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authorAndrei Karas <akaras@inbox.ru>2014-09-25 23:13:19 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-25 23:13:19 +0300
commit19d5a1ca912c89d46ea567079777d0fff1211c25 (patch)
tree4fd05c1c6593de88eed22332c60b49dac6cc587c /src/being/localplayer.cpp
parent42701a1ac7b553f445b68c23fd115cc522d1b679 (diff)
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Add simple attack logic for mercenary and homunculus.
Diffstat (limited to 'src/being/localplayer.cpp')
-rw-r--r--src/being/localplayer.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index a160896fb..819032af7 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -771,7 +771,9 @@ void LocalPlayer::attack(Being *const target, const bool keep,
if (!dontChangeEquipment)
changeEquipmentBeforeAttack(target);
- playerHandler->attack(target->getId(), mServerAttack);
+ const int targetId = target->getId();
+ playerHandler->attack(targetId, mServerAttack);
+ PlayerInfo::updateAttackAi(targetId, mServerAttack);
}
if (!keep)