction::DEAD) { - if (!userPalette) + if (userPalette == nullptr) { CompoundSprite::drawSimple(graphics, x, y); return; } int attackRange; - if (mAttackRange) + if (mAttackRange != 0) attackRange = mapTileSize * mAttackRange; else attackRange = mapTileSize; @@ -3954,15 +3958,15 @@ void Being::drawMercenarySpriteAt(Graphics *restrict const graphics, CompoundSprite::drawSimple(graphics, x, y); if (mShowMobHP && - mInfo) + (mInfo != nullptr)) { const MercenaryInfo *const info = PlayerInfo::getMercenary(); - if (info && + if ((info != nullptr) && mId == info->id) { // show hp bar here int maxHP = PlayerInfo::getStatBase(Attributes::MERC_MAX_HP); - if (!maxHP) + if (maxHP == 0) maxHP = mInfo->getMaxHP(); drawHpBar(graphics, @@ -3986,14 +3990,14 @@ void Being::drawElementalSpriteAt(Graphics *restrict const graphics, if (mHighlightMonsterAttackRange && mAction != BeingAction::DEAD) { - if (!userPalette) + if (userPalette == nullptr) { CompoundSprite::drawSimple(graphics, x, y); return; } int attackRange; - if (mAttackRange) + if (mAttackRange != 0) attackRange = mapTileSize * mAttackRange; else attackRange = mapTileSize; @@ -4009,13 +4013,13 @@ void Being::drawElementalSpriteAt(Graphics *restrict const graphics, CompoundSprite::drawSimple(graphics, x, y); if (mShowMobHP && - mInfo) + (mInfo != nullptr)) { if (mId == PlayerInfo::getElementalId()) { // show hp bar here int maxHP = PlayerInfo::getStatBase(Attributes::ELEMENTAL_MAX_HP); - if (!maxHP) + if (maxHP == 0) maxHP = mInfo->getMaxHP(); drawHpBar(graphics, @@ -4037,10 +4041,10 @@ void Being::drawPortalSpriteAt(Graphics *restrict const graphics, const int y) const restrict2 { if (mHighlightMapPortals && - mMap && + (mMap != nullptr) && !mMap->getHasWarps()) { - if (!userPalette) + if (userPalette == nullptr) { CompoundSprite::drawSimple(graphics, x, y); return; @@ -4073,12 +4077,12 @@ void Being::drawHpBar(Graphics *restrict const graphics, const int width, const int height) const restrict2 { - if (maxHP <= 0 || !userPalette) + if (maxHP <= 0 || (userPalette == nullptr)) return; float p; - if (hp) + if (hp != 0) { p = static_cast<float>(maxHP) / static_cast<float>(hp); } @@ -4100,8 +4104,8 @@ void Being::drawHpBar(Graphics *restrict const graphics, #ifdef TMWA_SUPPORT if (!serverFeatures->haveServerHp()) { // old servers - if ((!damage && (this != localPlayer || hp == maxHP)) - || (!hp && maxHP == damage)) + if ((damage == 0 && (this != localPlayer || hp == maxHP)) + || (hp == 0 && maxHP == damage)) { graphics->setColor(userPalette->getColorWithAlpha(color1)); graphics->fillRectangle(Rect( @@ -4218,7 +4222,7 @@ void Being::recalcSpritesOrder() restrict2 continue; const int id = mSlots[slot].spriteId; - if (!id) + if (id == 0) continue; const ItemInfo &info = ItemDB::get(id); @@ -4228,7 +4232,7 @@ void Being::recalcSpritesOrder() restrict2 const SpriteToItemMap *restrict const spriteToItems = info.getSpriteToItemReplaceMap(dir); - if (spriteToItems) + if (spriteToItems != nullptr) { FOR_EACHP (SpriteToItemMapCIter, itr, spriteToItems) { @@ -4429,7 +4433,7 @@ void Being::recalcSpritesOrder() restrict2 { const BeingSlot &beingSlot = mSlots[slot]; const int id = beingSlot.spriteId; - if (!id) + if (id == 0) continue; updatedSprite[slot] = true; @@ -4495,9 +4499,9 @@ void Being::updateHit(const int amount) restrict2 { if (amount > 0) { - if (!mMinHit || amount < mMinHit) + if ((mMinHit == 0) || amount < mMinHit) mMinHit = amount; - if (amount != mCriticalHit && (!mMaxHit || amount > mMaxHit)) + if (amount != mCriticalHit && ((mMaxHit == 0) || amount > mMaxHit)) mMaxHit = amount; } } @@ -4649,14 +4653,14 @@ void Being::setEmote(const uint8_t emotion, { delete2(mEmotionSprite) const EmoteInfo *const info = EmoteDB::get2(emotionIndex, true); - if (info) + if (info != nullptr) { const EmoteSprite *restrict const sprite = info->sprites.front(); - if (sprite) + if (sprite != nullptr) { mEmotionSprite = AnimatedSprite::clone(sprite->sprite); - if (mEmotionSprite) + if (mEmotionSprite != nullptr) mEmotionTime = info->time; else mEmotionTime = emote_time; @@ -4669,7 +4673,7 @@ void Being::setEmote(const uint8_t emotion, } } - if (mEmotionSprite) + if (mEmotionSprite != nullptr) { mEmotionSprite->play(mSpriteAction); mEmotionSprite->setSpriteDirection(mSpriteDirection); @@ -4683,10 +4687,10 @@ void Being::setEmote(const uint8_t emotion, void Being::updatePercentHP() restrict2 { - if (!mMaxHP) + if (mMaxHP == 0) return; BLOCK_START("Being::updatePercentHP") - if (mHP) + if (mHP != 0) { const unsigned num = mHP * 100 / mMaxHP; if (num != mNumber) @@ -4735,9 +4739,9 @@ void Being::removeAfkEffect() restrict2 void Being::addSpecialEffect(const int effect) restrict2 { - if (effectManager && + if ((effectManager != nullptr) && ParticleEngine::enabled && - !mSpecialParticle && + (mSpecialParticle == nullptr) && effect != -1) { mSpecialParticle = effectManager->triggerReturn(effect, this); @@ -4746,7 +4750,7 @@ void Being::addSpecialEffect(const int effect) restrict2 void Being::removeSpecialEffect() restrict2 { - if (effectManager && mSpecialParticle) + if ((effectManager != nullptr) && (mSpecialParticle != nullptr)) { mChildParticleEffects.removeLocally(mSpecialParticle); mSpecialParticle = nullptr; @@ -4776,7 +4780,7 @@ void Being::playSfx(const SoundInfo &sound, { BLOCK_START("Being::playSfx") - if (being) + if (being != nullptr) { // here need add timer and delay sound const int time = tick_time; @@ -4816,7 +4820,7 @@ void Being::setTileCoords(const int x, const int y) restrict2 { mX = x; mY = y; - if (mMap) + if (mMap != nullptr) { mPixelOffsetY = 0; mFixedOffsetY = mPixelOffsetY; @@ -4830,7 +4834,7 @@ void Being::setMap(Map *restrict const map) restrict2 mCastEndTime = 0; delete2(mCastingEffect); ActorSprite::setMap(map); - if (mMap) + if (mMap != nullptr) { mPixelOffsetY = mMap->getHeightOffset(mX, mY); mFixedOffsetY = mPixelOffsetY; @@ -4861,12 +4865,12 @@ void Being::addItemParticles(const int id, pi = (*it).second; } - if (!pi || !pi->particles.empty()) + if ((pi == nullptr) || !pi->particles.empty()) return; // setup particle effects if (ParticleEngine::enabled && - particleEngine) + (particleEngine != nullptr)) { FOR_EACH (StringVectCIter, itr, display.particles) { @@ -4899,12 +4903,12 @@ void Being::addItemParticlesCards(const int id, pi = (*it).second; } - if (!pi || !pi->particles.empty()) + if ((pi == nullptr) || !pi->particles.empty()) return; // setup particle effects if (ParticleEngine::enabled && - particleEngine) + (particleEngine != nullptr)) { FOR_EACH (StringVectCIter, itr, display.particles) { @@ -4956,7 +4960,7 @@ void Being::removeItemParticles(const int id) restrict2 if (it == mSpriteParticles.end()) return; ParticleInfo *restrict const pi = (*it).second; - if (pi) + if (pi != nullptr) { FOR_EACH (std::vector<Particle*>::const_iterator, itp, pi->particles) mChildParticleEffects.removeLocally(*itp); @@ -4970,7 +4974,7 @@ void Being::recreateItemParticles() restrict2 FOR_EACH (SpriteParticleInfoIter, it, mSpriteParticles) { ParticleInfo *restrict const pi = (*it).second; - if (pi && !pi->files.empty()) + if ((pi != nullptr) && !pi->files.empty()) { FOR_EACH (std::vector<Particle*>::const_iterator, itp, pi->particles) @@ -5002,7 +5006,7 @@ void Being::setTeamId(const uint16_t teamId) restrict2 void Being::showTeamBadge(const bool show) restrict2 { delete2(mBadges[BadgeIndex::Team]); - if (show && mTeamId && mShowBadges) + if (show && (mTeamId != 0u) && (mShowBadges != 0u)) { const std::string name = paths.getStringValue("badges") + paths.getStringValue(strprintf("team%dbadge", @@ -5028,7 +5032,7 @@ void Being::showBadges(const bool show) restrict2 void Being::showPartyBadge(const bool show) restrict2 { delete2(mBadges[BadgeIndex::Party]); - if (show && !mPartyName.empty() && mShowBadges) + if (show && !mPartyName.empty() && (mShowBadges != 0u)) { const std::string badge = BadgesDB::getPartyBadge(mPartyName); if (!badge.empty()) @@ -5053,7 +5057,7 @@ void Being::setPartyName(const std::string &restrict name) restrict2 void Being::showShopBadge(const bool show) restrict2 { delete2(mBadges[BadgeIndex::Shop]); - if (show && mShop && mShowBadges) + if (show && mShop && (mShowBadges != 0u)) { const std::string badge = paths.getStringValue("shopbadge"); if (!badge.empty()) @@ -5068,7 +5072,7 @@ void Being::showShopBadge(const bool show) restrict2 void Being::showInactiveBadge(const bool show) restrict2 { delete2(mBadges[BadgeIndex::Inactive]); - if (show && mInactive && mShowBadges) + if (show && mInactive && (mShowBadges != 0u)) { const std::string badge = paths.getStringValue("inactivebadge"); if (!badge.empty()) @@ -5083,7 +5087,7 @@ void Being::showInactiveBadge(const bool show) restrict2 void