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author | Andrei Karas <akaras@inbox.ru> | 2013-08-31 22:42:10 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-08-31 22:42:10 +0300 |
commit | 00cda69b883d6354f093be6ee39a7936cb798979 (patch) | |
tree | f1daa290abfb53180bd8420a45fe6dff1c7a2ab3 /src/being/compoundsprite.cpp | |
parent | 5919cdc663d5f60a8c5cc7e50ad0c43a18cf9829 (diff) | |
download | mv-00cda69b883d6354f093be6ee39a7936cb798979.tar.gz mv-00cda69b883d6354f093be6ee39a7936cb798979.tar.bz2 mv-00cda69b883d6354f093be6ee39a7936cb798979.tar.xz mv-00cda69b883d6354f093be6ee39a7936cb798979.zip |
move being related files into being dir.
Diffstat (limited to 'src/being/compoundsprite.cpp')
-rw-r--r-- | src/being/compoundsprite.cpp | 567 |
1 files changed, 567 insertions, 0 deletions
diff --git a/src/being/compoundsprite.cpp b/src/being/compoundsprite.cpp new file mode 100644 index 000000000..68a0d42e3 --- /dev/null +++ b/src/being/compoundsprite.cpp @@ -0,0 +1,567 @@ +/* + * The ManaPlus Client + * Copyright (C) 2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "being/compoundsprite.h" + +#include "client.h" +#include "configuration.h" +#include "game.h" + +#ifdef USE_OPENGL +#include "main.h" +#endif + +#include "map.h" +#include "sdlshared.h" + +#include "render/surfacegraphics.h" + +#include "resources/image.h" +#include "resources/imagehelper.h" + +#include "utils/dtor.h" +#include "utils/sdlcheckutils.h" + +#include <SDL.h> + +#include "debug.h" + +static const int BUFFER_WIDTH = 100; +static const int BUFFER_HEIGHT = 100; + +static const unsigned cache_max_size = 10; +static const unsigned cache_clean_part = 3; +bool CompoundSprite::mEnableDelay = true; + +CompoundSprite::CompoundSprite() : + imagesCache(), + mCacheItem(nullptr), + mImage(nullptr), + mAlphaImage(nullptr), + mOffsetX(0), + mOffsetY(0), + mSprites(), + mNextRedrawTime(0), + mNeedsRedraw(false), + mEnableAlphaFix(config.getBoolValue("enableAlphaFix")), + mDisableAdvBeingCaching(config.getBoolValue("disableAdvBeingCaching")), + mDisableBeingCaching(config.getBoolValue("disableBeingCaching")) +{ + mAlpha = 1.0f; +} + +CompoundSprite::~CompoundSprite() +{ + clear(); + mImage = nullptr; + mAlphaImage = nullptr; +} + +bool CompoundSprite::reset() +{ + bool ret = false; + FOR_EACH (SpriteIterator, it, mSprites) + { + if (*it) + ret |= (*it)->reset(); + } + mNeedsRedraw |= ret; + return ret; +} + +bool CompoundSprite::play(const std::string &action) +{ + bool ret = false; + FOR_EACH (SpriteIterator, it, mSprites) + { + if (*it) + ret |= (*it)->play(action); + } + mNeedsRedraw |= ret; + return ret; +} + +bool CompoundSprite::update(const int time) +{ + bool ret = false; + FOR_EACH (SpriteIterator, it, mSprites) + { + if (*it) + ret |= (*it)->update(time); + } + mNeedsRedraw |= ret; + return ret; +} + +bool CompoundSprite::draw(Graphics *const graphics, + const int posX, const int posY) const +{ + FUNC_BLOCK("CompoundSprite::draw", 1) + if (mNeedsRedraw) + updateImages(); + + if (mSprites.empty()) // Nothing to draw + return false; + + if (mAlpha == 1.0f && mImage) + { + return graphics->drawImage(mImage, posX + mOffsetX, posY + mOffsetY); + } + else if (mAlpha && mAlphaImage) + { + mAlphaImage->setAlpha(mAlpha); + return graphics->drawImage(mAlphaImage, + posX + mOffsetX, posY + mOffsetY); + } + else + { + drawSprites(graphics, posX, posY); + } + return false; +} + +void CompoundSprite::drawSprites(Graphics *const graphics, + const int posX, const int posY) const +{ + FOR_EACH (SpriteConstIterator, it, mSprites) + { + if (*it) + { + (*it)->setAlpha(mAlpha); + (*it)->draw(graphics, posX, posY); + } + } +} + +void CompoundSprite::drawSpritesSDL(Graphics *const graphics, + const int posX, const int posY) const +{ + FOR_EACH (SpriteConstIterator, it, mSprites) + { + if (*it) + (*it)->draw(graphics, posX, posY); + } +} + +int CompoundSprite::getWidth() const +{ + FOR_EACH (SpriteConstIterator, it, mSprites) + { + const Sprite *const base = *it; + if (base) + return base->getWidth(); + } + + return 0; +} + +int CompoundSprite::getHeight() const +{ + FOR_EACH (SpriteConstIterator, it, mSprites) + { + const Sprite *const base = *it; + if (base) + return base->getHeight(); + } + + return 0; +} + +const Image *CompoundSprite::getImage() const +{ + return mImage; +} + +bool CompoundSprite::setSpriteDirection(const SpriteDirection direction) +{ + bool ret = false; + FOR_EACH (SpriteIterator, it, mSprites) + { + if (*it) + ret |= (*it)->setSpriteDirection(direction); + } + mNeedsRedraw |= ret; + return ret; +} + +int CompoundSprite::getNumberOfLayers() const +{ + if (mImage || mAlphaImage) + return 1; + else + return static_cast<int>(size()); +} + +unsigned int CompoundSprite::getCurrentFrame() const +{ + FOR_EACH (SpriteConstIterator, it, mSprites) + { + if (*it) + return (*it)->getCurrentFrame(); + } + return 0; +} + +unsigned int CompoundSprite::getFrameCount() const +{ + FOR_EACH (SpriteConstIterator, it, mSprites) + { + if (*it) + return (*it)->getFrameCount(); + } + return 0; +} + +void CompoundSprite::addSprite(Sprite *const sprite) +{ + mSprites.push_back(sprite); + mNeedsRedraw = true; +} + +void CompoundSprite::setSprite(const int layer, Sprite *const sprite) +{ + // Skip if it won't change anything + if (mSprites.at(layer) == sprite) + return; + + delete mSprites.at(layer); + mSprites[layer] = sprite; + mNeedsRedraw = true; +} + +void CompoundSprite::removeSprite(const int layer) +{ + // Skip if it won't change anything + if (!mSprites.at(layer)) + return; + + delete mSprites.at(layer); + mSprites.at(layer) = nullptr; + mNeedsRedraw = true; +} + +void CompoundSprite::clear() +{ + // Skip if it won't change anything + if (!mSprites.empty()) + { + delete_all(mSprites); + mSprites.clear(); + } + mNeedsRedraw = true; + delete_all(imagesCache); + imagesCache.clear(); + delete mCacheItem; + mCacheItem = nullptr; +} + +void CompoundSprite::ensureSize(size_t layerCount) +{ + // Skip if it won't change anything + if (mSprites.size() >= layerCount) + return; + +// resize(layerCount, nullptr); + mSprites.resize(layerCount); +} + +/** + * Returns the curent frame in the current animation of the given layer. + */ +unsigned int CompoundSprite::getCurrentFrame(unsigned int layer) const +{ + if (layer >= mSprites.size()) + return 0; + + const Sprite *const s = getSprite(layer); + if (s) + return s->getCurrentFrame(); + + return 0; +} + +/** + * Returns the frame count in the current animation of the given layer. + */ +unsigned int CompoundSprite::getFrameCount(unsigned int layer) +{ + if (layer >= mSprites.size()) + return 0; + + const Sprite *const s = getSprite(layer); + if (s) + return s->getFrameCount(); + + return 0; +} + +void CompoundSprite::redraw() const +{ +#ifndef USE_SDL2 + +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + const int rmask = 0xff000000; + const int gmask = 0x00ff0000; + const int bmask = 0x0000ff00; + const int amask = 0x000000ff; +#else + const int rmask = 0x000000ff; + const int gmask = 0x0000ff00; + const int bmask = 0x00ff0000; + const int amask = 0xff000000; +#endif + + SDL_Surface *const surface = MSDL_CreateRGBSurface(SDL_HWSURFACE, + BUFFER_WIDTH, BUFFER_HEIGHT, 32, rmask, gmask, bmask, amask); + + if (!surface) + return; + + SurfaceGraphics *graphics = new SurfaceGraphics(); + graphics->setBlitMode(SurfaceGraphics::BLIT_GFX); + graphics->setTarget(surface); + graphics->_beginDraw(); + + int tileX = 32 / 2; + int tileY = 32; + + const Game *const game = Game::instance(); + if (game) + { + const Map *const map = game->getCurrentMap(); + if (map) + { + tileX = map->getTileWidth() / 2; + tileY = map->getTileWidth(); + } + } + + const