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authorAndrei Karas <akaras@inbox.ru>2014-07-23 02:30:20 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-23 02:30:20 +0300
commit648c85816ca9398dd9c672d5d4230bef030e0274 (patch)
tree1d897dff70e183cb8c31f558426921be8dcf6ce7 /src/being/localplayer.cpp
parent6336dabcb33ca6b4d417b352fa0b12651b6f4c57 (diff)
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move "change camera mode" option into gamemodifiers.
Diffstat (limited to 'src/being/localplayer.cpp')
-rw-r--r--src/being/localplayer.cpp20
1 files changed, 1 insertions, 19 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index 77706051c..11102a67f 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -1255,24 +1255,6 @@ void LocalPlayer::changeMode(unsigned *restrict const var,
debugMsg(str.substr(4));
}
-const unsigned cameraModeSize = 2;
-
-static const char *const cameraModeStrings[] =
-{
- // TRANSLATORS: camera mode in status bar
- N_("(G) game camera mode"),
- // TRANSLATORS: camera mode in status bar
- N_("(F) free camera mode"),
- // TRANSLATORS: camera mode in status bar
- N_("(?) away")
-};
-
-std::string LocalPlayer::getCameraModeString()
-{
- return gettext(getVarItem(&cameraModeStrings[0],
- viewport->getCameraMode(), cameraModeSize));
-}
-
void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
{
if (settings.attackWeaponType == 1 || !target || !PlayerInfo::getInventory())
@@ -3271,7 +3253,7 @@ void LocalPlayer::resetYellowBar()
if (viewport)
{
settings.mapDrawType = MapType::NORMAL;
- if (viewport->getCameraMode())
+ if (settings.cameraMode)
viewport->toggleCameraMode();
}
if (mMap)