Being::showAwayBadge(const bool show) restrict2 { delete2(mBadges[BadgeIndex::Away]); - if (show && mAway && mShowBadges) + if (show && mAway && (mShowBadges != 0u)) { const std::string badge = paths.getStringValue("awaybadge"); if (!badge.empty()) @@ -5100,7 +5104,7 @@ void Being::updateBadgesCount() restrict2 mBadgesCount = 0; for_each_badges() { - if (mBadges[f]) + if (mBadges[f] != nullptr) mBadgesCount ++; } } @@ -5169,7 +5173,7 @@ void Being::addCast(const int dstX, skillId, skillLevel); delete2(mCastingEffect); - if (data) + if (data != nullptr) { const std::string castingAnimation = data->castingAnimation; mCastingEffect = new CastingEffect(skillId, @@ -5218,7 +5222,7 @@ void Being::setHorse(const int horseId) restrict2 if (mHorseId != 0) { mHorseInfo = HorseDB::get(horseId); - if (mHorseInfo) + if (mHorseInfo != nullptr) { FOR_EACH (SpriteRefs, it, mHorseInfo->downSprites) { @@ -5281,7 +5285,7 @@ void Being::setSpiritBalls(const unsigned int balls) restrict2 void Being::addSpiritBalls(const unsigned int balls, const int effectId) restrict2 { - if (!effectManager) + if (effectManager == nullptr) return; for (unsigned int f = 0; f < balls; f ++) { @@ -5294,7 +5298,7 @@ void Being::addSpiritBalls(const unsigned int balls, void Being::removeSpiritBalls(const unsigned int balls) restrict2 { - if (!particleEngine) + if (particleEngine == nullptr) return; for (unsigned int f = 0; f < balls && !mSpiritParticles.empty(); f ++) { @@ -5314,22 +5318,22 @@ void Being::fixDirectionOffsets(int &offsetX, int &offsetY) const { const uint8_t dir = mDirection; - if (dir & BeingDirection::DOWN) + if ((dir & BeingDirection::DOWN) != 0) { // do nothing } - else if (dir & BeingDirection::UP) + else if ((dir & BeingDirection::UP) != 0) { offsetX = -offsetX; offsetY = -offsetY; } - else if (dir & BeingDirection::LEFT) + else if ((dir & BeingDirection::LEFT) != 0) { const int tmp = offsetY; offsetY = offsetX; offsetX = -tmp; } - else if (dir & BeingDirection::RIGHT) + else if ((dir & BeingDirection::RIGHT) != 0) { const int tmp = offsetY; offsetY = -offsetX; diff --git a/src/being/being.h b/src/being/being.h index 79f9a4d83..55ebd386e 100644 --- a/src/being/being.h +++ b/src/being/being.h @@ -312,7 +312,7 @@ class Being notfinal : public ActorSprite, { return CAST_S16(mGuilds.size()); } bool isInParty() const restrict2 noexcept2 A_WARN_UNUSED - { return mParty; } + { return mParty != nullptr; } void setParty(Party *restrict const party) restrict2; @@ -407,14 +407,14 @@ class Being notfinal : public ActorSprite, int getTargetOffsetX() const restrict2 override A_WARN_UNUSED { - if (!mInfo) + if (mInfo == nullptr) return 0; return mInfo->getTargetOffsetX(); } int getTargetOffsetY() const restrict2 override A_WARN_UNUSED { - if (!mInfo) + if (mInfo == nullptr) return 0; return mInfo->getTargetOffsetY(); } @@ -424,7 +424,7 @@ class Being notfinal : public ActorSprite, */ virtual unsigned char getBlockWalkMask() const restrict2 A_WARN_UNUSED { - if (!mInfo) + if (mInfo == nullptr) return 0; return mInfo->getBlockWalkMask(); } @@ -434,7 +434,7 @@ class Being notfinal : public ActorSprite, */ BlockTypeT getBlockType() const restrict2 override A_WARN_UNUSED { - if (!mInfo) + if (mInfo == nullptr) return BlockType::NONE; return mInfo->getBlockType(); } @@ -879,7 +879,10 @@ class Being notfinal : public ActorSprite, const int level) const restrict2 A_WARN_UNUSED; CursorT getHoverCursor() const restrict2 A_WARN_UNUSED - { return mInfo ? mInfo->getHoverCursor() : Cursor::CURSOR_POINTER; } + { + return mInfo != nullptr ? + mInfo->getHoverCursor() : Cursor::CURSOR_POINTER; + } void addAfkEffect() restrict2; diff --git a/src/being/castingeffect.cpp b/src/being/castingeffect.cpp index 0d80f7ce2..cd7bec82a 100644 --- a/src/being/castingeffect.cpp +++ b/src/being/castingeffect.cpp @@ -46,15 +46,15 @@ CastingEffect::CastingEffect(const int skillId, mRectX((x - range) * mapTileSize), mRectY((y - range) * mapTileSize), mRectSize(range * mapTileSize * 2 + mapTileSize), - mAnimationX(mRectX + (mRectSize - (mSprite ? + mAnimationX(mRectX + (mRectSize - (mSprite != nullptr ? mSprite->getWidth() : 0)) / 2), - mAnimationY(mRectY + (mRectSize - (mSprite ? + mAnimationY(mRectY + (mRectSize - (mSprite != nullptr ? mSprite->getHeight() : 0)) / 2) { mPixelX = x * mapTileSize; mPixelY = y * mapTileSize; mYDiff = range * mapTileSize + 31; - if (!mSprite) + if (mSprite == nullptr) { reportAlways("Skill %d/%d casting animation '%s' load failed", skillId, @@ -79,7 +79,7 @@ void CastingEffect::draw(Graphics *const graphics, mRectY + offsetY, mRectSize, mRectSize)); - if (mSprite) + if (mSprite != nullptr) { mSprite->draw(graphics, mAnimationX + offsetX, @@ -89,13 +89,13 @@ void CastingEffect::draw(Graphics *const graphics, void CastingEffect::update(const int time) { - if (mSprite) + if (mSprite != nullptr) mSprite->update(time); } bool CastingEffect::isTerminated() const { - if (mSprite) + if (mSprite != nullptr) return mSprite->isTerminated(); return false; } diff --git a/src/being/compoundsprite.cpp b/src/being/compoundsprite.cpp index ae62ead8f..7c313e51e 100644 --- a/src/being/compoundsprite.cpp +++ b/src/being/compoundsprite.cpp @@ -97,7 +97,7 @@ bool CompoundSprite::reset() bool ret = false; FOR_EACH (SpriteIterator, it, mSprites) { - if (*it) + if (*it != nullptr) ret |= (*it)->reset(); } if (ret) @@ -112,7 +112,7 @@ bool CompoundSprite::play(const std::string &action) bool ret2 = true; FOR_EACH (SpriteIterator, it, mSprites) { - if (*it) + if (*it != nullptr) { const bool tmpVal = (*it)->play(action); ret |= tmpVal; @@ -133,7 +133,7 @@ bool CompoundSprite::update(const int time) mLastTime = time; FOR_EACH (SpriteIterator, it, mSprites) { - if (*it) + if (*it != nullptr) ret |= (*it)->update(time); } mNeedsRedraw |= ret; @@ -151,11 +151,11 @@ void CompoundSprite::drawSimple(Graphics *const graphics, if (mSprites.empty()) // Nothing to draw return; - if (mAlpha == 1.0F && mImage) + if (mAlpha == 1.0F && (mImage != nullptr)) { graphics->drawImage(mImage, posX + mOffsetX, posY + mOffsetY); } - else if (mAlpha && mAlphaImage) + else if ((mAlpha != 0.0f) && (mAlphaImage != nullptr)) { mAlphaImage->setAlpha(mAlpha); graphics->drawImage(mAlphaImage, @@ -173,7 +173,7 @@ void CompoundSprite::drawSprites(Graphics *const graphics, { FOR_EACH (SpriteConstIterator, it, mSprites) { - if (*it) + if (*it != nullptr) { (*it)->setAlpha(mAlpha); (*it)->draw(graphics, posX, posY); @@ -187,7 +187,7 @@ void CompoundSprite::drawSpritesSDL(Graphics *const graphics, { FOR_EACH (SpriteConstIterator, it, mSprites) { - if (*it) + if (*it != nullptr) (*it)->draw(graphics, posX, posY); } } @@ -197,7 +197,7 @@ int CompoundSprite::getWidth() const FOR_EACH (SpriteConstIterator, it, mSprites) { const Sprite *const base = *it; - if (base) + if (base != nullptr) return base->getWidth(); } @@ -209,7 +209,7 @@ int CompoundSprite::getHeight() const FOR_EACH (SpriteConstIterator, it, mSprites) { const Sprite *const base = *it; - if (base) + if (base != nullptr) return base->getHeight(); } @@ -226,7 +226,7 @@ bool CompoundSprite::setSpriteDirection(const SpriteDirection::Type direction) bool ret = false; FOR_EACH (SpriteIterator, it, mSprites) { - if (*it) + if (*it != nullptr) ret |= (*it)->setSpriteDirection(direction); } if (ret) @@ -237,7 +237,7 @@ bool CompoundSprite::setSpriteDirection(const SpriteDirection::Type direction) int CompoundSprite::getNumberOfLayers() const { - if (mImage || mAlphaImage) + if ((mImage != nullptr) || (mAlphaImage != nullptr)) return 1; else return CAST_S32(mSprites.size()); @@ -247,7 +247,7 @@ unsigned int CompoundSprite::getCurrentFrame() const { FOR_EACH (SpriteConstIterator, it, mSprites) { - if (*it) + if (*it != nullptr) return (*it)->getCurrentFrame(); } return 0; @@ -257,7 +257,7 @@ unsigned int CompoundSprite::getFrameCount() const { FOR_EACH (SpriteConstIterator, it, mSprites) { - if (*it) + if (*it != nullptr) return (*it)->getFrameCount(); } return 0; @@ -283,7 +283,7 @@ void CompoundSprite::setSprite(const size_t layer, Sprite *const sprite) void CompoundSprite::removeSprite(const int layer) { // Skip if it won't change anything - if (!mSprites[layer]) + if (mSprites[layer] == nullptr) return; delete2(mSprites[layer]); @@ -334,7 +334,7 @@ void CompoundSprite::redraw() const SDL_Surface *const surface = MSDL_CreateRGBSurface(SDL_HWSURFACE, BUFFER_WIDTH, BUFFER_HEIGHT, 32, rmask, gmask, bmask, amask); - if (!surface) + if (surface == nullptr) return; SurfaceGraphics *graphics = new SurfaceGraphics; @@ -346,10 +346,10 @@ void CompoundSprite::redraw() const int tileY = mapTileSize; const Game *const game = Game::instance(); - if (game) + if (game != nullptr) { const Map *const map = game->getCurrentMap(); - if (map) + if (map != nullptr) { tileX = map->getTileWidth() / 2; tileY = map->getTileWidth(); @@ -401,7 +401,7 @@ void CompoundSprite::setAlpha(float alpha) { FOR_EACH (SpriteConstIterator, it, mSprites) { - if (*it) + if (*it != nullptr) (*it)->setAlpha(alpha); } } @@ -437,7 +437,7 @@ void CompoundSprite::updateImages() const redraw(); - if (mImage) + if (mImage != nullptr) initCurrentCacheItem(); } else @@ -454,7 +454,7 @@ bool CompoundSprite::updateFromCache() const // static int hits = 0; // static int miss = 0; - if (mCacheItem && mCacheItem->image) + if ((mCacheItem != nullptr) && (mCacheItem->image != nullptr)) { imagesCache.push_front(mCacheItem); mCacheItem = nullptr; @@ -476,7 +476,7 @@ bool CompoundSprite::updateFromCache() const FOR_EACH (ImagesCache::iterator, it, imagesCache) { CompoundItem *const ic = *it; - if (ic && ic->data.size() == sz) + if ((ic != nullptr) && ic->data.size() == sz) { bool fail(false); VectorPointers::const_iterator it2 = ic->data.begin(); @@ -489,9 +489,9 @@ bool CompoundSprite::updateFromCache() const { const void *ptr1 = nullptr; const void *ptr2 = nullptr; - if (*it1) + if (*it1 != nullptr) ptr1 = (*it1)->getHash(); - if (*it2) + if (*it2 != nullptr) ptr2 = *it2; if (ptr1 != ptr2) { @@ -527,7 +527,7 @@ void CompoundSprite::initCurrentCacheItem() const FOR_EACH (SpriteConstIterator, it, mSprites) { - if (*it) + if (*it != nullptr) mCacheItem->data.push_back((*it)->getHash()); else mCacheItem->data.push_back(nullptr); @@ -539,7 +539,7 @@ bool CompoundSprite::updateNumber(const unsigned num) bool res(false); FOR_EACH (SpriteConstIterator, it, mSprites) { - if (*it) + if (*it != nullptr) { if ((*it)->updateNumber(num)) res = true; diff --git a/src/being/crazymoves.cpp b/src/being/crazymoves.cpp index d40690d18..463dfd1eb 100644 --- a/src/being/crazymoves.cpp +++ b/src/being/crazymoves.cpp @@ -95,8 +95,8 @@ void CrazyMoves::crazyMove() void CrazyMoves::crazyMove1() { - if (!localPlayer || - !playerHandler || + if ((localPlayer == nullptr) || + (playerHandler == nullptr) || localPlayer->getCurrentAction() == BeingAction::MOVE) { return; @@ -134,8 +134,8 @@ void CrazyMoves::crazyMove1() void CrazyMoves::crazyMove2() { - if (!localPlayer || - !playerHandler || + if ((localPlayer == nullptr) || + (playerHandler == nullptr) || localPlayer->getCurrentAction() == BeingAction::MOVE) { return; @@ -185,8 +185,8 @@ void CrazyMoves::crazyMove2() void CrazyMoves::crazyMove3() { - if (!localPlayer || - !playerHandler || + if ((localPlayer == nullptr) || + (playerHandler == nullptr) || localPlayer->getCurrentAction() == BeingAction::MOVE) { return; @@ -223,7 +223,7 @@ void CrazyMoves::crazyMove3() void CrazyMoves::crazyMove4() { - if (!localPlayer || + if ((localPlayer == nullptr) || localPlayer->getCurrentAction() == BeingAction::MOVE) { return; @@ -246,7 +246,7 @@ void CrazyMoves::crazyMove4() void CrazyMoves::crazyMove5() { - if (!localPlayer || + if ((localPlayer == nullptr) || localPlayer->getCurrentAction() == BeingAction::MOVE) { return; @@ -269,7 +269,7 @@ void CrazyMoves::crazyMove5() void CrazyMoves::crazyMove6() { - if (!localPlayer || + if ((localPlayer == nullptr) || localPlayer->getCurrentAction() == BeingAction::MOVE) { return; @@ -316,7 +316,7 @@ void CrazyMoves::crazyMove6() void CrazyMoves::crazyMove7() { - if (!localPlayer || + if ((localPlayer == nullptr) || localPlayer->getCurrentAction() == BeingAction::MOVE) { return; @@ -347,10 +347,13 @@ void CrazyMoves::crazyMove7() void CrazyMoves::crazyMove8() { - if (!localPlayer || localPlayer->getCurrentAction() == BeingAction::MOVE) + if (localPlayer == nullptr || + localPlayer->getCurrentAction() == BeingAction::MOVE) + { return; + } const Map *const map = localPlayer->getMap(); - if (!map) + if (map == nullptr) return; const int x = localPlayer->getTileX(); const int y = localPlayer->getTileY(); @@ -456,8 +459,11 @@ void CrazyMoves::crazyMove9() int dx = 0; int dy = 0; - if (!localPlayer || localPlayer->getCurrentAction() == BeingAction::MOVE) + if (localPlayer == nullptr || + localPlayer->getCurrentAction() == BeingAction::MOVE) + { return; + } switch (settings.crazyMoveState) { @@ -477,7 +483,7 @@ void CrazyMoves::crazyMove9() settings.crazyMoveState = 2; if (!localPlayer->allowAction()) return; - if (playerHandler) + if (playerHandler != nullptr) playerHandler->changeAction(BeingAction::SIT); break; case 2: @@ -493,7 +499,7 @@ void CrazyMoves::crazyMove9() void CrazyMoves::crazyMoveAm() const { - if (!localPlayer) + if (localPlayer == nullptr) return; settings.crazyMoveState ++; @@ -538,13 +544,13 @@ void CrazyMoves::crazyMoveAm() const case 'f': { const uint8_t dir = localPlayer->getDirection(); - if (dir & BeingDirection::UP) + if ((dir & BeingDirection::UP) != 0) dy = -1; - else if (dir & BeingDirection::DOWN) + else if ((dir & BeingDirection::DOWN) != 0) dy = 1; - if (dir & BeingDirection::LEFT) + if ((dir & BeingDirection::LEFT) != 0) dx = -1; - else if (dir & BeingDirection::RIGHT) + else if ((dir & BeingDirection::RIGHT) != 0) dx = 1; localPlayer->move(dx, dy); break; @@ -552,13 +558,13 @@ void CrazyMoves::crazyMoveAm() const case 'b': { const uint8_t dir = localPlayer->getDirection(); - if (dir & BeingDirection::UP) + if ((dir & BeingDirection::UP) != 0) dy = 1; - else if (dir & BeingDirection::DOWN) + else if ((dir & BeingDirection::DOWN) != 0) dy = -1; - if (dir & BeingDirection::LEFT) + if ((dir & BeingDirection::LEFT) != 0) dx = 1; - else if (dir & BeingDirection::RIGHT) + else if ((dir & BeingDirection::RIGHT) != 0) dx = -1; localPlayer->move(dx, dy); break; diff --git a/src/being/flooritem.cpp b/src/being/flooritem.cpp index bc60c5e2a..3ee4a9d51 100644 --- a/src/being/flooritem.cpp +++ b/src/being/flooritem.cpp @@ -79,7 +79,7 @@ void FloorItem::postInit(Map *const map, int subX, int subY) { setMap(map); const ItemInfo &info = ItemDB::get(mItemId); - if (map) + if (map != nullptr) { const int maxX = info.getMaxFloorOffsetX(); const int maxY = info.getMaxFloorOffsetY(); @@ -127,7 +127,7 @@ void FloorItem::postInit(Map *const map, int subX, int subY) void FloorItem::setCards(const int *const cards, int sz) { - if (sz < 0 || !cards) + if (sz < 0 || cards == nullptr) return; if (sz > maxCards) sz = maxCards; @@ -158,7 +158,7 @@ std::string FloorItem::getName() const void FloorItem::draw(Graphics *const graphics, const int offsetX, const int offsetY) const { - if (!mMap) + if (mMap == nullptr) return; BLOCK_START("FloorItem::draw") @@ -204,7 +204,7 @@ void FloorItem::draw(Graphics *const graphics, if (mHighlight) { - if (font && mAmount > 1) + if (font != nullptr && mAmount > 1) { const Color &color = userPalette->getColor( UserColorId::FLOOR_ITEM_TEXT); diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index 969873ef2..c675ad32e 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -193,7 +193,7 @@ LocalPlayer::LocalPlayer(const BeingId id, mLevel = 1; mAdvanced = true; mTextColor = &theme->getColor(ThemeColorId::PLAYER, 255); - if (userPalette) + if (userPalette != nullptr) mNameColor = &userPalette->getColor(UserColorId::SELF); else mNameColor = nullptr; @@ -235,7 +235,7 @@ LocalPlayer::~LocalPlayer() updateNavigateList(); - if (mAwayDialog) + if (mAwayDialog != nullptr) { soundManager.volumeRestore(); delete2(mAwayDialog) @@ -272,10 +272,10 @@ void LocalPlayer::logic() if (!mSyncPlayerMove) dist = 20; - if ((mNavigateX || mNavigateY) && + if (((mNavigateX != 0) || (mNavigateY != 0)) && ((mCrossX + dist >= mX && mCrossX <= mX + dist && mCrossY + dist >= mY && mCrossY <= mY + dist) - || (!mCrossX && !mCrossY))) + || ((mCrossX == 0) && (mCrossY == 0)))) { const Path::const_iterator i = mNavigatePath.begin(); if ((*i).x == mX && (*i).y == mY) @@ -292,7 +292,7 @@ void LocalPlayer::logic() { const MessagePair info = mMessages.front(); - if (particleEngine && gui) + if ((particleEngine != nullptr) && (gui != nullptr)) { particleEngine->addTextRiseFadeOutEffect( info.first, @@ -309,7 +309,7 @@ void LocalPlayer::logic() mMessageTime--; } - if (mTarget) + if (mTarget != nullptr) { if (mTarget->getType() == ActorType::Npc) { @@ -335,7 +335,7 @@ void LocalPlayer::logic() stopAttack(true); } - if (mKeepAttacking && mTarget) + if (mKeepAttacking && (mTarget != nullptr)) attack(mTarget, true); } } @@ -348,22 +348,26 @@ void LocalPlayer::slowLogic() { BLOCK_START("LocalPlayer::slowLogic") const time_t time = cur_time; - if (weightNotice && weightNoticeTime < time) + if ((weightNotice != nullptr) && weightNoticeTime < time) { weightNotice->scheduleDelete(); weightNotice = nullptr; weightNoticeTime = 0; } - if (serverFeatures && + if ((serverFeatures != nullptr) && !serverFeatures->havePlayerStatusUpdate() && mEnableAdvert && !mBlockAdvert && mAdvertTime < cur_time) { uint8_t smile = BeingFlag::SPECIAL; - if (mTradebot && shopWindow && !shopWindow->isShopEmpty()) + if (mTradebot && + shopWindow != nullptr && + !shopWindow->isShopEmpty()) + { smile |= BeingFlag::SHOP; + } if (settings.awayMode || settings.pseudoAwayMode) smile |= BeingFlag::AWAY; @@ -422,9 +426,9 @@ void LocalPlayer::setGMLevel(const int level) if (level > 0) { setGM(true); - if (statusWindow) + if (statusWindow != nullptr) statusWindow->updateLevelLabel(); - if (chatWindow) + if (chatWindow != nullptr) { chatWindow->loadGMCommands(); chatWindow->showGMTab(); @@ -435,10 +439,10 @@ void LocalPlayer::setGMLevel(const int level) void LocalPlayer::nextTile(unsigned char dir A_UNUSED = 0) { const Party *const party = Party::getParty(1); - if (party) + if (party != nullptr) { PartyMember *const pm = party->getMember(mName); - if (pm) + if (pm != nullptr) { pm->setX(mX); pm->setY(mY); @@ -447,19 +451,19 @@ void LocalPlayer::nextTile(unsigned char dir A_UNUSED = 0) if (mPath.empty()) { - if (mPickUpTarget) + if (mPickUpTarget != nullptr) pickUp(mPickUpTarget); - if (mWalkingDir) + if (mWalkingDir != 0u) startWalking(mWalkingDir); } else if (mPath.size() == 1) { - if (mPickUpTarget) + if (mPickUpTarget != nullptr) pickUp(mPickUpTarget); } - if (mGoingToTarget && mTarget && withinAttackRange(mTarget)) + if (mGoingToTarget && (mTarget != nullptr) && withinAttackRange(mTarget)) { mAction = BeingAction::STAND; attack(mTarget, true); @@ -467,7 +471,7 @@ void LocalPlayer::nextTile(unsigned char dir A_UNUSED = 0) mPath.clear(); return; } - else if (mGoingToTarget && !mTarget) + else if (mGoingToTarget && (mTarget == nullptr)) { mGoingToTarget = false; mPath.clear(); @@ -488,7 +492,7 @@ void LocalPlayer::nextTile(unsigned char dir A_UNUSED = 0) bool LocalPlayer::pickUp(FloorItem *const item) { - if (!item) + if (item == nullptr) return false; if (!PacketLimiter::limitPackets(PacketType::PACKET_PICKUP)) @@ -504,7 +508,7 @@ bool LocalPlayer::pickUp(FloorItem *const item) if (dx * dx + dy * dy < dist) { - if (actorManager && actorManager->checkForPickup(item)) + if ((actorManager != nullptr) && actorManager->checkForPickup(item)) { PlayerInfo::pickUpItem(item, Sfx_true); mPickUpTarget = nullptr; @@ -543,20 +547,20 @@ Being *LocalPlayer::getTarget() const void LocalPlayer::setTarget(Being *const target) { - if (target == this && target) + if (target == this && (target != nullptr)) return; if (target == mTarget) return; Being *oldTarget = nullptr; - if (mTarget) + if (mTarget != nullptr) { mTarget->untarget(); oldTarget = mTarget; } - if (mTarget) + if (mTarget != nullptr) { if (mTarget->getType() == ActorType::Monster) mTarget->setShowName(false); @@ -564,10 +568,10 @@ void LocalPlayer::setTarget(Being *const target) mTarget = target; - if (oldTarget) + if (oldTarget != nullptr) oldTarget->updateName(); - if (target) + if (target != nullptr) { mLastTargetX = target->mX; mLastTargetY = target->mY; @@ -575,21 +579,21 @@ void LocalPlayer::setTarget(Being *const target) if (mVisibleNames == VisibleName::ShowOnSelection) target->setShowName(true); } - if (oldTarget && mVisibleNames == VisibleName::ShowOnSelection) + if (oldTarget != nullptr && mVisibleNames == VisibleName::ShowOnSelection) oldTarget->setShowName(false); - if (target && target->getType() == ActorType::Monster) + if (target != nullptr && target->getType() == ActorType::Monster) target->setShowName(true); } Being *LocalPlayer::setNewTarget(const ActorTypeT type, const AllowSort allowSort) { - if (actorManager) + if (actorManager != nullptr) { Being *const target = actorManager->findNearestLivingBeing( localPlayer, 20, type, allowSort); - if (target && target != mTarget) + if ((target != nullptr) && target != mTarget) setTarget(target); return target; @@ -615,13 +619,13 @@ void LocalPlayer::setDestination(const int x, const int y) else { uint8_t newDir = 0; - if (mDirection & BeingDirection::UP) + if ((mDirection & BeingDirection::UP) != 0) newDir |= BeingDirection::DOWN; - if (mDirection & BeingDirection::LEFT) + if ((mDirection & BeingDirection::LEFT) != 0) newDir |= BeingDirection::RIGHT; - if (mDirection & BeingDirection::DOWN) + if ((mDirection & BeingDirection::DOWN) != 0) newDir |= BeingDirection::UP; - if (mDirection & BeingDirection::RIGHT) + if ((mDirection & BeingDirection::RIGHT) != 0) newDir |= BeingDirection::LEFT; playerHandler->setDestination(x, y, newDir); @@ -644,7 +648,7 @@ void LocalPlayer::setWalkingDir(const unsigned char dir) mWalkingDir = dir; // If we're not already walking, start walking. - if (mAction != BeingAction::MOVE && dir) + if (mAction != BeingAction::MOVE && (dir != 0u)) startWalking(dir); } @@ -652,7 +656,7 @@ void LocalPlayer::startWalking(const unsigned char dir) { // This function is called by setWalkingDir(), // but also by nextTile() for TMW-Athena... - if (!mMap || !dir) + if ((mMap == nullptr) || (dir == 0u)) return; mPickUpTarget = nullptr; @@ -664,28 +668,28 @@ void LocalPlayer::startWalking(const unsigned char dir) } int dx = 0, dy = 0; - if (dir & BeingDirection::UP) + if ((dir & BeingDirection::UP) != 0) dy--; - if (dir & BeingDirection::DOWN) + if ((dir & BeingDirection::DOWN) != 0) dy++; - if (dir & BeingDirection::LEFT) + if ((dir & BeingDirection::LEFT) != 0) dx--; - if (dir & BeingDirection::RIGHT) + if ((dir & BeingDirection::RIGHT) != 0) dx++; const unsigned char blockWalkMask = getBlockWalkMask(); // Prevent skipping corners over colliding tiles - if (dx && !mMap->getWalk(mX + dx, mY, blockWalkMask)) + if ((dx != 0) && !mMap->getWalk(mX + dx, mY, blockWalkMask)) dx = 0; - if (dy && !mMap->getWalk(mX, mY + dy, blockWalkMask)) + if ((dy != 0) && !mMap->getWalk(mX, mY + dy, blockWalkMask)) dy = 0; // Choose a straight direction when diagonal target is blocked - if (dx && dy && !mMap->getWalk(mX + dx, mY + dy, blockWalkMask)) + if (dx != 0 && dy != 0 && !mMap->getWalk(mX + dx, mY + dy, blockWalkMask)) dx = 0; // Walk to where the player can actually go - if ((dx || dy) && mMap->getWalk(mX + dx, mY + dy, blockWalkMask)) + if ((dx != 0 || dy != 0) && mMap->getWalk(mX + dx, mY + dy, blockWalkMask)) { setDestination(mX + dx, mY + dy); } @@ -703,7 +707,7 @@ void LocalPlayer::startWalking(const unsigned char dir) void LocalPlayer::stopWalking(const bool sendToServer) { - if (mAction == BeingAction::MOVE && mWalkingDir) + if (mAction == BeingAction::MOVE && (mWalkingDir != 0u)) { mWalkingDir = 0; mPickUpTarget = nullptr; @@ -778,7 +782,7 @@ void LocalPlayer::attack(Being *const target, const bool keep, { mKeepAttacking = keep; - if (!target || target->getType() == ActorType::Npc) + if ((target == nullptr) || target->getType() == ActorType::Npc) return; if (mTarget != target) @@ -855,7 +859,7 @@ void LocalPlayer::untarget() if (mAction == BeingAction::ATTACK) setAction(BeingAction::STAND); - if (mTarget) + if (mTarget != nullptr) setTarget(nullptr); } @@ -867,10 +871,10 @@ void LocalPlayer::pickedUp(const ItemInfo &itemInfo, { if (fail != Pickup::OKAY) { - if (actorManager && floorItemId != BeingId_zero) + if ((actorManager != nullptr) && floorItemId != BeingId_zero) { FloorItem *const item = actorManager->findItem(floorItemId); - if (item) + if (item != nullptr) { if (!item->getShowMsg()) return; @@ -920,10 +924,10 @@ void LocalPlayer::pickedUp(const ItemInfo &itemInfo, msg = N_("Unknown problem picking up item."); break; } - if (localChatTab && config.getBoolValue("showpickupchat")) + if ((localChatTab != nullptr) && config.getBoolValue("showpickupchat")) localChatTab->chatLog(gettext(msg), ChatMsgType::BY_SERVER); - if (mMap && config.getBoolValue("showpickupparticle")) + if ((mMap != nullptr) && config.getBoolValue("showpickupparticle")) { // Show pickup notification addMessageToQueue(gettext(msg), UserColorId::PICKUP_INFO); @@ -943,7 +947,7 @@ void LocalPlayer::pickedUp(const ItemInfo &itemInfo, str = itemInfo.getName(color); } - if (config.getBoolValue("showpickupchat") && localChatTab) + if (config.getBoolValue("showpickupchat") && (localChatTab != nullptr)) { // TRANSLATORS: %d is number, // [@@%d|%s@@] - here player can see link to item @@ -953,7 +957,7 @@ void LocalPlayer::pickedUp(const ItemInfo &itemInfo, ChatMsgType::BY_SERVER); } - if (mMap && config.getBoolValue("showpickupparticle")) + if ((mMap != nullptr) && config.getBoolValue("showpickupparticle")) { // Show pickup notification if (amount > 1) @@ -979,7 +983,7 @@ int LocalPlayer::getAttackRange() const { const Item *const weapon = PlayerInfo::getEquipment( EquipSlot::FIGHT1_SLOT); - if (weapon) + if (weapon != nullptr) { const ItemInfo &info = weapon->getInfo(); return info.getAttackRange(); @@ -992,7 +996,7 @@ bool LocalPlayer::withinAttackRange(const Being *const target, const