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authorAndrei Karas <akaras@inbox.ru>2013-10-04 17:38:19 +0300
committerAndrei Karas <akaras@inbox.ru>2013-10-04 17:38:19 +0300
commit65a88f27b994f7ade178368c569d466f6344ded6 (patch)
tree1b4bae38055b1ce31201ebb72b5c10987cba9f62 /src/being/localplayer.cpp
parenta553b3cda91aa095d88e22abcaa81701c2894334 (diff)
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add sound effects for equip/unequip/use items for local player.
It using: "equip", "unequip", "use" effects from items. If no item effect present, fallback to same effects from player race.
Diffstat (limited to 'src/being/localplayer.cpp')
-rw-r--r--src/being/localplayer.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index 22a214168..657436f49 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -2349,7 +2349,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
// if sword not equiped
if (!item->isEquipped())
- PlayerInfo::equipItem(item);
+ PlayerInfo::equipItem(item, true);
// if need equip shield too
if (mAttackWeaponType == 3)
@@ -2359,7 +2359,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
if (!item)
item = inv->findItem(602, 0);
if (item && !item->isEquipped())
- PlayerInfo::equipItem(item);
+ PlayerInfo::equipItem(item, true);
}
}
// big distance. allowed only bow
@@ -2376,7 +2376,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
return;
if (!item->isEquipped())
- PlayerInfo::equipItem(item);
+ PlayerInfo::equipItem(item, true);
}
}
@@ -3981,7 +3981,7 @@ void LocalPlayer::imitateOutfit(Being *const player, const int sprite) const
const Item *const item = inv->findItemBySprite(path,
player->getGender(), player->getSubType());
if (item && !item->isEquipped())
- PlayerInfo::equipItem(item);
+ PlayerInfo::equipItem(item, false);
}
else
{
@@ -3996,7 +3996,7 @@ void LocalPlayer::imitateOutfit(Being *const player, const int sprite) const
if (item)
{
// logger->log("unequiping");
- PlayerInfo::unequipItem(item);
+ PlayerInfo::unequipItem(item, false);
}
}
}