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authorAndrei Karas <akaras@inbox.ru>2016-08-24 19:50:22 +0300
committerAndrei Karas <akaras@inbox.ru>2016-08-24 20:25:25 +0300
commitf45bd8e9a3274bcdafff7f5704af275c31638607 (patch)
tree500fa8b7501b5d2dc6adfaa000f0b6ffb3fef077 /src/being/being.h
parent71c1fa501a77cd3ab9a6a0686bd9ae46736be8f2 (diff)
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Add homunculus/mercenary basic ai logic.
Diffstat (limited to 'src/being/being.h')
-rw-r--r--src/being/being.h29
1 files changed, 20 insertions, 9 deletions
diff --git a/src/being/being.h b/src/being/being.h
index 1f34d6f9b..0b1bddcf4 100644
--- a/src/being/being.h
+++ b/src/being/being.h
@@ -372,7 +372,7 @@ class Being notfinal : public ActorSprite,
*/
void logic() restrict2 override;
- void petLogic() restrict2;
+ void botLogic() restrict2;
/**
* Draws the speech text above the being.
@@ -892,9 +892,6 @@ class Being notfinal : public ActorSprite,
void addEffect(const std::string &restrict name) restrict2;
- void fixPetSpawnPos(int &restrict dstX,
- int &restrict dstY) const restrict2;
-
void setOwner(Being *restrict const owner) restrict2 noexcept2
{ mOwner = owner; }
@@ -1004,11 +1001,11 @@ class Being notfinal : public ActorSprite,
int getManner() const restrict2 noexcept2 A_WARN_UNUSED
{ return mManner; }
- void disablePetAi() restrict2 noexcept2
- { mPetAi = false; }
+ void disableBotAi() restrict2 noexcept2
+ { mBotAi = false; }
- void enablePetAi() restrict2 noexcept2
- { mPetAi = true; }
+ void enableBotAi() restrict2 noexcept2
+ { mBotAi = true; }
int getAreaSize() const restrict2 noexcept2 A_WARN_UNUSED
{ return mAreaSize; }
@@ -1204,6 +1201,20 @@ class Being notfinal : public ActorSprite,
const int offsetX,
const int offsetY) const A_NONNULL(2);
+ void updateBotFollow(int dstX,
+ int dstY,
+ const int divX,
+ const int divY);
+
+ void moveBotTo(int dstX,
+ int dstY);
+
+ void updateBotDirection(const int dstX,
+ const int dstY);
+
+ void botFixOffset(int &restrict dstX,
+ int &restrict dstY) const;
+
const ActorTypeT mType;
/** Speech Bubble components */
@@ -1298,7 +1309,7 @@ class Being notfinal : public ActorSprite,
bool mAway;
bool mInactive;
bool mNeedPosUpdate;
- bool mPetAi;
+ bool mBotAi;
};
extern std::list<BeingCacheEntry*> beingInfoCache;