bool fixDistance, const int addRange) const { - if (!target) + if (target == nullptr) return false; int range = getAttackRange() + addRange; @@ -1009,7 +1013,7 @@ bool LocalPlayer::withinAttackRange(const Being *const target, void LocalPlayer::setGotoTarget(Being *const target) { - if (!target) + if (target == nullptr) return; mPickUpTarget = nullptr; @@ -1029,14 +1033,14 @@ void LocalPlayer::handleStatusEffect(const StatusEffect *const effect, newStatus, start); - if (effect) + if (effect != nullptr) { effect->deliverMessage(); effect->playSFX(); AnimatedSprite *const sprite = effect->getIcon(); - if (!sprite) + if (sprite == nullptr) { // delete sprite, if necessary for (size_t i = 0; i < mStatusEffectIcons.size(); ) @@ -1044,7 +1048,7 @@ void LocalPlayer::handleStatusEffect(const StatusEffect *const effect, if (mStatusEffectIcons[i] == effectId) { mStatusEffectIcons.erase(mStatusEffectIcons.begin() + i); - if (miniStatusWindow) + if (miniStatusWindow != nullptr) miniStatusWindow->eraseIcon(CAST_S32(i)); } else @@ -1062,7 +1066,7 @@ void LocalPlayer::handleStatusEffect(const StatusEffect *const effect, { if (mStatusEffectIcons[i] == effectId) { - if (miniStatusWindow) + if (miniStatusWindow != nullptr) miniStatusWindow->setIcon(CAST_S32(i), sprite); found = true; break; @@ -1072,7 +1076,7 @@ void LocalPlayer::handleStatusEffect(const StatusEffect *const effect, if (!found) { // add new const int offset = CAST_S32(mStatusEffectIcons.size()); - if (miniStatusWindow) + if (miniStatusWindow != nullptr) miniStatusWindow->setIcon(offset, sprite); mStatusEffectIcons.push_back(effectId); } @@ -1235,7 +1239,7 @@ void LocalPlayer::statChanged(const AttributesT id, } const std::pair<int, int> exp = PlayerInfo::getStatExperience(id); - if (oldVal1 > exp.first || !oldVal2) + if (oldVal1 > exp.first || (oldVal2 == 0)) return; const int change = exp.first - oldVal1; @@ -1314,9 +1318,9 @@ void LocalPlayer::moveToTarget(int dist) } } - if (mTarget) + if (mTarget != nullptr) { - if (mMap) + if (mMap != nullptr) { debugPath = mMap->findPath( (mPixelX - mapTileSize / 2) / mapTileSize, @@ -1333,7 +1337,7 @@ void LocalPlayer::moveToTarget(int dist) limit = CAST_S32(sz) - dist; gotPos = true; } - else if (mNavigateX || mNavigateY) + else if ((mNavigateX != 0) || (mNavigateY != 0)) { debugPath = mNavigatePath; limit = dist; @@ -1344,7 +1348,7 @@ void LocalPlayer::moveToTarget(int dist) { if (dist == 0) { - if (mTarget) + if (mTarget != nullptr) navigateTo(mTarget->mX, mTarget->mY); } else @@ -1361,7 +1365,7 @@ void LocalPlayer::moveToTarget(int dist) navigateTo(pos.x, pos.y); } } - else if (mLastTargetX || mLastTargetY) + else if ((mLastTargetX != 0) || (mLastTargetY != 0)) { navigateTo(mLastTargetX, mLastTargetY); } @@ -1370,11 +1374,11 @@ void LocalPlayer::moveToTarget(int dist) void LocalPlayer::moveToHome() { mPickUpTarget = nullptr; - if ((mX != mCrossX || mY != mCrossY) && mCrossX && mCrossY) + if ((mX != mCrossX || mY != mCrossY) && (mCrossX != 0) && (mCrossY != 0)) { setDestination(mCrossX, mCrossY); } - else if (mMap) + else if (mMap != nullptr) { const std::map<std::string, Vector>::const_iterator iter = mHomes.find(mMap->getProperty("_realfilename")); @@ -1400,8 +1404,8 @@ void LocalPlayer::moveToHome() void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const { if (settings.attackWeaponType == 1 - || !target - || !PlayerInfo::getInventory()) + || (target == nullptr) + || (PlayerInfo::getInventory() == nullptr)) { return; } @@ -1418,7 +1422,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const allowSword = true; const Inventory *const inv = PlayerInfo::getInventory(); - if (!inv) + if (inv == nullptr) return; // if attack distance for sword @@ -1429,12 +1433,12 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const FOR_EACH (WeaponsInfosIter, it, swords) { item = inv->findItem(*it, ItemColor_zero); - if (item) + if (item != nullptr) break; } // no swords - if (!item) + if (item == nullptr) return; // if sword not equiped @@ -1449,10 +1453,10 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const FOR_EACH (WeaponsInfosIter, it, shields) { item = inv->findItem(*it, ItemColor_zero); - if (item) + if (item != nullptr) break; } - if (item && item->isEquipped() == Equipped_false) + if ((item != nullptr) && item->isEquipped() == Equipped_false) PlayerInfo::equipItem(item, Sfx_true); } } @@ -1464,12 +1468,12 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const FOR_EACH (WeaponsInfosIter, it, bows) { item = inv->findItem(*it, ItemColor_zero); - if (item) + if (item != nullptr) break; } // no bow - if (!item) + if (item == nullptr) return; if (item->isEquipped() == Equipped_false) @@ -1480,7 +1484,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const bool LocalPlayer::isReachable(Being *const being, const int maxCost) { - if (!being || !mMap) + if ((being == nullptr) || (mMap == nullptr)) return false; if (being->getReachable() == Reachable::REACH_NO) @@ -1528,7 +1532,7 @@ bool LocalPlayer::isReachable(const int x, const int y, const bool allowCollision) const { const WalkLayer *const walk = mMap->getWalkLayer(); - if (!walk) + if (walk == nullptr) return false; int num = walk->getDataAt(x, y); if (allowCollision && num < 0) @@ -1539,7 +1543,7 @@ bool LocalPlayer::isReachable(const int x, const int y, bool LocalPlayer::pickUpItems(int pickUpType) { - if (!actorManager) + if (actorManager == nullptr) return false; bool status = false; @@ -1549,7 +1553,7 @@ bool LocalPlayer::pickUpItems(int pickUpType) // first pick up item on player position FloorItem *item = actorManager->findItem(x, y); - if (item) + if (item != nullptr) status = pickUp(item); if (pickUpType == 0) @@ -1571,7 +1575,7 @@ bool LocalPlayer::pickUpItems(int pickUpType) default: break; } item = actorManager->findItem(x, y); - if (item) + if (item != nullptr) status = pickUp(item); break; case 2: @@ -1642,23 +1646,23 @@ bool LocalPlayer::pickUpItems(int pickUpType) void LocalPlayer::moveByDirection(const unsigned char dir) { int dx = 0, dy = 0; - if (dir & BeingDirection::UP) + if ((dir & BeingDirection::UP) != 0) dy--; - if (dir & BeingDirection::DOWN) + if ((dir & BeingDirection::DOWN) != 0) dy++; - if (dir & BeingDirection::LEFT) + if ((dir & BeingDirection::LEFT) != 0) dx--; - if (dir & BeingDirection::RIGHT) + if ((dir & BeingDirection::RIGHT) != 0) dx++; move(dx, dy); } void LocalPlayer::specialMove(const unsigned char direction) { - if (direction && (mNavigateX || mNavigateY)) + if ((direction != 0u) && ((mNavigateX != 0) || (mNavigateY != 0))) navigateClean(); - if (direction && (settings.moveType >= 2 + if ((direction != 0u) && (settings.moveType >= 2 && settings.moveType <= 4)) { if (mAction == BeingAction::MOVE) @@ -1695,8 +1699,9 @@ void LocalPlayer::magicAttack() const { if (Net::getNetworkType() != ServerType::TMWATHENA) return; - if (!chatWindow || !isAlive() - || !playerHandler->canUseMagic()) + if (chatWindow == nullptr || + !isAlive() || + !playerHandler->canUseMagic()) { return; } @@ -1731,7 +1736,7 @@ void LocalPlayer::magicAttack() const void LocalPlayer::tryMagic(const std::string &spell, const int baseMagic, const int schoolMagic, const int mana) { - if (!chatWindow) + if (chatWindow == nullptr) return; if (PlayerInfo::getSkillLevel(340) >= baseMagic @@ -1765,9 +1770,9 @@ void LocalPlayer::loadHomes() void LocalPlayer::setMap(Map *const map) { BLOCK_START("LocalPlayer::setMap") - if (map) + if (map != nullptr) { - if (socialWindow) + if (socialWindow != nullptr) socialWindow->updateActiveList(); } navigateClean(); @@ -1781,12 +1786,12 @@ void LocalPlayer::setMap(Map *const map) void LocalPlayer::setHome() { - if (!mMap || !socialWindow) + if ((mMap == nullptr) || (socialWindow == nullptr)) return; SpecialLayer *const specialLayer = mMap->getSpecialLayer(); - if (!specialLayer) + if (specialLayer == nullptr) return; const std::string key = mMap->getProperty("_realfilename"); @@ -1830,7 +1835,7 @@ void LocalPlayer::setHome() socialWindow->addPortal(mX, mY); } MapItem *const mapItem = specialLayer->getTile(mX, mY); - if (mapItem) + if (mapItem != nullptr) { const int idx = socialWindow->getPortalIndex(mX, mY); mapItem->setName(keyboard.getKeyShortString( @@ -1850,15 +1855,15 @@ void LocalPlayer::setHome() saveHomes(); } - if (!mapItem || mapItem->getType() == MapItemType::EMPTY) + if ((mapItem == nullptr) || mapItem->getType() == MapItemType::EMPTY) { - if (mDirection & BeingDirection::UP) + if ((mDirection & BeingDirection::UP) != 0) type = MapItemType::ARROW_UP; - else if (mDirection & BeingDirection::LEFT) + else if ((mDirection & BeingDirection::LEFT) != 0) type = MapItemType::ARROW_LEFT; - else if (mDirection & BeingDirection::DOWN) + else if ((mDirection & BeingDirection::DOWN) != 0) type = MapItemType::ARROW_DOWN; - else if (mDirection & BeingDirection::RIGHT) + else if ((mDirection & BeingDirection::RIGHT) != 0) type = MapItemType::ARROW_RIGHT; } else @@ -1871,7 +1876,7 @@ void LocalPlayer::setHome() { socialWindow->addPortal(mX, mY); mapItem = specialLayer->getTile(mX, mY); - if (mapItem) + if (mapItem != nullptr) { const int idx = socialWindow->getPortalIndex(mX, mY); mapItem->setName(keyboard.getKeyShortString( @@ -1925,7 +1930,7 @@ std::string LocalPlayer::getPingTime() const std::string str; if (!mWaitPing) { - if (!mPingTime) + if (mPingTime == 0) str = "?"; else str = toString(CAST_S32(mPingTime)); @@ -2023,10 +2028,10 @@ void LocalPlayer::afkRespond(ChatTab *const tab, const std::string &nick) if (config.getIntValue("afkFormat") == 1) msg = "*" + msg + "*"; - if (!tab) + if (tab == nullptr) { chatHandler->privateMessage(nick, msg); - if (localChatTab) + if (localChatTab != nullptr) { localChatTab->chatLog(std::string(mName).append( " : ").append(msg), @@ -2048,11 +2053,11 @@ void LocalPlayer::afkRespond(ChatTab *const tab, const std::string &nick) bool LocalPlayer::navigateTo(const int x, const int y) { - if (!mMap) + if (mMap == nullptr) return false; SpecialLayer *const tmpLayer = mMap->getTempLayer(); - if (!tmpLayer) + if (tmpLayer == nullptr) return false; mShowNavigePath = true; @@ -2079,7 +2084,7 @@ bool LocalPlayer::navigateTo(const int x, const int y) void LocalPlayer::navigateClean() { - if (!mMap) + if (mMap == nullptr) return; mShowNavigePath = false; @@ -2094,7 +2099,7 @@ void LocalPlayer::navigateClean() mNavigatePath.clear(); SpecialLayer *const tmpLayer = mMap->getTempLayer(); - if (!tmpLayer) + if (tmpLayer == nullptr) return; tmpLayer->clean(); @@ -2102,7 +2107,7 @@ void LocalPlayer::navigateClean() void LocalPlayer::updateMusic() const { - if (mMap) + if (mMap != nullptr) { std::string str = mMap->getObjectData(mX, mY, MapItemType::MUSIC); if (str.empty()) @@ -2122,29 +2127,29 @@ void LocalPlayer::updateCoords() Being::updateCoords(); // probably map not loaded. - if (!mPixelX || !mPixelY) + if ((mPixelX == 0) || (mPixelY == 0)) return; if (mX != mOldTileX || mY != mOldTileY) { - if (socialWindow) + if (socialWindow != nullptr) socialWindow->updatePortals(); - if (popupManager) + if (popupManager != nullptr) popupManager->hideBeingPopup(); updateMusic(); } - if (mMap && (mX != mOldTileX || mY != mOldTileY)) + if ((mMap != nullptr) && (mX != mOldTileX || mY != mOldTileY)) { SpecialLayer *const tmpLayer = mMap->getTempLayer(); - if (!tmpLayer) + if (tmpLayer == nullptr) return; const int x = (mPixelX - mapTileSize / 2) / mapTileSize; const int y = (mPixelY - mapTileSize) / mapTileSize; if (mNavigateId != BeingId_zero) { - if (!actorManager) + if (actorManager == nullptr) { navigateClean(); return; @@ -2152,7 +2157,7 @@ void LocalPlayer::updateCoords() const Being *const being = actorManager ->findBeing(mNavigateId); - if (!being) + if (being == nullptr) { navigateClean(); return; @@ -2212,7 +2217,7 @@ void LocalPlayer::targetMoved() const int LocalPlayer::getPathLength(const Being *const being) const { - if (!mMap || !being) + if ((mMap == nullptr) || (being == nullptr)) return 0; if (being->mX == mX && being->mY == mY) @@ -2258,20 +2263,22 @@ int LocalPlayer::getAttackRange2() const void LocalPlayer::attack2(Being *const target, const bool keep, const bool dontChangeEquipment) { - if (!dontChangeEquipment && target) + if (!dontChangeEquipment && (target != nullptr)) changeEquipmentBeforeAttack(target); const bool broken = (Net::getNetworkType() == ServerType::TMWATHENA); // probably need cache getPathLength(target) - if ((!target || settings.attackType == 0 || settings.attackType == 3) - || (withinAttackRange(target, broken, broken ? 1 : 0) - && getPathLength(target) <= getAttackRange2())) + if ((target == nullptr || + settings.attackType == 0 || + settings.attackType == 3) || + (withinAttackRange(target, broken, broken ? 1 : 0) && + getPathLength(target) <= getAttackRange2())) { attack(target, keep); if (settings.attackType == 2) { - if (!target) + if (target == nullptr) { if (pickUpItems()) return; @@ -2282,7 +2289,7 @@ void LocalPlayer::attack2(Being *const target, const bool keep, } } } - else if (!mPickUpTarget) + else if (mPickUpTarget == nullptr) { if (settings.attackType == 2) { @@ -2349,7 +2356,7 @@ void LocalPlayer::cancelFollow() void LocalPlayer::imitateEmote(const Being *const being, const unsigned char action) const { - if (!being) + if (being == nullptr) return; std::string player_imitated = getImitate(); @@ -2360,7 +2367,7 @@ void LocalPlayer::imitateEmote(const Being *const being, void LocalPlayer::imitateAction(const Being *const being, const BeingActionT &action) { - if (!being) + if (being == nullptr) return; if (!mPlayerImitated.empty() && being->mName == mPlayerImitated) @@ -2373,7 +2380,7 @@ void LocalPlayer::imitateAction(const Being *const being, void LocalPlayer::imitateDirection(const Being *const being, const unsigned char dir) { - if (!being) + if (being == nullptr) return; if (!mPlayerImitated.empty() && being->mName == mPlayerImitated) @@ -2384,13 +2391,13 @@ void LocalPlayer::imitateDirection(const Being *const being, if (settings.followMode == 2) { uint8_t dir2 = 0; - if (dir & BeingDirection::LEFT) + if ((dir & BeingDirection::LEFT) != 0) dir2 |= BeingDirection::RIGHT; - else if (dir & BeingDirection::RIGHT) + else if ((dir & BeingDirection::RIGHT) != 0) dir2 |= BeingDirection::LEFT; - if (dir & BeingDirection::UP) + if ((dir & BeingDirection::UP) != 0) dir2 |= BeingDirection::DOWN; - else if (dir & BeingDirection::DOWN) + else if ((dir & BeingDirection::DOWN) != 0) dir2 |= BeingDirection::UP; setDirection(dir2); @@ -2407,7 +2414,7 @@ void LocalPlayer::imitateDirection(const Being *const being, void LocalPlayer::imitateOutfit(const Being *const player, const int sprite) const { - if (!player) + if (player == nullptr) return; if (settings.imitationMode == 1 && @@ -2421,11 +2428,11 @@ void LocalPlayer::imitateOutfit(const Being *const player, = dynamic_cast<const AnimatedSprite *>( player->mSprites[sprite]); - if (equipmentSprite) + if (equipmentSprite != nullptr) { // logger->log("have equipmentSprite"); const Inventory *const inv = PlayerInfo::getInventory(); - if (!inv) + if (inv == nullptr) return; const std::string &path = equipmentSprite->getIdPath(); @@ -2435,7 +2442,7 @@ void LocalPlayer::imitateOutfit(const Being *const player, // logger->log("idPath: " + path); const Item *const item = inv->findItemBySprite(path, player->getGender(), player->getSubType()); - if (item && item->isEquipped() == Equipped_false) + if ((item != nullptr) && item->isEquipped() == Equipped_false) PlayerInfo::equipItem(item, Sfx_false); } else @@ -2448,7 +2455,7 @@ void LocalPlayer::imitateOutfit(const Being *const player, return; const Item *const item = PlayerInfo::getEquipment(equipmentSlot); - if (item) + if (item != nullptr) { // logger->log("unequiping"); PlayerInfo::unequipItem(item, Sfx_false); @@ -2460,7 +2467,7 @@ void LocalPlayer::imitateOutfit(const Being *const player, void LocalPlayer::followMoveTo(const Being *const being, const int x, const int y) { - if (being && + if ((being != nullptr) && !mPlayerFollowed.empty() && being->mName == mPlayerFollowed) { @@ -2473,7 +2480,7 @@ void LocalPlayer::followMoveTo(const Being *const being, const int x1, const int y1, const int x2, const int y2) { - if (!being) + if (being == nullptr) return; mPickUpTarget = nullptr; @@ -2501,9 +2508,10 @@ void LocalPlayer::followMoveTo(const Being *const being, } break; case 3: - if (!mTarget || mTarget->mName != mPlayerFollowed) + if (mTarget == nullptr || + mTarget->mName != mPlayerFollowed) { - if (actorManager) + if (actorManager != nullptr) { Being *const b = actorManager->findBeingByName( mPlayerFollowed, ActorType::Player); @@ -2538,7 +2546,7 @@ bool LocalPlayer::allowAction() void LocalPlayer::fixPos() { - if (!mCrossX && !mCrossY) + if ((mCrossX == 0) && (mCrossY == 0)) return; const int dx = abs(mX - mCrossX); @@ -2558,15 +2566,15 @@ void LocalPlayer::fixPos() void LocalPlayer::setRealPos(const int x, const int y) { - if (!mMap) + if (mMap == nullptr) return; SpecialLayer *const layer = mMap->getTempLayer(); - if (layer) + if (layer != nullptr) { bool cacheUpdated(false); - if ((mCrossX || mCrossY) && - layer->getTile(mCrossX, mCrossY) && + if (((mCrossX != 0) || (mCrossY != 0)) && + (layer->getTile(mCrossX, mCrossY) != nullptr) && layer->getTile(mCrossX, mCrossY)->getType() == MapItemType::CROSS) { layer->setTile(mCrossX, mCrossY, MapItemType::EMPTY); @@ -2578,7 +2586,7 @@ void LocalPlayer::setRealPos(const int x, const int y) { const MapItem *const