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authorAndrei Karas <akaras@inbox.ru>2013-09-17 17:53:47 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-17 20:36:02 +0300
commit01e2baa778318150bdd1829836cfff9e677cf72c (patch)
tree8ee3cd0913f2b4b3e81f869a68413f9789d3e43e /src/being/being.h
parentd6da03bf0c4bd2e89429448f2d33c2bdc5083733 (diff)
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add walking on map height.
using collisions from actual and not drawing tile. still have issue with fringe layer objects.
Diffstat (limited to 'src/being/being.h')
-rw-r--r--src/being/being.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/being/being.h b/src/being/being.h
index ff40186bc..8ac288137 100644
--- a/src/being/being.h
+++ b/src/being/being.h
@@ -1001,7 +1001,11 @@ class Being : public ActorSprite, public ConfigListener
Being *mOwner;
Particle *mSpecialParticle;
- int mX, mY; /**< Position in tile */
+ int mX; // position in tiles
+ int mY; // position in tiles
+ int mOffsetX; // offset in pixels
+ int mOffsetY; // offset in pixels
+ uint8_t mOldHeight;
int mDamageTaken;
int mHP;