int posX = BUFFER_WIDTH / 2 - tileX; + const int posY = BUFFER_HEIGHT - tileY; + + mOffsetX = tileX - BUFFER_WIDTH / 2; + mOffsetY = tileY - BUFFER_HEIGHT; + + drawSpritesSDL(graphics, posX, posY); + + delete graphics; + graphics = nullptr; + + SDL_Surface *const surfaceA = MSDL_CreateRGBSurface(SDL_HWSURFACE, + BUFFER_WIDTH, BUFFER_HEIGHT, 32, rmask, gmask, bmask, amask); + +#ifdef USE_SDL2 + SDL_SetSurfaceAlphaMod(surface, 255); +#else + SDL_SetAlpha(surface, 0, SDL_ALPHA_OPAQUE); +#endif + SDL_BlitSurface(surface, nullptr, surfaceA, nullptr); + + delete mImage; + delete mAlphaImage; + + mImage = imageHelper->load(surface); + MSDL_FreeSurface(surface); + + if (ImageHelper::mEnableAlpha) + { + mAlphaImage = imageHelper->load(surfaceA); + MSDL_FreeSurface(surfaceA); + } + else + { + mAlphaImage = nullptr; + } +#endif +} + +void CompoundSprite::setAlpha(float alpha) +{ + if (alpha != mAlpha) + { +#ifdef USE_OPENGL + if (mEnableAlphaFix && imageHelper->useOpenGL() == 0 + && size() > 3) +#else + if (mEnableAlphaFix && size() > 3) +#endif + { + FOR_EACH (SpriteConstIterator, it, mSprites) + { + if (*it) + (*it)->setAlpha(alpha); + } + } + mAlpha = alpha; + } +} + +void CompoundSprite::updateImages() const +{ +#ifndef USE_SDL2 +#ifdef USE_OPENGL + if (imageHelper->useOpenGL()) + return; +#endif + + if (mEnableDelay) + { + if (get_elapsed_time1(mNextRedrawTime) < 10) + return; + mNextRedrawTime = tick_time; + } + mNeedsRedraw = false; + + if (!mDisableBeingCaching) + { + if (size() <= 3) + return; + + if (!mDisableAdvBeingCaching) + { + if (updateFromCache()) + return; + + redraw(); + + if (mImage) + initCurrentCacheItem(); + } + else + { + redraw(); + } + } +#endif +} + +bool CompoundSprite::updateFromCache() const +{ +#ifndef USE_SDL2 +// static int hits = 0; +// static int miss = 0; + + if (mCacheItem && mCacheItem->image) + { + imagesCache.push_front(mCacheItem); + mCacheItem = nullptr; + if (imagesCache.size() > cache_max_size) + { + for (unsigned f = 0; f < cache_clean_part; f ++) + { + CompoundItem *item = imagesCache.back(); + imagesCache.pop_back(); + delete item; + } + } + } + +// logger->log("cache size: %d, hit %d, miss %d", +// (int)imagesCache.size(), hits, miss); + + const size_t sz = size(); + FOR_EACH (ImagesCache::iterator, it, imagesCache) + { + CompoundItem *const ic = *it; + if (ic && ic->data.size() == sz) + { + bool fail(false); + VectorPointers::const_iterator it2 = ic->data.begin(); + const VectorPointers::const_iterator it2_end = ic->data.end(); + + for (SpriteConstIterator it1 = mSprites.begin(), + it1_end = mSprites.end(); + it1 != it1_end && it2 != it2_end; + ++ it1, ++ it2) + { + const void *ptr1 = nullptr; + const void *ptr2 = nullptr; + if (*it1) + ptr1 = (*it1)->getHash(); + if (*it2) + ptr2 = *it2; + if (ptr1 != ptr2) + { + fail = true; + break; + } + } + if (!fail) + { +// hits ++; + mImage = (*it)->image; + mAlphaImage = (*it)->alphaImage; + imagesCache.erase(it); + mCacheItem = ic; + return true; + } + } + } + mImage = nullptr; + mAlphaImage = nullptr; +// miss++; +#endif + return false; +} + +void CompoundSprite::initCurrentCacheItem() const +{ + delete mCacheItem; + mCacheItem = new CompoundItem(); + mCacheItem->image = mImage; + mCacheItem->alphaImage = mAlphaImage; +// mCacheItem->alpha = mAlpha; + + FOR_EACH (SpriteConstIterator, it, mSprites) + { + if (*it) + mCacheItem->data.push_back((*it)->getHash()); + else + mCacheItem->data.push_back(nullptr); + } +} + +bool CompoundSprite::updateNumber(unsigned num) +{ + bool res(false); + FOR_EACH (SpriteConstIterator, it, mSprites) + { + if (*it) + { + if ((*it)->updateNumber(num)) + res = true; + } + } + return res; +} + +CompoundItem::CompoundItem() : + data(), + image(nullptr), + alphaImage(nullptr) +{ +} + +CompoundItem::~CompoundItem() +{ + delete image; + delete alphaImage; +} |