mapItem = layer->getTile(x, y); - if (!mapItem || mapItem->getType() == MapItemType::EMPTY) + if ((mapItem == nullptr) || mapItem->getType() == MapItemType::EMPTY) { if (mX != x && mY != y) { @@ -2600,10 +2608,10 @@ void LocalPlayer::setRealPos(const int x, const int y) } void LocalPlayer::fixAttackTarget() { - if (!mMap || !mTarget) + if ((mMap == nullptr) || (mTarget == nullptr)) return; - if (settings.moveToTargetType == 11 || !settings.attackType + if (settings.moveToTargetType == 11 || (settings.attackType == 0u) || !config.getBoolValue("autofixPos")) { return; @@ -2636,7 +2644,7 @@ int LocalPlayer::getLevel() const void LocalPlayer::updateNavigateList() { - if (mMap) + if (mMap != nullptr) { const std::map<std::string, Vector>::const_iterator iter = mHomes.find(mMap->getProperty("_realfilename")); @@ -2644,7 +2652,7 @@ void LocalPlayer::updateNavigateList() if (iter != mHomes.end()) { const Vector &pos = mHomes[(*iter).first]; - if (pos.x && pos.y) + if ((pos.x != 0.0f) && (pos.y != 0.0f)) { mMap->addPortalTile("home", MapItemType::HOME, CAST_S32(pos.x), CAST_S32(pos.y)); @@ -2665,17 +2673,17 @@ void LocalPlayer::waitFor(const std::string &nick) void LocalPlayer::checkNewName(Being *const being) { - if (!being) + if (being == nullptr) return; const std::string &nick = being->mName; if (being->getType() == ActorType::Player) { const Guild *const guild = getGuild(); - if (guild) + if (guild != nullptr) { const GuildMember *const gm = guild->getMember(nick); - if (gm) + if (gm != nullptr) { const int level = gm->getLevel(); if (level > 1 && being->getLevel() != level) @@ -2685,10 +2693,10 @@ void LocalPlayer::checkNewName(Being *const being) } } } - if (chatWindow) + if (chatWindow != nullptr) { WhisperTab *const tab = chatWindow->getWhisperTab(nick); - if (tab) + if (tab != nullptr) tab->setWhisperTabColors(); } } @@ -2713,7 +2721,7 @@ unsigned char LocalPlayer::getBlockWalkMask() const void LocalPlayer::removeHome() { - if (!mMap) + if (mMap == nullptr) return; const std::string key = mMap->getProperty("_realfilename"); @@ -2730,7 +2738,7 @@ void LocalPlayer::stopAdvert() bool LocalPlayer::checAttackPermissions(const Being *const target) { - if (!target) + if (target == nullptr) return false; switch (settings.pvpAttackType) @@ -2755,8 +2763,12 @@ void LocalPlayer::updateStatus() const uint8_t status = 0; if (Net::getNetworkType() == ServerType::TMWATHENA) { - if (mTradebot && shopWindow && !shopWindow->isShopEmpty()) + if (mTradebot && + shopWindow != nullptr && + !shopWindow->isShopEmpty()) + { status |= BeingFlag::SHOP; + } } if (settings.awayMode || settings.pseudoAwayMode) status |= BeingFlag::AWAY; @@ -2773,7 +2785,7 @@ void LocalPlayer::setTestParticle(const std::string &fileName, { mTestParticleName = fileName; mTestParticleTime = cur_time; - if (mTestParticle) + if (mTestParticle != nullptr) { mChildParticleEffects.removeLocally(mTestParticle); mTestParticle = nullptr; diff --git a/src/being/localplayer.h b/src/being/localplayer.h index b177b9b48..fa21f491a 100644 --- a/src/being/localplayer.h +++ b/src/being/localplayer.h @@ -396,10 +396,10 @@ class LocalPlayer final : public Being, const bool updateHash = true); int getLastAttackX() const override final - { return mTarget ? mTarget->mX : mLastAttackX; } + { return mTarget != nullptr ? mTarget->mX : mLastAttackX; } int getLastAttackY() const override final - { return mTarget ? mTarget->mY : mLastAttackY; } + { return mTarget != nullptr ? mTarget->mY : mLastAttackY; } void attributeChanged(const AttributesT id, const int oldVal, diff --git a/src/being/playerinfo.cpp b/src/being/playerinfo.cpp index 8a9c55c5e..4429ba5f7 100644 --- a/src/being/playerinfo.cpp +++ b/src/being/playerinfo.cpp @@ -206,7 +206,7 @@ Inventory *getInventory() Inventory *getStorageInventory() { - if (inventoryHandler) + if (inventoryHandler != nullptr) return inventoryHandler->getStorage(); return nullptr; } @@ -218,9 +218,9 @@ Inventory *getCartInventory() void clearInventory() { - if (mEquipment) + if (mEquipment != nullptr) mEquipment->clear(); - if (mInventory) + if (mInventory != nullptr) mInventory->clear(); } @@ -231,7 +231,7 @@ Equipment *getEquipment() const Item *getEquipment(const unsigned int slot) { - if (mEquipment) + if (mEquipment != nullptr) return mEquipment->getEquipment(slot); else return nullptr; @@ -239,7 +239,7 @@ const Item *getEquipment(const unsigned int slot) void setEquipmentBackend(Equipment::Backend *const backend) { - if (mEquipment) + if (mEquipment != nullptr) mEquipment->setBackend(backend); } @@ -247,7 +247,7 @@ void equipItem(const Item *const item, const Sfx sfx) { if (sfx == Sfx_true) ItemSoundManager::playSfx(item, ItemSoundEvent::EQUIP); - if (inventoryHandler) + if (inventoryHandler != nullptr) inventoryHandler->equipItem(item); } @@ -255,7 +255,7 @@ void unequipItem(const Item *const item, const Sfx sfx) { if (sfx == Sfx_true) ItemSoundManager::playSfx(item, ItemSoundEvent::UNEQUIP); - if (inventoryHandler) + if (inventoryHandler != nullptr) inventoryHandler->unequipItem(item); } @@ -263,19 +263,19 @@ void useItem(const Item *const item, const Sfx sfx) { if (sfx == Sfx_true) ItemSoundManager::playSfx(item, ItemSoundEvent::USE); - if (inventoryHandler) + if (inventoryHandler != nullptr) inventoryHandler->useItem(item); } void useEquipItem(const Item *const item, const Sfx sfx) { - if (item) + if (item != nullptr) { if (item->getType() == ItemType::Card) { if (mProtectedItems.find(item->getId()) == mProtectedItems.end()) { - if (inventoryHandler) + if (inventoryHandler != nullptr) inventoryHandler->useCard(item); if (sfx == Sfx_true) ItemSoundManager::playSfx(item, ItemSoundEvent::USECARD); @@ -287,14 +287,14 @@ void useEquipItem(const Item *const item, const Sfx sfx) { if (sfx == Sfx_true) ItemSoundManager::playSfx(item, ItemSoundEvent::UNEQUIP); - if (inventoryHandler) + if (inventoryHandler != nullptr) inventoryHandler->unequipItem(item); } else { if (sfx == Sfx_true) ItemSoundManager::playSfx(item, ItemSoundEvent::EQUIP); - if (inventoryHandler) + if (inventoryHandler != nullptr) inventoryHandler->equipItem(item); } } @@ -302,7 +302,7 @@ void useEquipItem(const Item *const item, const Sfx sfx) { if (mProtectedItems.find(item->getId()) == mProtectedItems.end()) { - if (inventoryHandler) + if (inventoryHandler != nullptr) inventoryHandler->useItem(item); if (sfx == Sfx_true) ItemSoundManager::playSfx(item, ItemSoundEvent::USE); @@ -313,7 +313,7 @@ void useEquipItem(const Item *const item, const Sfx sfx) void useEquipItem2(const Item *const item, const Sfx sfx) { - if (item) + if (item != nullptr) { if (item->isEquipment() == Equipm_false) { @@ -321,14 +321,14 @@ void useEquipItem2(const Item *const item, const Sfx sfx) { if (sfx == Sfx_true) ItemSoundManager::playSfx(item, ItemSoundEvent::UNEQUIP); - if (inventoryHandler) + if (inventoryHandler != nullptr) inventoryHandler->unequipItem(item); } else { if (sfx == Sfx_true) ItemSoundManager::playSfx(item, ItemSoundEvent::EQUIP); - if (inventoryHandler) + if (inventoryHandler != nullptr) inventoryHandler->equipItem(item); } } @@ -338,7 +338,7 @@ void useEquipItem2(const Item *const item, const Sfx sfx) { if (sfx == Sfx_true) ItemSoundManager::playSfx(item, ItemSoundEvent::USE); - if (inventoryHandler) + if (inventoryHandler != nullptr) inventoryHandler->useItem(item); } } @@ -347,11 +347,12 @@ void useEquipItem2(const Item *const item, const Sfx sfx) void dropItem(const Item *const item, const int amount, const Sfx sfx) { - if (item && mProtectedItems.find(item->getId()) == mProtectedItems.end()) + if (item != nullptr && + mProtectedItems.find(item->getId()) == mProtectedItems.end()) { if (sfx == Sfx_true) ItemSoundManager::playSfx(item, ItemSoundEvent::DROP); - if (inventoryHandler) + if (inventoryHandler != nullptr) inventoryHandler->dropItem(item, amount); } } @@ -360,7 +361,7 @@ void pickUpItem(const FloorItem *const item, const Sfx sfx) { if (sfx == Sfx_true) ItemSoundManager::playSfx(item, ItemSoundEvent::PICKUP); - if (playerHandler) + if (playerHandler != nullptr) playerHandler->pickUp(item); } @@ -393,7 +394,7 @@ void setTrading(const Trading trading) #define updateAttackStat(atk, delay, speed) \ attackDelay = getStatBase(delay); \ - if (attackDelay) \ + if (attackDelay != 0) \ { \ setStatBase(speed, \ getStatBase(atk) * 1000 / attackDelay, \ @@ -464,7 +465,7 @@ void stateChange(const StateT state) { if (state == State::GAME) { - if (!mInventory) + if (mInventory == nullptr) { mInventory = new Inventory(InventoryType::Inventory); mEquipment = new Equipment; @@ -517,8 +518,11 @@ void setMercenary(MercenaryInfo *const info) void setMercenaryBeing(Being *const being) { - if (!being || !mMercenary) + if (being == nullptr || + mMercenary == nullptr) + { return; + } being->setName(mMercenary->name); being->setOwner(localPlayer); being->setLevel(mMercenary->level); @@ -548,12 +552,15 @@ void setPet(PetInfo *const info) void setPetBeing(Being *const being) { - if (being) + if (being != nullptr) mPetBeingId = being->getId(); else mPetBeingId = BeingId_zero; - if (!being || !mPet) + if (being == nullptr || + mPet == nullptr) + { return; + } being->setName(mPet->name); being->setOwner(localPlayer); being->setLevel(mPet->level); @@ -577,8 +584,11 @@ void setHomunculus(HomunculusInfo *const info) void setHomunculusBeing(Being *const being) { - if (!being || !mHomunculus) + if (being == nullptr || + mHomunculus == nullptr) + { return; + } being->setName(mHomunculus->name); being->setOwner(localPlayer); } @@ -590,21 +600,27 @@ HomunculusInfo *getHomunculus() BeingId getHomunculusId() { - return mHomunculus ? mHomunculus->id : BeingId_zero; + return mHomunculus != nullptr ? mHomunculus->id : BeingId_zero; } BeingId getMercenaryId() { - return mMercenary ? mMercenary->id : BeingId_zero; + return mMercenary != nullptr ? mMercenary->id : BeingId_zero; } void updateAttackAi(const BeingId targetId, const Keep keep) { - if (mMercenary && mercenaryHandler) + if (mMercenary != nullptr && + mercenaryHandler != nullptr) + { mercenaryHandler->attack(targetId, keep); - if (mHomunculus && homunculusHandler) + } + if (mHomunculus != nullptr && + homunculusHandler != nullptr) + { homunculusHandler->attack(targetId, keep); + } } std::string getRoomName() diff --git a/src/being/playerrelations.cpp b/src/being/playerrelations.cpp index 4a2d71ee2..2e4b4b68c 100644 --- a/src/being/playerrelations.cpp +++ b/src/being/playerrelations.cpp @@ -92,8 +92,11 @@ namespace const std::pair<std::string, PlayerRelation *> &value, ConfigurationObject *const cobj) const override final { - if (!cobj || !value.second) + if (cobj == nullptr || + value.second == nullptr) + { return nullptr; + } cobj->setValue(NAME, value.first); cobj->setValue(RELATION, toString( CAST_S32(value.second->mRelation))); @@ -106,13 +109,16 @@ namespace std::map<std::string, PlayerRelation *> *const container) const override final { - if (!cobj || !container) + if (cobj == nullptr || + container == nullptr) + { return container; + } const std::string name = cobj->getValue(NAME, ""); if (name.empty()) return container; - if (!(*container)[name]) + if ((*container)[name] == nullptr) { const int v = cobj->getValueInt(RELATION, CAST_S32(Relation::NEUTRAL)); @@ -178,7 +184,7 @@ int PlayerRelationsManager::getPlayerIgnoreStrategyIndex( const std::vector<PlayerIgnoreStrategy *> *const strategies = getPlayerIgnoreStrategies(); - if (!strategies) + if (strategies == nullptr) return -1; const size_t sz = strategies->size(); @@ -196,7 +202,7 @@ void PlayerRelationsManager::load() Configuration *const cfg = &serverConfig; clear(); - mPersistIgnores = cfg->getValue(PERSIST_IGNORE_LIST, 1); + mPersistIgnores = (cfg->getValue(PERSIST_IGNORE_LIST, 1) != 0); mDefaultPermissions = CAST_S32(cfg->getValue(DEFAULT_PERMISSIONS, mDefaultPermissions)); @@ -243,8 +249,8 @@ void PlayerRelationsManager::store() const serverConfig.setValue(DEFAULT_PERMISSIONS, mDefaultPermissions); serverConfig.setValue(PERSIST_IGNORE_LIST, mPersistIgnores); serverConfig.setValue(PLAYER_IGNORE_STRATEGY, - mIgnoreStrategy ? mIgnoreStrategy->mShortName - : DEFAULT_IGNORE_STRATEGY); + mIgnoreStrategy != nullptr ? mIgnoreStrategy->mShortName : + DEFAULT_IGNORE_STRATEGY); serverConfig.write(); } @@ -254,13 +260,16 @@ void PlayerRelationsManager::signalUpdate(const std::string &name) FOR_EACH (PlayerRelationListenersCIter, it, mListeners) (*it)->updatedPlayer(name); - if (actorManager) + if (actorManager != nullptr) { Being *const being = actorManager->findBeingByName( name, ActorType::Player); - if (being && being->getType() == ActorType::Player) + if (being != nullptr && + being->getType() == ActorType::Player) + { being->updateColors(); + } } } @@ -305,18 +314,21 @@ unsigned int PlayerRelationsManager::checkPermissionSilently( bool PlayerRelationsManager::hasPermission(const Being *const being, const unsigned int flags) const { - if (!being) + if (being == nullptr) return false; if (being->getType() == ActorType::Player) - return hasPermission(being->getName(), flags) == flags; + { + return static_cast<unsigned int>(hasPermission( + being->getName(), flags)) == flags; + } return true; } bool PlayerRelationsManager::hasPermission(const std::string &name, const unsigned int flags) const { - if (!actorManager) + if (actorManager == nullptr) return false; const unsigned int rejections = flags @@ -326,12 +338,12 @@ bool PlayerRelationsManager::hasPermission(const std::string &name, if (!permitted) { // execute `ignore' strategy, if possible - if (mIgnoreStrategy) + if (mIgnoreStrategy != nullptr) { Being *const b = actorManager->findBeingByName( name, ActorType::Player); - if (b && b->getType() == ActorType::Player) + if ((b != nullptr) && b->getType() == ActorType::Player) mIgnoreStrategy->ignore(b, rejections); } } @@ -340,17 +352,17 @@ bool PlayerRelationsManager::hasPermission(const std::string &name, } void PlayerRelationsManager::setRelation(const std::string &player_name, - const RelationT - relation) + const RelationT relation) { - if (!localPlayer || (relation != Relation::NEUTRAL - && localPlayer->getName() == player_name)) + if (localPlayer == nullptr || + (relation != Relation::NEUTRAL && + localPlayer->getName() == player_name)) { return; } PlayerRelation *const r = mRelations[player_name]; - if (!r) + if (r == nullptr) mRelations[player_name] = new PlayerRelation(relation); else r->mRelation = relation; @@ -365,7 +377,7 @@ StringVect *PlayerRelationsManager::getPlayers() const FOR_EACH (PlayerRelationsCIter, it, mRelations) { - if (it->second) + if (it->second != nullptr) retval->push_back(it->first); } @@ -381,8 +393,11 @@ StringVect *PlayerRelationsManager::getPlayersByRelation( FOR_EACH (PlayerRelationsCIter, it, mRelations) { - if (it->second && it->second->mRelation == rel) + if ((it->second != nullptr) && + it->second->mRelation == rel) + { retval->push_back(it->first); + } } std::sort(retval->begin(), retval->end(), playersRelSorter); @@ -432,10 +447,10 @@ void PlayerRelationsManager::ignoreTrade(const std::string &name) const const RelationT relation = getRelation(name); - if (relation == Relation::IGNORED - || relation == Relation::DISREGARDED - || relation == Relation::BLACKLISTED - || relation == Relation::ERASED) + if (relation == Relation::IGNORED || + relation == Relation::DISREGARDED || + relation == Relation::BLACKLISTED || + relation == Relation::ERASED) { return; } @@ -452,11 +467,11 @@ bool PlayerRelationsManager::checkBadRelation(const std::string &name) const const RelationT relation = getRelation(name); - if (relation == Relation::IGNORED - || relation == Relation::DISREGARDED - || relation == Relation::BLACKLISTED - || relation == Relation::ERASED - || relation == Relation::ENEMY2) + if (relation == Relation::IGNORED || + relation == Relation::DISREGARDED || + relation == Relation::BLACKLISTED || + relation == Relation::ERASED || + relation == Relation::ENEMY2) { return true; } @@ -502,7 +517,7 @@ class PIS_dotdotdot final : public PlayerIgnoreStrategy void ignore(Being *const being, const unsigned int flags A_UNUSED) const override final { - if (!being) + if (being == nullptr) return; logger->log("ignoring: " + being->getName()); @@ -527,7 +542,7 @@ class PIS_blinkname final : public PlayerIgnoreStrategy void ignore(Being *const being, const unsigned int flags A_UNUSED) const override final { - if (!being) + if (being == nullptr) return; logger->log("ignoring: " + being->getName()); @@ -553,7 +568,7 @@ class PIS_emote final : public PlayerIgnoreStrategy void ignore(Being *const being, const unsigned int flags A_UNUSED) const override final { - if (!being) + if (being == nullptr) return; being->setEmote(mEmotion, IGNORE_EMOTE_TIME); @@ -599,7 +614,7 @@ bool PlayerRelationsManager::isGoodName(const std::string &name) const bool PlayerRelationsManager::isGoodName(Being *const being) const { - if (!being) + if (being == nullptr) return false; if (being->getGoodStatus() != -1) return (being->getGoodStatus() == 1); @@ -626,8 +641,10 @@ bool PlayerRelationsManager::checkName(const std::string &name) const std::string check = config.getStringValue("unsecureChars"); const std::string lastChar = name.substr(size - 1, 1); - if (name.substr(0, 1) == " " || lastChar == " " || lastChar == "." - || name.find(" ") != std::string::npos) + if (name.substr(0, 1) == " " || + lastChar == " " || + lastChar == "." || + name.find(" ") != std::string::npos) { return false; } |